mohio said: Yepyep said: OK Brigby, I think I've got it, thanks. So powers will take effect at the end of a character's turn, post-tile events (like cascades) so that cascades don't trigger multiple firings of the power. Right?How about a power like Court Death? Once in a wave node, CD killed all three opponents in that wave. At the start of the next wave, CD fired three times sequentially (once for each death). That only happened once for me but it was GREAT -- and only benefits humans (as we can't fight in waves). Is this a separate matter or part of the fix? Not sure you've got it...the powers that have these "additional damage" clauses (which are outlined in the original post) will deal the base + additional damage all at once now, where previously they were dealing damage in two distinct instances which could potentially be beneficial or harmful depending on the circumstance. For instance OML's transformed yellow could have been dealing an aditional 2-3k+ damage to the enemy team since it was counting those huge strike tiles for both sets of damage. Also his transformed black had the potential to down two enemies since the base damage could easily take out one while the additional damage would be applied to a second. On the "bad" side of things, these double damage abilities would trigger damage taking passives twice, like hulk's anger and captain marvel's energy absorption.
Yepyep said: OK Brigby, I think I've got it, thanks. So powers will take effect at the end of a character's turn, post-tile events (like cascades) so that cascades don't trigger multiple firings of the power. Right?How about a power like Court Death? Once in a wave node, CD killed all three opponents in that wave. At the start of the next wave, CD fired three times sequentially (once for each death). That only happened once for me but it was GREAT -- and only benefits humans (as we can't fight in waves). Is this a separate matter or part of the fix?
I appreciate you trying, but I've witnessed first-hand that both Daken and Kingpin are still double-dipping.Please fix.
kthxby
Bowgentle said: I appreciate you trying, but I've witnessed first-hand that both Daken and Kingpin are still double-dipping.Please fix.kthxby
Phaserhawk said: So what's the point of double damage then if it doesn't twice interact with strike tiles why not just add it then to the original damage and simplify a lot of characters and programming
Phaserhawk said: So perhaps they should of fixed this bug before nerfing OML
Anon said: Phaserhawk said: So perhaps they should of fixed this bug before nerfing OML Yeah, but, you know.
Brigby said: *Updated Release Notes
zodiac339 said: I'll have to test Spider Woman in simulator. As long as the bug is still in effect, downing the front enemy will mean that only one other enemy will take damage rather than both other enemies.
Jaedenkaal said: Brigby said: *Updated Release Notes also kingpin.
Killians8 said: zodiac339 said: I'll have to test Spider Woman in simulator. As long as the bug is still in effect, downing the front enemy will mean that only one other enemy will take damage rather than both other enemies. Please post the results. She's only one of two 4* champs that I have. It'd be nice if she could be counted on a bit more.
Felonius said: Jaedenkaal said: Brigby said: *Updated Release Notes also kingpin. Thanks for the update @Brigby, but as Jaedenkaal points out, Kingpin is also not fixed, can you please look into that?
Brigby said: Felonius said: Jaedenkaal said: Brigby said: *Updated Release Notes also kingpin. Thanks for the update @Brigby, but as Jaedenkaal points out, Kingpin is also not fixed, can you please look into that? @Jaedenkaal @Felonius I have passed along that information to the developers, and they'll be taking a closer look at Kingpin.@zodiac339 @Blindman13 I believe that's a slightly different bug, compared to the double damage one previously mentioned, however I will be sure to pass that on to the developers as well.