The problem, to me, isn't actually vaulting
Comments
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Spoit said:DFiPL said:Brigby said:broll said:Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
Brigby could you pass these ideas onto the devs?
Absolutely. This is one of the threads I plan on adding to my weekly report, but I'll be sure to relay @KinDM and @Jaedenkaal ideas of more frequent full rotations to the developers as I find it very intriguing; timing the rotation and characters to mirror the buffed characters is also a great idea, broll.
I guess maybe if you created a 'weekly' token similar to a Classic Legendary, but which contained the buffed 3's and 4's? Price it at 20 or 25 CP, tilt it towards the 3's, but have a 1 in 4 or 1 in 5 chance to pull a buffed 4.
Keep the buffed 2's out of it; there are only a couple in a given week, and nobody would be happy with a token that was a 60% chance to pull one of three 2*.
Would I prefer to see something more like 15 CP, since it'd be weighted towards 3's? Yep. But I suspect that if anything like that happened, it would be a minimum of 20 and more likely 25 since it'd be a "limited" token.
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I think it would be a mistake to put any 3* into a token that costs CP. They're so easily gained, that would be a huge waste of CP, unless each 3* pulled gave like 3 covers or something. It seems, from my experience, that a lil variety in available 3* would even things out, and it's 4* where the vaulting has really hurt. Just my $0.02.1
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If we tag the 4 stars we want into a 4 stars only CP with better chances that will be good. Maybe we can get a special custom draw pack which we can select 5 to 10 4 stars which we can only draw with cp? This can allow us to boost our 4 stars champs to level 300 and above before it disappear from packs0
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