Cycling

13»

Comments

  • ElfNeedsFood
    ElfNeedsFood Posts: 944 Critical Contributor
    Thuran said:
    My suggested solutions, off the top of my head:



    4) make all cycling cost minimum 2 mana.
     
    Kinda clunky, doesn't stop new perspectives, and you can't increase costs too much without killing the mechanic altogether.

    Side note: Drake haven is NOT the problem! If your cycling cards don't earn additional mana, the card seems relatively fair, but powerful. It is new perspectives that enables you to go infinite, so if you just want to change a single card, the key is to hit new perslectives. Maybe make the card more similar to the paper version?

    "New perspectives. 5 mana.
    Draw 3 cards. As long as your hand is full, cycling costs are reduced by (2)." 

    Cycling in paper magic is more expensive. Especially when the cycle has an effect. 

    I also think something like making it cost more than 5 mana and reduce the card draw as a start...  Maybe 10 mana, draw 2, give cycling cards 2 mana.