What this game Really Needs is.....
Comments
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Real-time actual pvp battles! Won't happen but would be awesome.
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Yeah, True PvP would be great. The only difference between Story and Versus is that you get to lose 20 games while you're busy winning one. That's all. There's not even a challenge.Tucsonjon said:Real-time actual pvp battles! Won't happen but would be awesome.
Those guys who spent a lot in this game since years may have like 10000 5 stars heroes at max, and yet, they have no idea about playing the game actually against a live opponent.
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Real time PVP is the worst part of any mobile game. And here it would be even more atrocious.nitefox1337 said:
Yeah, True PvP would be great. The only difference between Story and Versus is that you get to lose 20 games while you're busy winning one. That's all. There's not even a challenge.Tucsonjon said:Real-time actual pvp battles! Won't happen but would be awesome.
Those guys who spent a lot in this game since years may have like 10000 5 stars heroes at max, and yet, they have no idea about playing the game actually against a live opponent.
Assume 30 second timer to make a move (incredibly short for a RT vs game), even beating a seal team would take several minutes. Not too mention the incredible lack of targets you would have.0 -
And of course you can expect one out of three opponents to let that timer run out to the last millisecond once they think they're going to lose.Daiches said:
Real time PVP is the worst part of any mobile game. And here it would be even more atrocious.nitefox1337 said:
Yeah, True PvP would be great. The only difference between Story and Versus is that you get to lose 20 games while you're busy winning one. That's all. There's not even a challenge.Tucsonjon said:Real-time actual pvp battles! Won't happen but would be awesome.
Those guys who spent a lot in this game since years may have like 10000 5 stars heroes at max, and yet, they have no idea about playing the game actually against a live opponent.
Assume 30 second timer to make a move (incredibly short for a RT vs game), even beating a seal team would take several minutes. Not too mention the incredible lack of targets you would have.
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If PvP when to real-time against live players I would avoid it at all costs. It would be so awful.1
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Or more likely they would do it and break something else.Straycat said:If they did do this, I feel like the main sentiment would be, "fine, but why?" The amount of time it would take for the devs to implement it would be 10,000x the amount of time it might save.0 -
I would love to see this and it shouldnt be too much trouble. They can do this right after they take out the player competition in the PLAYER VS ENVIRONMENT mode.
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I would like an event where I could compete with my alliance members. Not real time though0
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They're called boss battles, and there should be one again in a few weeks/couple months I'd think.konannfriends said:I would like an event where I could compete with my alliance members. Not real time though0 -
I think s/he means directly against alliance members?Justice Jacks said:
They're called boss battles, and there should be one again in a few weeks/couple months I'd think.konannfriends said:I would like an event where I could compete with my alliance members. Not real time though0 -
That's how I read it too, and the only time that's happened that I can recall is the first Boss Rush.animaniactoo said:
I think s/he means directly against alliance members?Justice Jacks said:
They're called boss battles, and there should be one again in a few weeks/couple months I'd think.konannfriends said:I would like an event where I could compete with my alliance members. Not real time though0 -
If so, ugh. Wasn't the first Boss Rush universally despised in large part due to this very reward structure? Or was it solely the scaling was off the chain and Phx was a mean *lady*.I think s/he means directly against alliance members?
No editing was required by Ducky
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Dude.... Phoenix **** me every time..... No joke. Every. Damn. Time. Could not beat her.....Justice Jacks said:
If so, ugh. Wasn't the first Boss Rush universally despised in large part due to this very reward structure? Or was it solely the scaling was off the chain and Phx was a mean *lady*.I think s/he means directly against alliance members?
No editing was required by Ducky0 -
Any complaints of the reward structure were far, far overshadowed by complaints of the difficulty and structure of the event itself. Unlike the Sinister Six event we just had, the boss characters got to keep the AP earned from the previous wave. So if you managed to limp past Phoenix, the next one would pop up (not sure who) with full health and likely enough AP to fire off powers from the get go.Justice Jacks said:
If so, ugh. Wasn't the first Boss Rush universally despised in large part due to this very reward structure? Or was it solely the scaling was off the chain and Phx was a mean *lady*.I think s/he means directly against alliance members?
No editing was required by Ducky0 -
Yeah like raising the price of some features.OJSP said:
We are not allowed to.nitefox1337 said:just bump it...https://forums.d3go.com/discussion/4/forum-rules-please-read-before-posting#latestIf anything, I like the suggestion. It's been suggested before and some other variations of it, check the Suggestion and Feedback section.. but, it's still not done yet. The developers must have other things better to do.
14. No spamming. This includes posting off-topic content, advertisements, low-content posts like lone emoticons, or any other posts that do not actually contribute information to the topic at hand (such as *bump* posts).
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