I like the fact that in every round the bosses are in a different order. That means the strategy is a little different each round, which increases the puzzle aspect of it a little more. The 3 side missions for each has so far, for me, been a little too trivial. I'm only on round 6, but there hasn't yet been 1 that was even a little challenging.
badsaj said: I like the fact that in every round the bosses are in a different order. That means the strategy is a little different each round, which increases the puzzle aspect of it a little more. The 3 side missions for each has so far, for me, been a little too trivial. I'm only on round 6, but there hasn't yet been 1 that was even a little challenging.
They scale oddly, after the first 24 hours they jump up to something closer to "on level" for you, but for the final 24 hours they jump up to the difficult bordering on impossible range.
I'll bet if you check now your nodes that were totally trivial have shot up quite a bit in the last hour and a half...
Its not based on rank or anything you or your alliance does, which is why a lot of alliances try to get optimal hits in during the first day when the side nodes are trivial...
BatteryHorse said: I really enjoyed the event, but we finished everything in the first day (Illuminati Kr). I'd love the difficulty to stay the same but for there to be twice as much to the event. That's a nice thing about Civil War, your alliance had to push together to get (almost) all rewards from both sides of the event.And as far as that goes, MPQ, you can let full progression on both sides of Civil War give out LTs. It's not going to break gameplay balance if an alliance wants to do all that work for a second LT. But I digress.
I nearly wiped against Doc Ock the first time around since his tentacles were nearly impossible to match, I couldn't get enough green (I was running Black Bolt.) I managed to get Quasi Sonic Scream off with like 2 turns to go.
I ran TA Hulk/OML/C&D after that, and he wasn't hard at all. Like MissChinch above I started using him to gather AP for the last villain, which was usually the Vulture.
C&D were great against Venom (AoE, after all,) TA Hulk against Doc Ock, OML to get some match damage and strikes out. Worked well. All in all a fun event, Kudos to the design team. I wiped once against Carnage (too many cascades,) but that's not unusual in a luck based game.
GrimSkald said: I nearly wiped against Doc Ock the first time around since his tentacles were nearly impossible to match, I couldn't get enough green (I was running Black Bolt.) I managed to get Quasi Sonic Scream off with like 2 turns to go.I ran TA Hulk/OML/C&D after that, and he wasn't hard at all. Like MissChinch above I started using him to gather AP for the last villain, which was usually the Vulture.C&D were great against Venom (AoE, after all,) TA Hulk against Doc Ock, OML to get some match damage and strikes out. Worked well. All in all a fun event, Kudos to the design team. I wiped once against Carnage (too many cascades,) but that's not unusual in a luck based game.
Pants1000 said: I enjoyed the event, but it was too easy/short. My alliance finished in about 18 hours, so now we have a few days with no PVE. Sure I'll continue to play for side node rewards, but it just feels like the event needed rounds 9 and 10. Let it scale higher and have a guaranteed 5* for completing round 10.That said, the puzzle aspect with new interesting bosses was great. It's fun to have our alliance chatting about the best way to defeat Doc Ock and Venom.Looking forward to round 2!
BatteryHorse said: GrimSkald said: I nearly wiped against Doc Ock the first time around since his tentacles were nearly impossible to match, I couldn't get enough green (I was running Black Bolt.) I managed to get Quasi Sonic Scream off with like 2 turns to go.I ran TA Hulk/OML/C&D after that, and he wasn't hard at all. Like MissChinch above I started using him to gather AP for the last villain, which was usually the Vulture.C&D were great against Venom (AoE, after all,) TA Hulk against Doc Ock, OML to get some match damage and strikes out. Worked well. All in all a fun event, Kudos to the design team. I wiped once against Carnage (too many cascades,) but that's not unusual in a luck based game. It might have added to the difficulty a bit if the mission description didn't tell you which of the Sinister Six you might face, keep it random and secret. Then the challenge would be to bring a team that could handle tile removal for Oc, but also deal damage and be able to take hits from the others, but maybe also capitalize on Sandman's yellow, etc. Might have challenged us to add some diversity to our teams. Instead I ran IM40/4Thor/XFW for rounds without Oc, and Scarlet Witch/GSBW/whoever for rounds with Doc Oc.
Oh, this was quite literally the first time I faced Doc Ock, so I didn't know what to expect. If I had lost I would have been annoyed, particularly since I had a clear path to victory (Quasi-Sonic Scream) and couldn't do it in 20 turns, but I wouldn't have rage-quit or anything. Bad luck happens.
I really liked they gave us what we were going to face in the node description. That was particularly a nice touch, since the wave nodes don't give us any information about the opponents.
GrimSkald said:I really liked they gave us what we were going to face in the node description. That was particularly a nice touch, since the wave nodes don't give us any information about the opponents.
DarthDeVo said: So it finally took until Round 8 before I finally failed to clear a boss attempt. Starting with Carnage is plain hard. But, it is Round 8. Hopefully my alliance can get this finished off before we hit the final scale up of the essential side nodes. Not sure how much more I'm gonna want to play after that happens.
GrimSkald said: DarthDeVo said: So it finally took until Round 8 before I finally failed to clear a boss attempt. Starting with Carnage is plain hard. But, it is Round 8. Hopefully my alliance can get this finished off before we hit the final scale up of the essential side nodes. Not sure how much more I'm gonna want to play after that happens. I don't think it's that Carnage is hard, it's that Carnage has a powers that do a lot of random stuff to the board, so that when it goes south, it goes really south. Particularly with his ability to make more matches based on how much black he has - bad luck will escalate very quickly.