shteev said: Dammit, I tried not to interact with you personally @OhBoy, cos I knew it would upset @andrewvanmarle, but it seems we get our wires crossed if I don't spell everything out plainly. Caeman said: Tell me again how the drop rates have improved. Ohboy said:Literally no one of authority has said that. Cthulhu said: Third the card packs we have done some balance tweaking to .... give the player a higher chance at obtaining rare cards.
Caeman said: Tell me again how the drop rates have improved.
Ohboy said:Literally no one of authority has said that.
Cthulhu said: Third the card packs we have done some balance tweaking to .... give the player a higher chance at obtaining rare cards.
I don't think we have an issue with drop rates right now.
The issue is duplicates and we have yet to see if they can be converted into something meaningful.
Always keep in mind that D3H will throttle the acquisition of cards, as they don't want to allow the ability to drop 1000 dollars and acquire all key cards from a set on day one. That hurts the game in so many ways.
Volrak said: wickedwitch74 said: I was referring to the perceived reduction in drop rates post-SOI/EMN, as well as the gradual correction of casting cost vs. effectiveness, and the bonkers cards from earlier sets.I sincerely believe they altered the drop rates to slow down player acquisition of mythics, though the spreadsheet gurus can correct this assumption if the data contradicts me. Because mythic drops are so rare and the number of players is so large, you can count on some significant group of people experiencing both being "on a roll" just before a release, and being in a mythic drought just after a release. If you're one of those people, it's a completely natural human reaction to feel like something in the system has changed.But the truth of that can be tested with data collected from many people's experiences. In this case, drop rates were looked at for both pre-2.10 and post-2.10 data (see https://forums.d3go.com/discussion/64739/2-10-drop-rate-stats). No measurable change to true drop rates was detected.
wickedwitch74 said: I was referring to the perceived reduction in drop rates post-SOI/EMN, as well as the gradual correction of casting cost vs. effectiveness, and the bonkers cards from earlier sets.I sincerely believe they altered the drop rates to slow down player acquisition of mythics, though the spreadsheet gurus can correct this assumption if the data contradicts me.
Steeme said:Always keep in mind that D3H will throttle the acquisition of cards, as they don't want to allow the ability to drop 1000 dollars and acquire all key cards from a set on day one. That hurts the game in so many ways.
Volrak said: For shteev, and anyone else who missed it, forgot, or finds an art form in building house-of-cards arguments:In the self-same thread as Cthulhu's statement, it was worked out that just by replacing Big Boxes (600 crystals for 14 packs + 1 rare) with Premium Packs (300 crystals for 5 packs + 1 rare), as they did, players would get a "higher chance at obtaining rare cards" per crystal spent (but a lower chance to get mythic, uncommon, and common cards).Later, this interpretation was confirmed using data from thousands of opened packs. Per-card drop rates didn't change in any measurable way (see https://forums.d3go.com/discussion/64739/2-10-drop-rate-stats).
Although this is "technically" true, this is classic D3 poor doublespeak and poor communication. Not only are our odds of getting "rare or better" from packs reduced , but your chances of getting mythics as your guaranteed card was removed.
Here was Cthulhu's full quote "Third the card packs we have done some balance tweaking to help reduce the amount of duplicates and give the player a higher chance at obtaining rare cards."
And "reduce the amount of duplicates" means you get less total cards so, thus you get more duplicates. Your probability of getting a duplicate per card opened is actually higher, as the "rare or better" feature was removed giving you a much higher chance of getting a duplicate rare.
We can parse their words out for the rest of time, but the point is this. They intentionally tried to put a positive spin to a drop rate package that is clearly worse for the community.
A brand new players who logged in for the first time and bought 600 crystals to get started had a probability of getting 4.5 rare or better cards from a big box. He now has a probability of getting 4 rare or better cards from 2 premium packs. This customer is not better of in any way shape or form. Nor is the rest of the community.
babar3355 said: A brand new players who logged in for the first time and bought 600 crystals to get started had a probability of getting 4.5 rare or better cards from a big box. He now has a probability of getting 4 rare or better cards from 2 premium packs. This customer is not better of in any way shape or form. Nor is the rest of the community.
I've been doing ok. I've Pulled a total of 11 mythics since amonkhet was released only 1 dupe. none from older sets.
8 Amonkhet mythics from normal and premium packs and 2 AMK from elite packs then a chain lighting from an premium pack but since that 2 weeks ago I've had nothing I've got 2 premium packs that have had no rares or mythic except the guaranteed rare which were dupes, almost like they upped the drop rate a bit and have been gradually lowering it.