The problem, to me, isn't actually vaulting
Comments
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When Vaulting launched there were 46 available 4* of which I had 32 (70%) of that total champed and 28 of those 32 (88%) championed 4* were locked away with me having only 4 (33%) of the initial B12 champed.
But I just kept playing the way I played before... I don't really hoard, mostly I open as received. Sometimes I'll collect-up a couple dozen LT worth, and open at once, but I'm not serious about it. I champ whatever 4* for which I get a viable 14th cover. A few times I had to help along that viability by spending 120cp on a 13th cover, which I don't mind doing. Even the "bad" 4* get champed. While some characters are better than others, every character has it's uses, and (almost) every character is pretty impressive when they're boosted and champed.
I'm now up to 44 champs of 51 available 4* (86%). 31 of those 44 are vaulted (70%). And my B12 ratio has been as high as 11/12 (92%), but fell to 10/12 (83%) when Spider-Woman and C4ge left. I've got Howard and Venom (Eddie) covers in queue... They'll be champed soon even though the former is Limited and the later Vaulted. >shrug< They'll have their uses. G4mora and Grock4t are already at 7 covers each, so their turn will be soon enough...
So yeah, I'm catching-up, champing faster than release, and I feel good about that progress. Do I miss those meaty sweet L330+ Champ Prizes? Well, I am consciously aware I'm less likely to ever get those, but my highest 4* before was below 300, so it's not like I miss them because I wasn't getting them then, so I don't miss them now. I still have to sell occasional covers, but mostly I don't. My roster is broad and in almost every event I can field at least three boosted champs.
I've heard some say I'm stunting my 5* growth... That may be. But I think 5* land is for Whales and Hoarders, neither of which describes fun to me. I've dipped my toes in that pool, and I'm making some progress there, but when it really becomes necessary to play at that level, I expect the game meta will change to make that more feasible. I certainly don't need it now. I easily get T50-T100 in PvE, and if I bother I can get 900pts and T100 in PvP, all of which is plenty fine for me and my T100 Alliance.
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Felonius: just because you had not yet reached level 300 for your 4* champs doesnt mean you would not have gotten there eventually under the old system.
Now we all have 6-8 months for each 4* to get them as high as possible. For me personally it looks like that will be the 300-320 range. But those last 50 champ levels might take me 5 years unless they make vintage 4*s more available. Progress in the old system was forever. Once you champed someone you were locked in to some number of valuable cover pulls down the line. Now it's a teadmill. We can covsr new releases faster IF we grind, but the clock is always ticking and the cost of missing a particular character is much higher. (And demi definitely knows and likes all of this; it's a feature and not a bug for them. They want us to keep grinding forever.)2 -
Vhailorx said:Now it's a teadmill. We can covsr new releases faster IF we grind, but the clock is always ticking and the cost of missing a particular character is much higher. (And demi definitely knows and likes all of this; it's a feature and not a bug for them. They want us to keep grinding forever.)
Once people started maxing those 4*s the hamster wheel slows down a lot. Same goes for 5* tier. Slowing progress down a bit might feel bad for some of us but in the long run gives the 4* tier much more play.0 -
With moderate play you will have enough to champ three or four 4-star's each season. Eventually you will catch up to the new releases and can chose what to do with the remaining ISO. New should be priority over old as you will gain at least 20 champ levels to them before they leave. That's a lot of rewards to be throwing out. With the old you might get 6 champ level over a year's time (and to get this much you will have to compete with others). So as I see it champ new is a necessity while champ old is a luxury. Some of the old 4's are useful, but they are just as useful at L270 as they are at L271 so don't feel pressure to champ one because you have one cover dying on the vine0
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Honestly, I think I wouldn't have an issue with the vaulting if the characters were sometimes rotated back *in* to give people with half-built characters and newer players who don't have them at all a chance at getting/improving them so that the advantage is not all to the oldest players who have those characters (at decent levels) already. I think it would also bring an ongoing freshness to the game to be able to work on that character who's been in the vault for 6 months, but now you have access to being able to improve them again.5
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Jaedenkaal said:Warbringa said:The issue for with vaulting is that it has made the champion feature much less worthwhile. I will never get enough older 4* covers to make my current 4* champs useful from a champion rewards stand point. I understand the fact that 4* dilution in an of itself hurts championing too. However it is in the 3* fold where I feel that vaulting is really killing the champion feature. You start to get better rewards around level 220 or so for 3* and now I will have a ton of 3* that will never get there in the next several years at the rate I get their tokens. Well I will get a few of the 3* up to 220 faster due to vaulting but not quick enough in the long haul since they are still introducing new 3* characters and kicking out older 3* characters. I will have a lot of 3* languishing around that 200 level for a long time now.2
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I brought this up in other threads, but I feel the need to repeat it: for me, personally, it's not just about getting ANY character leveled up, it's about having my favorite team fight off the enemy team- it's a bit of make-believe, otherwise I'd be too aware of how silly it is to spend 1-2 hours each day matching tiles. But the fantasy aspect of it makes more interesting. And the hoarding aspect too.
I know most folks here are more competitive and are strictly set on winning regardless of their team and I think they should also get what they want. But I feel screwed over. I gave MPQ a 1* rating, not because it's a bad game, it's a great game, but because the advertisement is deceitful. You won't be playing Team Cap against Team Iron Man more than once an year, instead you'll have Medusa, Captain Marvel, Dr. Strange fight against Thanos, Kamala Khan and Blade. If you get too creative, you lose.
The solution would be simple: create another token, Vintage Legends, where for 20 cp you could buy all the vaulted 4*. If you want to level up quickly, you buy from the Latest/Classic Legends. You want to level the old ones you buy the Vintage one- and you accept the dilution- I would. Vintage Heroics is a joke, because it's full of 2*, HFH is expensive as hell and Bonus Heroes are way too rare.
I'm day 270 into the game, I grind like crazy, I spend small amounts of money once in a while, I should be able to get my favorite 5-6 characters 4* to a decent level at some point in the near future. It's not too much to ask.
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Alsmir said:Starfury said:Do what the devs have so obviously done:
Pretend the vaulted characters don't even exist.
It was so fun grinding in Hawkeye'e PvP with 90% of the teams aboove 500 points using boosted Jean Grey.
I pretty much play only PvE now, of which I'm starting to get burned out because of the repetitive use of Medusa and/or AV. I don't even bother trying for any sort of rank any more. Even full prize progression is starting to feel meh. But given that I JUST champed Coulson during the last event, maybe that will improve variety...??1 -
GoTron88 said:Alsmir said:Starfury said:Do what the devs have so obviously done:
Pretend the vaulted characters don't even exist.
It was so fun grinding in Hawkeye'e PvP with 90% of the teams aboove 500 points using boosted Jean Grey.
I pretty much play only PvE now, of which I'm starting to get burned out because of the repetitive use of Medusa and/or AV. I don't even bother trying for any sort of rank any more. Even full prize progression is starting to feel meh. But given that I JUST champed Coulson during the last event, maybe that will improve variety...??
The first 2 have powerful passives which kill off the goons easily and JG takes the hits. I keep Medusa, Blade and Luke Cage 5* (at 9 to 11 covers each) for PVP since they're the best fighters. Agent Venom seems bad when played by the AI.
I agree with your post though.
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KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.3 -
Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
@Brigby could you pass these ideas onto the devs?4 -
SpringSoldier said:GoTron88 said:Alsmir said:Starfury said:Do what the devs have so obviously done:
Pretend the vaulted characters don't even exist.
It was so fun grinding in Hawkeye'e PvP with 90% of the teams aboove 500 points using boosted Jean Grey.
I pretty much play only PvE now, of which I'm starting to get burned out because of the repetitive use of Medusa and/or AV. I don't even bother trying for any sort of rank any more. Even full prize progression is starting to feel meh. But given that I JUST champed Coulson during the last event, maybe that will improve variety...??
The first 2 have powerful passives which kill off the goons easily and JG takes the hits. I keep Medusa, Blade and Luke Cage 5* (at 9 to 11 covers each) for PVP since they're the best fighters. Agent Venom seems bad when played by the AI.
I agree with your post though.
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broll said:Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
Brigby could you pass these ideas onto the devs?
Absolutely. This is one of the threads I plan on adding to my weekly report, but I'll be sure to relay @KinDM and @Jaedenkaal ideas of more frequent full rotations to the developers as I find it very intriguing; timing the rotation and characters to mirror the buffed characters is also a great idea, broll.
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Fightmastermpq said:
The term comes from when this practice was first used several years ago where vaulted characters were truly vaulted - there was no way to get them at all. Now you still have some limited access to vaulted characters through rewards and bonus heroes, but they are not available in things like LTs, heroics, etc.
I thought for certain the term came from Disney. Disney was notorious for putting their animated classics in the Disney Vault and only letting them out periodically in order to keep them desirable.0 -
SpringSoldier said:HFH is expensive as hell and Bonus Heroes are way too rare.2
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all I want for xmas is for the characters I "favor" to be added to the "draw" pool, then everyone is happy
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Wumpushunter said:The very reason a sensible and good 20cp or even 25 CP store is not available is because expensive as hell is their goal. There was 10k solutions to dilution but the one that was picked is a cash grab and 90% know it.3
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broll said:Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
@Brigby could you pass these ideas onto the devs?0 -
Brigby said:broll said:Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
Brigby could you pass these ideas onto the devs?
Absolutely. This is one of the threads I plan on adding to my weekly report, but I'll be sure to relay @KinDM and @Jaedenkaal ideas of more frequent full rotations to the developers as I find it very intriguing; timing the rotation and characters to mirror the buffed characters is also a great idea, broll.
I guess maybe if you created a 'weekly' token similar to a Classic Legendary, but which contained the buffed 3's and 4's? Price it at 20 or 25 CP, tilt it towards the 3's, but have a 1 in 4 or 1 in 5 chance to pull a buffed 4.
Keep the buffed 2's out of it; there are only a couple in a given week, and nobody would be happy with a token that was a 60% chance to pull one of three 2*.
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DFiPL said:Brigby said:broll said:Jaedenkaal said:KinDM said:What I don't get is why things rotate so slowly. Like, why 3* characters are one new one in, one old one out. Why not just swap 5 old characters for 5 other old characters every season. Same to an extent with 4*s.
... I'm starting to like this idea, actually.
Brigby could you pass these ideas onto the devs?
Absolutely. This is one of the threads I plan on adding to my weekly report, but I'll be sure to relay @KinDM and @Jaedenkaal ideas of more frequent full rotations to the developers as I find it very intriguing; timing the rotation and characters to mirror the buffed characters is also a great idea, broll.
I guess maybe if you created a 'weekly' token similar to a Classic Legendary, but which contained the buffed 3's and 4's? Price it at 20 or 25 CP, tilt it towards the 3's, but have a 1 in 4 or 1 in 5 chance to pull a buffed 4.
Keep the buffed 2's out of it; there are only a couple in a given week, and nobody would be happy with a token that was a 60% chance to pull one of three 2*.
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