Point Suppression in S4 Doc Oc PVP?
Comments
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Jsh2014 said:_Jaedenkaal not pointing u out was trying to agree with what you and acescracked said but I keep having problems posting my full comment0
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The difference between progression and placement is once you hit progression you get that reward and cannot lose it. So if you can make a mad dash for 1200 pts in a few shield hops you can let the shield go and just float until the end if you want since placement does not matter.
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I love this thread. My friends look at my account and days played and think I play MPQ an unhealthy amount, but now I can explain to them what truly unhealthy MPQ looks like.
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dr tinykittylove said:Fightmastermpq said:tinykitty suppressors like myself make it very difficult, very expensive, and very time consuming for outsiders to get progression.
I'd also like to point out that both types of players use both strategies. In low scoring shards, people that have suppressed all event will sometimes have to shield hop at the end, build some points to secure rank. In high scoring shards, they employ "enforcers", which is really just a euphemism for point suppressors, to hit and dump and hit so-called snipers, who are sometimes legitimate snipers trying to lower points, but are more often people that dont want to shield check 1,000 people. Call it what you want, it's the same exact strategy. One just has different numbers at the end.3 -
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Welcome Death said:dr tinykittylove said:Fightmastermpq said:tinykitty suppressors like myself
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Man, PvP in match-3 mobile game is serious business.
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This thread reconfirms for me that I'm glad I don't play in S4, and that the best advice for people saying they can't get higher than 575 points in pvp is still "Try a different slice."2
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Back in the day there were very few battlechats and no MMR. You could climb with patch and daken all day long...was a much simpler time with only a few alliance coordinated shield check rooms and the secretive cupcakes only known by a handful of PvP champs. Now we got so much politics in PvP, makes think back to the simpler days and smile. Enforcers, snipers, double agents, civil war, hostile invaders...lol, just give me my 1200 and i'm out.0
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I'm an accountant, but I find the PVP strategies far more complicated and boring than my job. At least I'm getting paid to work.
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acescracked said:TetsujinOni said:acescracked said:This is *exactly* why PvP slices are bad and we need to go back to everyone together. Just like ssim.
Rotating end times and shields is all ya need.
You don't remember before time slices were created?
Makes it nearly impossible for a single or two rosters to have an impact. Also alliances can't "own" slices.
BTW, hi @Bowgentle2 -
Hadronic said:acescracked said:TetsujinOni said:acescracked said:This is *exactly* why PvP slices are bad and we need to go back to everyone together. Just like ssim.
Rotating end times and shields is all ya need.
You don't remember before time slices were created?
Makes it nearly impossible for a single or two rosters to have an impact. Also alliances can't "own" slices.
BTW, hi @Bowgentle1 -
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I don't have an issue with people trying to keep scores down. I personally do the opposite to try to help little rosters, and have done so for years, but everyone can find their own strategy and fun in this game. I don't begrudge anyone not wanting to play that way. Heck, if everyone played that way, even the more cooperative people wouldn't have fun.
The reason that you're seeing so many people post in these thread that normally don't, is that the PvP mechanics break down around the biggest rosters. When someone gets to borrow a bigger roster to hit smaller rosters fast, and yet is hidden from those smaller rosters until they're way above that person in points, it's not fun for anyone.
There's a kid throwing food all over the cafeteria, and instead of stopping it, the teachers are handing him more food to throw and giving him a table to hide behind while he does it, because his daddy made a big donation to the school.
Open up MMR at the top end, and the issue gets dealt with on its own.8
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