What this game Really Needs is.....
nitefox1337
Posts: 80 Match Maker
..... wait for it....
A Clearance Indicator on the Nods in PVE!
Such a drag to each time click on one and see the if you 4/6 'd that nod, and then back and another one.
xD
A Clearance Indicator on the Nods in PVE!
Such a drag to each time click on one and see the if you 4/6 'd that nod, and then back and another one.
xD
13
Comments
-
Oh...i was gonna say new content....oops5
-
No, the game definitely doesn't need an indicator telling you if you've cleared that node 4/6 times.
It needs a PvE system that doesn't require you to clear nodes 4 times, then do nothing for 22 hours and then clear the nodes another few times.
29 -
More cowbell.4
-
Sure - the clears count would be a nice little extra but the games needs new content more than anything. I know it's summer and all but there is hardly anything going on on the forum. It is in a way an indication that players are tired of the repetitive gameplay.
We need boss events more often. We need a new game node (not story, not versus, not DDQ). We need non-rng based 5* acquisition. We need the solution to the horrendous scaling. All of this before an indicator, please.7 -
Here is the priority of my desires:
1) A cool Spider-Man
2) Colorless covers
3) A way to buy vaulted 4-stars with CP
4) A PvE event without Dark Avengers
5) The Death of Daken storyline
6) A bonus heroes system that isn't laughable
...
...
4,028,635) A clearance indicator on PvE nodes8 -
mexus said:Dormammu said:
3) A way to buy vaulted 4-stars with CPDormammu said:
4) A PvE event without Dark Avengers0 -
Six little bars in a ring that light up around each node as you earn rewards, kinda like this, but thin, one color:
You could tell how many clears you'd done from the main sub event at a quick glance. Simple and useful quality of life improvement. Definitely a good idea. Shame everyone is trying to shout it down instead of providing constructive criticism.9 -
What the forums need is people to put their subject in the subject line vs make it clickbait to find out your idea... (unless what you wanted in this thread is people to post their ideas and not just discuss your's, waterway subject is unclear)
Anywaymohio said:4 -
While a lot of things people are mentioning would be nice, they are not all equivalent. A small UI change like this is probably much easier to put out than a new event or reworking an entire game system.
One small thing I would like to see with all the various special tile boosters that are out there now, is a total strike/attack/protect tile count. Its trivial I know, but sometimes I'd like to know how much damage to expect without having to individually check every special tile individually.4 -
nitefox1337 said:..... wait for it....
A Clearance Indicator on the Nods in PVE!
Such a drag to each time click on one and see the if you 4/6 'd that nod, and then back and another one.
xD
1 -
- a season for pve that has a gauntlet, alliance events, a survival mode that is a 20 round wave mission, more boss fights and more mini events like the ones for Star Lord and Coulson
- progression only pve
- trial mode for testing new teams like your latest shiny champed character and where you would get to choose your enemies and no health packs required
- more rewards. Return max progression back to 4 clears and add bonus progression rewards for people that want to do 5 and 6 clears. No, 100 iso or a standard token is not a bonus reward
- ability to disable animations
- Rogue. Come on. Where's my girl at?
- Guaranteed 10 easy fights in pvp events. It's dumb that you can join three minutes into a lightning round and can go straight to normal fights but sometimes you can start with five minutes left and can do three easy fights.
- Option to play with unboosted characters in pvp events besides shield sim. Pick your clearance level, pick your time, choose boosted or unboosted. To make things easier this could be done at the start of a new season.1 -
Infinite up votes for mexus! Some new various modes would be awesome. Bonus iso for no damage, etc. stuff to take the edge off of grind. I'm coming up on day 1,101 and little touches like that make for fun distractions that would really enhance my gameplay. Counter would be nice, but wouldn't relieve grinditis.0
-
1. A CP store with just 3 and 4 vaulted characters in it.
2. Remove all placement on pve and add rewards to progression.
3. Fix match making in pvp so some one whose highest level character is 180 doesn't face three level 300 + characters.
4. Add new non playable skrull enemies.
0 -
New CEO that actually wants to have a good game and not just generate as much profit as possible before it dies.1
-
Will bump this one cause they should really implament it. Each time I go to PvE and check the Nods with only a "refresh" icon on it, I am like "Why dont they put an indicator???? WHY????"...
xD
0 -
I know which clear I just did by which reward I just received. Standard token? Done with trivial node. 500 ISO? Done with hard node, unless it's the cp node.. etc..
And since there's pretty much a fixed pattern in which to clear nodes to maximize points there's no risk in forgetting a node. Especially not when you look at the leaderboard after your clears to make sure0 -
I suggested rings around the nodes before. Or even a single ring that shortens like the shield rank indicator. It was commented as a good idea and was going to be passed to the dev. Guess they didn't like it and never bothered to implement it0
-
Pongie said:I suggested rings around the nodes before. Or even a single ring that shortens like the shield rank indicator. It was commented as a good idea and was going to be passed to the dev. Guess they didn't like it and never bothered to implement it
1 -
Guys dont let this one be forgotten, just bump it, like it etc...
Come on! it such a pain to each time click o nod, check the number of clearance and then back, over and over and over!
0 -
If they did do this, I feel like the main sentiment would be, "fine, but why?" The amount of time it would take for the devs to implement it would be 10,000x the amount of time it might save.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements