*** Storm (Mohawk) ***
Comments
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morph3us wrote:
(3) Protect tiles. If you get a large enough value in protect tiles out there, you can usually reduce the Hailstorm damage to 1, or near one..
Bring out 3* Magneto yellow, I think it overwrites almost everthing randomly (except CD tiles and bubbles) and does the mentioned defense, also his red shakes the board getting rid of some attack tiles. Put to that your own Storm with green and Loki purple and you got a boardshaking mobile.0 -
Just do board shake up and go for match 4s and 5s
Loki
CMags
Hulk
3Thor
Thing
Bullseye
Storm (anyone Jordan Tyson Jackson)
Juggernaut
Groot
Hood
etc
- Unreall0 -
_Ryu_ wrote:morph3us wrote:
(3) Protect tiles. If you get a large enough value in protect tiles out there, you can usually reduce the Hailstorm damage to 1, or near one..
Bring out 3* Magneto yellow, I think it overwrites almost everthing randomly (except CD tiles and bubbles) and does the mentioned defense, also his red shakes the board getting rid of some attack tiles. Put to that your own Storm with green and Loki purple and you got a boardshaking mobile.
5 cover yellow cmag overwrites CD tiles, it's saved me quite a few too. Extra chance at tile removal is why I like 5 yellow over 5 red0 -
GuntherBlobel wrote:Instead, I think you might want a big board shake from , , and type abilities.
A very angry would work very well. Sorry, this is no where near a complete list.0 -
I found bringing along Manipulation and Carnage Rules TUps very useful. Saved my bacon a few games.0
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I also had the thought that they could develop a new "heal" tile that is the opposite of an attack tile in that instead of hurting your opponent for X amount each turn it would give your character a burst of health each turn. Then Loki's black could affect attack tiles by turning them to "heal" tiles.0
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Gowaderacer wrote:I also had the thought that they could develop a new "heal" tile that is the opposite of an attack tile in that instead of hurting your opponent for X amount each turn it would give your character a burst of health each turn. Then Loki's black could affect attack tiles by turning them to "heal" tiles.
I had thought the same. They should have gave KK the heal tile. They def need an opposite attack tile and it would be nice to see some new types of tiles.0 -
Punisher5784 wrote:Gowaderacer wrote:I also had the thought that they could develop a new "heal" tile that is the opposite of an attack tile in that instead of hurting your opponent for X amount each turn it would give your character a burst of health each turn. Then Loki's black could affect attack tiles by turning them to "heal" tiles.
I had thought the same. They should have gave KK the heal tile. They def need an opposite attack tile and it would be nice to see some new types of tiles.
I was thinking more along the lines of Dr. Strange. Mystic healing or something like that...0 -
_Ryu_ wrote:morph3us wrote:
(3) Protect tiles. If you get a large enough value in protect tiles out there, you can usually reduce the Hailstorm damage to 1, or near one..
Bring out 3* Magneto yellow, I think it overwrites almost everthing randomly (except CD tiles and bubbles) and does the mentioned defense, also his red shakes the board getting rid of some attack tiles. Put to that your own Storm with green and Loki purple and you got a boardshaking mobile.0 -
Much underrated Doc Ock can get rid of a lot of special tiles while dealing tons of damage. Battling Storm, Falcon and Carnage may be the only chances the poor guy has to shine.0
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This is exactly why I run CMags at 5 Coercive Field/3 Red/5 Blue (Nuke). He's a great counter to 3 Storm for that reason. As others noted, you either need to deny or shut her down early. Stunners work, and I particularly like Capt. Marvel (3) for this as well. Also, oddly enough, 2 star Marvels yellow (team up deployment) overwrites just about anything. I don't recommend using her in a 3 star fight, but it's an interesting side note.
Your best options were laid out above; overwrite, shield up, stun out, deny her main color.0 -
I think the single best direct counter is doc ock blue/black. but as mentioned there are many soft counters (i.e. board shakers). with mags I don't seem to have much trouble with storm. even with the more typical 3/5/5 build. enough health/board shake and can throw down some protects to buffer the damage a little. one point you want to get his red off before she gets yellow off or it just cuts into its effectiveness.0
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The second storm casts her Hailstorm Carnage can do CRAZY damage with and to a lesser extent Doc Ock can do damage with . Both are good counters to Storm.0
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Falcon defensive tiles also randomly overwrite any tiles.0
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I've been running Mohawk 5/3/5 for quite some time, but now that teamups are automatically equiped I realized there was a stronger case for more Yellow. So I respeced her to 5/5/3 since Lightning Strike is the bee's kness.
...Have to say I am disappointed. Even boosted in Divine Champions, her yellow doesn't seem to do a whole lot. Might go back to 5/3/5...0 -
Quebbster wrote:I've been running Mohawk 5/3/5 for quite some time, but now that teamups are automatically equiped I realized there was a stronger case for more Yellow. So I respeced her to 5/5/3 since Lightning Strike is the bee's kness.
...Have to say I am disappointed. Even boosted in Divine Champions, her yellow doesn't seem to do a whole lot. Might go back to 5/3/5...
I'm having a different experience with her yellow, getting rid of TUs has led to me getting better cascades with her green and lets me charge my own TUs faster or deny the AI dangerous TUs like demolition, full of surprises, technopathic strike and so on, also I've been getting better cascades with it since I've gotten it to rank 5 for 7 tiles
I treat her as a full AP generation support, there are much better black abilities and her green is counter productive to it. I really hate the black, I actually wish it was a passive of some sort that made charged tiles that include TUs on the board for her lightning strike/yellow.0 -
MarcusGraves wrote:Quebbster wrote:I've been running Mohawk 5/3/5 for quite some time, but now that teamups are automatically equiped I realized there was a stronger case for more Yellow. So I respeced her to 5/5/3 since Lightning Strike is the bee's kness.
...Have to say I am disappointed. Even boosted in Divine Champions, her yellow doesn't seem to do a whole lot. Might go back to 5/3/5...
I'm having a different experience with her yellow, getting rid of TUs has led to me getting better cascades with her green and lets me charge my own TUs faster or deny the AI dangerous TUs like demolition, full of surprises, technopathic strike and so on, also I've been getting better cascades with it since I've gotten it to rank 5 for 7 tiles
I treat her as a full AP generation support, there are much better black abilities and her green is counter productive to it. I really hate the black, I actually wish it was a passive of some sort that made charged tiles that include TUs on the board for her lightning strike/yellow.0 -
well I also like max yellow because hitting TU's with her green just feels like a waste as well since that's already what yellow takes care of, I want them all off the board so I can be sure I get the real AP with lightning storm.0
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My Mohican storm is at 3-5-5 and for how I use her, it's perfect. I have lots of upgraded characters with either better or cheaper green powers ( hulk, WXF, KK, IF, Patch, hell even Human torch). Her yellow power is a decent board shaker, and her black power is nice, especially when she's buffed. To be honest, I use her in the last match for DDQ everyday ( the one for the 3 star cover ). I ritually use her, WXF and Steve Rogers - and I kick **** every day. Her Yellow power provides a good bridge between waves, and her black power is great at pounding passive enemies ( as well as non passive ones ).
She is not someone I use in an active match with 3 X 3 star enemies, but as a tool for specific purposes, or an asset when she is buffed, she ain't so bad.0 -
I loved the Women of Marvel and Divine Champions event in the off season because I used the same "winfinite" combo for each of MStorm/KKhan/4Thor:
1. Use Kkhan purple to feed Mstorm green
2. Use 4Thor blue/red to charge tiles3.
3. Use Mstorm green to collect charged tiles and refuel purple
4. Repeat step 1 or use Mstorm yellow to board shake and use TU0
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