R129 Release Notes (6/19/17) *Updated (6/21/17)
Comments
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mohio said:Yepyep said:OK Brigby, I think I've got it, thanks. So powers will take effect at the end of a character's turn, post-tile events (like cascades) so that cascades don't trigger multiple firings of the power. Right?
How about a power like Court Death? Once in a wave node, CD killed all three opponents in that wave. At the start of the next wave, CD fired three times sequentially (once for each death). That only happened once for me but it was GREAT -- and only benefits humans (as we can't fight in waves). Is this a separate matter or part of the fix?0 -
Another of the "bad" side effects was fighting against 3* Deadpool.
Lets say you had a heavy damage power lined up and fire it against an enemy with more health than Deadpool. Unfortunately it gets applied in two parts: the first part damages the target, dropping them below Deadpool's health, and the second part causes Deadpool to jump to the front to mitigate it. If you can't match away the count down, you've just lost part the potential damage.
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I appreciate you trying, but I've witnessed first-hand that both Daken and Kingpin are still double-dipping.
Please fix.kthxby
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So what's the point of double damage then if it doesn't twice interact with strike tiles why not just add it then to the original damage and simplify a lot of characters and programming0
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Phaserhawk said:So what's the point of double damage then if it doesn't twice interact with strike tiles why not just add it then to the original damage and simplify a lot of characters and programming
Default is Damage X. Under certain conditions, it does Damage X+Y.
The problem is that the game has been treating X and Y as two separate attacks, allowing them to double-dip from strike tiles.
It was already programmed to add together and not interact with strike tiles twice, the problem is that newer content broke it and separated the two, and they haven't patched it back together yet.0 -
So perhaps they should of fixed this bug before nerfing OML0
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Phaserhawk said:So perhaps they should of fixed this bug before nerfing OML0
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Anon said:Phaserhawk said:So perhaps they should of fixed this bug before nerfing OML0
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*Updated Release Notes0
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Brigby said:*Updated Release Notes1
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I'll have to test Spider Woman in simulator. As long as the bug is still in effect, downing the front enemy will mean that only one other enemy will take damage rather than both other enemies.0
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zodiac339 said:I'll have to test Spider Woman in simulator. As long as the bug is still in effect, downing the front enemy will mean that only one other enemy will take damage rather than both other enemies.0
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Jaedenkaal said:Brigby said:*Updated Release Notes
Thanks for the update @Brigby, but as Jaedenkaal points out, Kingpin is also not fixed, can you please look into that?1 -
Killians8 said:zodiac339 said:I'll have to test Spider Woman in simulator. As long as the bug is still in effect, downing the front enemy will mean that only one other enemy will take damage rather than both other enemies.0
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I liked the damage bug.0
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Yes, Spider Woman's System Shock will still only damage one other enemy if the enemy in from is downed. Targeted Cyclops and downed him. Magneto was at 6437 health before and after the attack. IM40 went from 6064 to 4168 health. Magneto took the stun.0
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Spider Woman was not listed on the release notes, and I can confirm after multiple attempts already in The Hunt it is not fixed.0
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Felonius said:Jaedenkaal said:Brigby said:*Updated Release Notes
Thanks for the update @Brigby, but as Jaedenkaal points out, Kingpin is also not fixed, can you please look into that?
I have passed along that information to the developers, and they'll be taking a closer look at Kingpin.
@zodiac339 @Blindman13
I believe that's a slightly different bug, compared to the double damage one previously mentioned, however I will be sure to pass that on to the developers as well.1 -
Brigby said:Felonius said:Jaedenkaal said:Brigby said:*Updated Release Notes
Thanks for the update @Brigby, but as Jaedenkaal points out, Kingpin is also not fixed, can you please look into that?
I have passed along that information to the developers, and they'll be taking a closer look at Kingpin.
@zodiac339 @Blindman13
I believe that's a slightly different bug, compared to the double damage one previously mentioned, however I will be sure to pass that on to the developers as well.
(Apologies for rounding the damage numbers instead of exact numbers. Hope it doesn't bother you.)0
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