R129 Release Notes (6/19/17) *Updated (6/21/17)
Comments
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@Brigby @ zodiac339
I don't know if it is technically the same bug, but it seems like the same solution would work. If all damage was applied at the same time; 9200 to target and 1900 to everyone else (much like 2 & 3* Thor's green) and then let enemies shift if anyone fell, then apply the stun it would work fine.0 -
@zodiac339 @Blindman13
Thanks for the information! It turns out that there is already an open bug report for it, and that it technically is a separate bug. The development team is working on a fix as we speak.
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Blindman13 said:@Brigby @ zodiac339
I don't know if it is technically the same bug, but it seems like the same solution would work. If all damage was applied at the same time; 9200 to target and 1900 to everyone else (much like 2 & 3* Thor's green) and then let enemies shift if anyone fell, then apply the stun it would work fine.
EDIT: Actually, looking at Colossal Punch again, if it works right, does do okay damage to the target when in front. Not sure if it's enough to justify the cumbersome condition, but it's not the worst. Never really felt good though.0 -
Brigby said:
- The button that displays the current Heroes for Hire now displays the color of the cover that is available.
There's more than enough suggestions in the appropriate forum that would improve daily gameplay.
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I could really use a Doc Ock loading screen.1
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Jaedenkaal said:I could really use a Doc Ock loading screen.
I figure Doc Ock and Sandman and whatever ties into the movie for Spider-Man Homecoming will make up our next shift in loading screens. I think cycling through Spidey-people (even if it includes Venom, Carnage, Goblin, Miles, and Gwen, in addition to newer stuff) would make for good load screen material.0 -
I guess it's true, they really can't patch the game or fix something without breaking something else in the meantime.0
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