PvP is beyond broken thanks to powered heroes
Comments
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Fightmastermpq said:So play. Just keep hitting other targets yourself and stop caring if they hit you.0
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Calnexin said:Fightmastermpq said:So play. Just keep hitting other targets yourself and stop caring if they hit you.
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Milk Jugz said:Calnexin said:Fightmastermpq said:So play. Just keep hitting other targets yourself and stop caring if they hit you.
Agreed. I can only make it to 900 as long as I shield hop at correct times. most of the time to hit 900 w/o issue I have to use a 24h shield, 8h and a 3h shield. But I really only push to 900 if its a character I am one or two covers away from maxing out. Last night I shielded at 853, used an 3h shield waited two and half hours, queued up a 69 point match of a 400 LC, 350HG and a 400 jean grey and built up 14 purple and dropped the whales on them for the instant win. Got my nova cover.2 -
Milk Jugz said:Then, ultimately, you need to accept how far your roster can carry you and shield out there and wait for the next event. My roster carries me to 900 nicely, after that I get slaughtered. Do I want the 15 cp that comes at 1200? Yes. Do I want to place higher than top 25? Yes. Maybe with properly timed shield hops I could do it, but that is too much thought, commitment, and costs too much HP for me. 900 works, I shield out once I'm there and wait for the next event.
I've got no problem accepting my limitations. Based on the time and money I've put in I'm generally progressing and placing where I think it's appropriate I should be. But it's weird design to have a mechanism where you benefit more by abstaining than engaging, and suffering penalties if I play when I feel like it is beyond frustrating.0 -
My roster consists mainly for 3 Champ 3 stars for pvp. I can't reach 650 as I got hit by 5 star and 4 star champ teams very quickly after 500 points. Refresh don't help much as well to get lower level teams0
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Calnexin said:Milk Jugz said:Then, ultimately, you need to accept how far your roster can carry you and shield out there and wait for the next event. My roster carries me to 900 nicely, after that I get slaughtered. Do I want the 15 cp that comes at 1200? Yes. Do I want to place higher than top 25? Yes. Maybe with properly timed shield hops I could do it, but that is too much thought, commitment, and costs too much HP for me. 900 works, I shield out once I'm there and wait for the next event.
I've got no problem accepting my limitations. Based on the time and money I've put in I'm generally progressing and placing where I think it's appropriate I should be. But it's weird design to have a mechanism where you benefit more by abstaining than engaging, and suffering penalties if I play when I feel like it is beyond frustrating.
My experience really changed for the better a long time ago when I realized that it's OK to lose points, because I can always get them back. I imagine by now your roster is carrying you to 900 pretty consistently perhaps with or without a couple shields. So what's the big deal if people hit you? Just keep playing and earning ISO and covers until you get within 3/8/24h and you can shield out with your 900 points or whatever you think you need to compete for placement rewards.0 -
I've got no problem accepting my limitations. Based on the time and money I've put in I'm generally progressing and placing where I think it's appropriate I should be. But it's weird design to have a mechanism where you benefit more by abstaining than engaging, and suffering penalties if I play when I feel like it is beyond frustrating.
Game progression only speeds up when you get pass this with a decent roster. As you gain more covers you gain more ISO and HP. As your roster gets better, shield hopping isn't as much of an issue because you have more HP. As you place, you get covers, ISO, and HP back. This is the circle of pvp. The real issue is not gaining enough ISO to feed your roster.0 -
Fightmastermpq said:So what's the big deal if people hit you? Just keep playing and earning ISO and covers until you get within 3/8/24h and you can shield out with your 900 points or whatever you think you need to compete for placement rewards.
I made a suggestion some time ago - put a cooldown on the queue. Once you beat someone, they disappear from your queue for 10 minutes. If you don't shield, you're still wide open to the universe, but it prevents one person from zeroing in on you, which prevents dominant rosters from totally wrecking your progress before you can finish a match.
I don't mind losing, per se. It's losing to the same person over and over again. If I'm a hot target because my team is weak or I'm just too slow, I expect to get hit by the entire population. When it seems like the hits are starting to outweigh the gains it becomes my decision whether it's worth another match. As it stands, as soon as a 5* champ hits me, it's literally game over. There is zero chance that continued play will be beneficial. It means random people decide when I stop playing, rather than when I want to or when I think it's smart to.0 -
Calnexin said:Fightmastermpq said:So what's the big deal if people hit you? Just keep playing and earning ISO and covers until you get within 3/8/24h and you can shield out with your 900 points or whatever you think you need to compete for placement rewards.
I made a suggestion some time ago - put a cooldown on the queue. Once you beat someone, they disappear from your queue for 10 minutes. If you don't shield, you're still wide open to the universe, but it prevents one person from zeroing in on you, which prevents dominant rosters from totally wrecking your progress before you can finish a match.
I don't mind losing, per se. It's losing to the same person over and over again. If I'm a hot target because my team is weak or I'm just too slow, I expect to get hit by the entire population. When it seems like the hits are starting to outweigh the gains it becomes my decision whether it's worth another match. As it stands, as soon as a 5* champ hits me, it's literally game over. There is zero chance that continued play will be beneficial. It means random people decide when I stop playing, rather than when I want to or when I think it's smart to.
No one can decide when to stop but you, you just have to stop caring so much about your points when you don't need them until you want to shield for placement.1 -
Calnexin said:Fightmastermpq said:So what's the big deal if people hit you? Just keep playing and earning ISO and covers until you get within 3/8/24h and you can shield out with your 900 points or whatever you think you need to compete for placement rewards.
I made a suggestion some time ago - put a cooldown on the queue. Once you beat someone, they disappear from your queue for 10 minutes. If you don't shield, you're still wide open to the universe, but it prevents one person from zeroing in on you, which prevents dominant rosters from totally wrecking your progress before you can finish a match.
I don't mind losing, per se. It's losing to the same person over and over again. If I'm a hot target because my team is weak or I'm just too slow, I expect to get hit by the entire population. When it seems like the hits are starting to outweigh the gains it becomes my decision whether it's worth another match. As it stands, as soon as a 5* champ hits me, it's literally game over. There is zero chance that continued play will be beneficial. It means random people decide when I stop playing, rather than when I want to or when I think it's smart to.
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Calnexin said:Fightmastermpq said:So what's the big deal if people hit you? Just keep playing and earning ISO and covers until you get within 3/8/24h and you can shield out with your 900 points or whatever you think you need to compete for placement rewards.
I made a suggestion some time ago - put a cooldown on the queue. Once you beat someone, they disappear from your queue for 10 minutes. If you don't shield, you're still wide open to the universe, but it prevents one person from zeroing in on you, which prevents dominant rosters from totally wrecking your progress before you can finish a match.
I don't mind losing, per se. It's losing to the same person over and over again. If I'm a hot target because my team is weak or I'm just too slow, I expect to get hit by the entire population. When it seems like the hits are starting to outweigh the gains it becomes my decision whether it's worth another match. As it stands, as soon as a 5* champ hits me, it's literally game over. There is zero chance that continued play will be beneficial. It means random people decide when I stop playing, rather than when I want to or when I think it's smart to.
A better strategy for you to go by is to figure out the natural point that you start taking a lot of hits (depends who you have boosted for the week), and to completely limit your time being exposed. For example, most people with 4-star rosters will start taking hits pretty frequently once they get above 800. Therefore, once you cross that threshold, you should never allow yourself to be unshielded for more than 8-10 minutes. You should limit yourself to double hops, and only singles once you get below 8 hours or so left. Decide when you q up a match how long you think you will need to win, and never try to regain lost points on the fly. As far as the 5 star rosters go, you can't really do much about them finding you and hitting you, but you can try to be more wary of when they are active. Most 5-star rosters are whales, and they tend to join events either very early, or very late.0 -
My point is that being singled out by one player for multiple hits is not representative of an equilibrium point. It's an anomaly that stifles play.
Equilibrium comes when you're in balance with your environment. Your environment is all unshielded players currently within your mmr sight range. If the bulk of the players are defeating you quicker than you can earn points, you have reached that point. A single player beating you quickly multiple times is not equilibrium, it's a single point throwing off your equilibrium. It's a splash of concentrated acid in weak buffer. The strong player effectively has infinite weight until you disappear from their mmr. If any given point could only hit you once per some reasonable time period, THAT would represent equilibrium. Your balance and relative strength across the spectrum, rather than against a single entity preying on you.
As it stands I have to care about points, because there's no time I don't need them. I have to hit 900 early, because near the end of the event is when the 5*s have finished their climb and start bashing everyone else for placement. Once I hit it, the placement reward is generally good enough to warrant shielding until the end, with one match (preferably easy) on the hop. If I'm not going to 900, I don't shield at all. I just get to 575 and let it degrade, maybe collect a few matches near the end if I'm close to a tier jump.0 -
Meh, I still think that keeping a separate score for progression rewards and placement rewards is the answer (progression only goes up, placement does up/down), though they probably wouldn't sell very many shields that way.
Or, they could leave the system as is, take out shields. Make people pay for every battle beyond a threshold, kind of like health packs, but you use them to play, not to heal.
Or I could just go play Pixel Dungeon, because clearly I don't value my time.0 -
Still say pvp is fine the way it is. Player vs player, it is exactly what it's supposed to be, top rosters are at the top, bottom rosters at the bottom....
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Milk Jugz said:edgewriter said:acescracked said:I wish I had your problem and could fight those teams. I'd be happy and not bored.
I currently have 24 champed four stars, twelve covered four stars that I am waiting for ISO for so and several more that are like 5-4-0, 5-1-1, or 5-1-5. I guess I have gotten farther just to have a different set of annoyances, Lol.1 -
acescracked said:Milk Jugz said:edgewriter said:acescracked said:I wish I had your problem and could fight those teams. I'd be happy and not bored.
I currently have 24 champed four stars, twelve covered four stars that I am waiting for ISO for so and several more that are like 5-4-0, 5-1-1, or 5-1-5. I guess I have gotten farther just to have a different set of annoyances, Lol.0 -
For strange reasons I keep seeing 550 level thanos champ teams during pvp. Is it suppose to be that easy to farm so many thanos cover to reached that champion level? I am only a 3 star player. I can't see that is fair to get such high level teams hitting me0
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Pla5yer99 said:For strange reasons I keep seeing 550 level thanos champ teams during pvp. Is it suppose to be that easy to farm so many thanos cover to reached that champion level? I am only a 3 star player. I can't see that is fair to get such high level teams hitting me
Once you hit certain point thresholds, your team becomes visible to a wider array of players. I don't ever see max champ 5* in my queue until they hit me. When they appear as retaliations, it's usually somewhere around 800 points. That appears to be when your roster is effectively unlocked for everyone to see.
From what I've read on the forums, it works the same way for the attacker, but it has the opposite effect for the most powerful rosters. Once they pass a threshold, the game allows them to see everyone else, rather than just the other rosters on their power tier.
I don't think you become visible to them until you've surpassed that arbitrary threshold. If you're seeing them while you're at low points, there's something else going on.0 -
Yes. Apparently I got beaten by a 550 thanos with a loaner opponents. There's no way to beat a 550 thanos with a 3 star roster. His hp is way more than 100k0
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Pla5yer99 said:Yes. Apparently I got beaten by a 550 thanos with a loaner opponents. There's no way to beat a 550 thanos with a 3 star roster. His hp is way more than 100k0
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