PvP is beyond broken thanks to powered heroes
Comments
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edgewriter said:I've been playing three years to get to this point. I've been where you are too. Vailting four stars has led to a bunch of people being able to get usable 4 stars quicker. Only problem is that everyone has those same twelve frigging four stars.
I currently have 24 champed four stars, twelve covered four stars that I am waiting for ISO for so and several more that are like 5-4-0, 5-1-1, or 5-1-5. I guess I have gotten farther just to have a different set of annoyances, Lol.1 -
Milk Jugz said:I'm pretty sure from some of his other posts aces is a 5* roster, so you're not where he is. I think he means it would be nice to not see the same 3 5*s
At this point I would LOVE to fight "those same twelve frigging four stars" instead of exactly two 5*s that show up in 90% of the rosters I can queue.4 -
Fightmastermpq said:5* PvP has become the Panthos show and it's way worse than OML/PHX ever was. The mirror match is incredibly annoying and a total health pack suck. It's nearly impossible to get out of it without eating at least one and usually two 12k+ swipes from Panther. There are other teams that counter well enough, but Panthos chews through them on defense so it's tough to use them to climb without making yourself a target.
At this point I would LOVE to fight "those same twelve frigging four stars" instead of exactly two 5*s that show up in 90% of the rosters I can queue.
I felt bad that I had to hit the same guy twice in a row last night, but that's the only match I was given to fight that I could win, it queued that person up a 3rd time, but 2 was enough. The only teams I was seeing was Jean/Luke combos. Once it hit 900 they shifted to 400+ Thanos/Panther combos and I was done with the event at that point as I cant compete with that .0 -
What a sweetheart. If the points are there then 2 is not enough, keep hitting until they shield or are lower than you, and don't feel bad about it. Queue hell is real and if people aren't willing to shield to unclog queues then they are willing to get hit.5
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Is it possible to bring down the 10cp from 575 to 500? It will be easier for 3 star players to grind to that cp level and stop.0
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DyingLegend said:
People always get mad when Jean is boosted.
I'm actually finding Cage far more irritating this week, less because of his actives and more because he (bullet deflecting animation) slows matches (bullet deflecting animation) down (bullet deflecting animation) so much.2 -
Jarvind said:Do they? Don't get me wrong, I love Jean, but I actually find her to be among the least threatening characters when she's on defense. Barring the occasional accidental cascade, it's not difficult to avoid Feedback, and her green & purple are costly enough that she's fairly easy to deny long enough to bring her down. Granted, I'm using my own Jean so denying the other team's fuels mine. So that helps.
I'm actually finding Cage far more irritating this week, less because of his actives and more because he (bullet deflecting animation) slows matches (bullet deflecting animation) down (bullet deflecting animation) so much.1 -
Fightmastermpq said:What a sweetheart. If the points are there then 2 is not enough, keep hitting until they shield or are lower than you, and don't feel bad about it. Queue hell is real and if people aren't willing to shield to unclog queues then they are willing to get hit.
I'm reminded when I was a teenager playing Magic the Gathering. I used my paper route money to buy as many boosters as I could, make a few decks, and go down to the comic shop to enjoy some star or team play. Then the 30-something who spent all his disposable income on rare cards would come in and plop himself down at the table, at which point it stopped being fun. Oh, great. You first-turn lotus-fireballed me again. Was that good for you? Here's an uncommon for your trouble.
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Celerial said:veny said: I'm still not sure I understand your criticisms. There are many issues with PvP, but I don't think powered 4s is one of them.
And seriously, 575 was your goal? I hit that and I still have zero champed 4s. I dont say that to brag, the point is even a champ 3 roster can reach that goal with regularity, so maybe the issue is more about strategy? I can't get much farther, but like others said, the game is a marathon.Celerial said:veny said: I'm still not sure I understand your criticisms. There are many issues with PvP, but I don't think powered 4s is one of them.
And seriously, 575 was your goal? I hit that and I still have zero champed 4s. I dont say that to brag, the point is even a champ 3 roster can reach that goal with regularity, so maybe the issue is more about strategy? I can't get much farther, but like others said, the game is a marathon.
I think it is the matter of scalling - i am not sure how could you fight two powered 4*s (80% of them were Luke Cage or Phoenix) with 20 - 40k HP.
Upgrading OML was not a good idea i guess0 -
I think for the most part, if you have a stunner like Peggy, 4thor or the iceman, you pair them with IM40 and grind through.
Outside of that it's all about timing. Sometimes I can run from 0-700 without getting hit and once I do, I don't retaliate yet. Put the game down for a bit. Let the attacks come in and you have your queue filled up. Start again and shield hop once you get close to your target score.
Btw, not pointing out the 5*s that double, triple and obnoxiously million tap me that are in this post. It use to be upsetting, but I realized that when they see me in the queue, they start frothing. It works the same for me when I get hit by someone and the only 4* that is champed is Peggy. I go obnoxious on him or her. It's part of learning to play against the 4*+ tier. I always check the rosters. Don't start trouble if you don't want to deal with it.0 -
Calnexin said:This is the attitude that makes PvP a lot less fun. I will frequently try to make a 2nd match during a hop. Often I can make more points than I lose from one or two other 4*s hitting me. Once I get hit by a champed 5* team, my game time is over. If I don't shield immediately, I just lose points and health packs. Frequently that happens anyway, because they've usually already hit me twice by the time I see the first one.
I'm reminded when I was a teenager playing Magic the Gathering. I used my paper route money to buy as many boosters as I could, make a few decks, and go down to the comic shop to enjoy some star or team play. Then the 30-something who spent all his disposable income on rare cards would come in and plop himself down at the table, at which point it stopped being fun. Oh, great. You first-turn lotus-fireballed me again. Was that good for you? Here's an uncommon for your trouble.2 -
tbh, the only time I would want champed 5*s would be to retaliate, but I like the 4* tier. The pool of opponents is small enough without being hindered by being in a smaller 5* pool.0
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Fightmastermpq said:Because cycling through the same targets over and over and never hitting them because you are trying to be "nice" is fun? You want to play nice? Shield and stop clogging queues, or just don't get your panties in a knot every time someone hits you more than once or twice.0
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FokaiHI said:tbh, the only time I would want champed 5*s would be to retaliate, but I like the 4* tier. The pool of opponents is small enough without being hindered by being in a smaller 5* pool.0
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keitterman said:The right 5* can also dissuade people from attacking you. Silver Surfer can't be stunned, so you know he's gonna hit you a few times. Thanos is a giant health pool, Dr. Strange is gonna need attention, etc.
Thanos is a big meatshield that does nothing for 95% of the match, Strange just has to die first.
Surfer is annoying but hardly a threat.
Shield or be prepared to find yourself at 650 after a few hours, no matter what team you run.
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*This has become a PvP advice thread, so off to Tips and Guides*0
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Bowgentle said:No 5 is dissuading anyone from attacking if the points are there.
Thanos is a big meatshield that does nothing for 95% of the match, Strange just has to die first.
Surfer is annoying but hardly a threat.
Shield or be prepared to find yourself at 650 after a few hours, no matter what team you run.
Ultimately I hate the shielding mechanic. It seems like a lazy way to make money from PvP, but I have no idea how they would replace it while still making money0 -
Celerial said:
And seriously, 575 was your goal? I hit that and I still have zero champed 4s. I dont say that to brag, the point is even a champ 3 roster can reach that goal with regularity, so maybe the issue is more about strategy? I can't get much farther, but like others said, the game is a marathon.No offense, but you're missing the point of the complaint. Hitting 575 with developed 2* and 3* rosters is significantly easier than with a couple unboosted 4*'s due to how MMR works...at least that's how it's been for me. I champed my first two 4*'s as soon as I had my 3* champs mostly finished rather than soft-capping. That turned out to be a huge mistake in PVP. If my champed 4*'s were top tier, it would have certainly been different, but Devil Dino and Nick Fury only raised my opponents tier without really helping me all outside of Anniversary Week, where DD can be surprisingly effective. For a few events, I wasn't able to even clear three seeds before being hit by some pretty heavy hitters and it was rare I would see any characters below ~Lv 375-400 and often I'm paired up with low-champed 5*'s with a 266 3*, even though my Lv274 Dino was my highest character after accounting for boosts. It's not that those games weren't winnable with good strategy against an admittedly lack-luster AI, but at 2-3 health packs per match and only 28-38 points per win, it wasn't sustainable. You're the juiciest target out there for anyone in the same MMR set and I'm not willing to shield for every 50-75 points from 0 up to 575.
Now that I've gotten ~30-40 levels on most of my 3*'s and added three more 4* champs (including 4Thor, who can actually punch above her weight, even when not boosted), I'm starting to get scores back in the 500-600 range, although 650+ remains a bridge too far. At least I should be able to get the 10-pack again this season for the first time in many months since I champed Fury--which is frustrating, as it was something I started doing originally when I first got my 2*'s to Lv94.
I guess my point is that never assume that champing 4*'s will actually "improve your roster" from where you're at right now with your 3*'s. I'd recommend you soft-cap your 4*'s until you have at least two top-tier ones who can win even in non-boost weeks...and even then you may want to wait until you have more--I'm only going on my experience. It's annoying, but it's how the game works.
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Fightmastermpq said:0
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Calnexin said:No, I want to *play*. The ability for strong rosters to hit weaker ones infinitely until they shield means the weaker roster is forced to take their ball and go home. Once you see me, playing the game becomes counterproductive. At that point the only thing I can do with the game is go off to shield simulator, which is pretty pointless if I've already hit max progression. The existence of the mechanic combined with the anything goes philosophy means my "active engagement" goes from what could be several hours to ten minutes, max.0
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