Evilplayer said: They are greedy thats why! they keep the older chars vaulted only cause they want more people to buy HFH cmon people they dont do this to help us or something, its all about the money its obvious that thats how things work here
Evilplayer said: A business is about money AND respecting your clients, listening to what they want, to their suggestions etc. P. Si "liked" your comment, hope that makes u feel smart and funny
mohio said: Evilplayer said: A business is about money AND respecting your clients, listening to what they want, to their suggestions etc. P. Si "liked" your comment, hope that makes u feel smart and funny The problem is they can't make everyone happy all the time, and sometimes it seems anyone happy any of the time. They DID listen to their customers when we kept saying over and over again "new release again, who cares, they won't be fully covered for a year and won't ever be as high level as [pick one HB, JG, Ice, etc]." The vaulting change "solved" this problem, albeit creating others that haven't really been solved yet. They spend the majority of their time creating new characters, so it only makes sense that they would want to force us to build those characters and get to use them. A third option for spending cp on older characters, while very player friendly, would undermine their goal of getting people the newer characters faster since people could just ignore the newer characters and focus on the old ones. More than anything (even money), this is why i don't think we've seen another cp option yet. They have to figure out a way to give players access to older characters without increasing cover flow too much (assuming they are happy with the current rates) and without upending their goals of quicker transition and quicker access to new characters.
farlus said: My only concern with the current vaulting system is how the game will change once I get all 12 latests done, which should be within the next 30 days, and latests comprise most of my champed 4*. Do I basically just go on cruise control hoarding until the next 4* is released, since I'm really only pulling for champ levels at that point (and hoping for the odd BH)? Or am I forced to play more in the events that have vaulted 4* for rewards so I can continue to develop my roster? Both options seem like less to look forward to than I have now. Based on everything I read I'm not going anywhere near 5* land anytime soon.
broll said: This ultimately depends on what your goals are. If your goals are to be as competitive as possible, especially in PvP, I would think you'd keep pulling champ levels because they higher they are before they get vaulted the better off you will be when they are featured.
dstann said: broll said: This ultimately depends on what your goals are. If your goals are to be as competitive as possible, especially in PvP, I would think you'd keep pulling champ levels because they higher they are before they get vaulted the better off you will be when they are featured. But how often are 4* featured in PVP? Isn't it mostly 3* these days?
GurlBYE said: Vaulting has shifted this problem in exchange for a larger one, now there is an ever growing percentage of characters locked away, who appear once every 3 to 4 months as an essential (while still being boosted an unobtainable) And who still appear in the roots of every part of the game (Behemoth burrito, pvp teams)
smkspy said: Was moving into 4 star land slow before vaulting? Absolutely, but it was considered a marathon. It took me a year and a half to transition. 14 champs when vaulting hit.Today, I have 32 champs. 9 out of the current 12 champed. 11 of 12 maxed covered. 8 more former 12s or vaulted characters champed.But it is no longer Marathon. It is a rare. A race to champ each of the 12 as fast as possible before they are vaulted away into oblivion.
Its a race, but it looks like you are winning. I am at 7/12 champed, with maybe 5 more seasons to champ (Coulson, fully covered) before he gets vaulted. Thats not a very daunting task. And a vaulted champ is hardly in oblivion.
Straycat said: GurlBYE said: Vaulting has shifted this problem in exchange for a larger one, now there is an ever growing percentage of characters locked away, who appear once every 3 to 4 months as an essential (while still being boosted an unobtainable) And who still appear in the roots of every part of the game (Behemoth burrito, pvp teams)You say the problem is ever growing, but I think it is almost the opposite. If every character that gets added to the vault is champed, or at least decently covered, then they are still good for the burrito, pvp, pve, the clash. Then your percentage of vaulted champs would be ever growing.