MPQ at Marvel.com: Doctor Octopus (5/30/17)
Comments
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Maybe the article is confusing "characters that generate green" with "characters that wear green?" Is there a hidden passive teaming Doc Oc with characters that wear green?0
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GrumpySmurf1002 said:Bloody Marvel said:Rhycar said:So, why in the world are you accelerating releases of 5* characters, and thus kicking Black Panther out early? I have a feeling this won't be a popular decision.
Not sure it's an accelerated release. Character releases are always 2 weeks apart, and there's always a 5* release after two 4*s. We've just had Rocket & Groot and Gamora. So a 5* release at this point is business as usual as far as I'm aware.
Edit: Welp, nevermind. Typo means it's 35 days. Still on the earlier side but yeah, not abnormal.
But they aren't "accelerating the release of 5*s," this release is two weeks after the last, which has been the pattern ever since we first were given a release schedule to anticipate.0 -
Ok....i like Doc....but another duplicate? And this time one that no one was asking for? Is this because it's too early for Vulture from the film? And what about other classics that aren't available yet? Kraven....Mysterio....Rhino...or even Shocker to name a few???? You're killing me smalls!!
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Not a fan of these convoluted abilities that takes an act of god to pull off and by the time you pull it off, the match is over anyways. This character is meh to me.4
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While I'm utterly baffled at the decision to release a 5* Otto, kudos to the devs for continuing to come up with interesting, funny, and flavor-capturing moves like these. To quote a non-forum friend just now, "If I ever pull that four-stage ability off, I swear I will actually literally monologue first before matching the tile."19
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JHawkInc said:GrumpySmurf1002 said:Bloody Marvel said:Rhycar said:So, why in the world are you accelerating releases of 5* characters, and thus kicking Black Panther out early? I have a feeling this won't be a popular decision.
Not sure it's an accelerated release. Character releases are always 2 weeks apart, and there's always a 5* release after two 4*s. We've just had Rocket & Groot and Gamora. So a 5* release at this point is business as usual as far as I'm aware.
Edit: Welp, nevermind. Typo means it's 35 days. Still on the earlier side but yeah, not abnormal.
But they aren't "accelerating the release of 5*s," this release is two weeks after the last, which has been the pattern ever since we first were given a release schedule to anticipate.
As I said, they've been running 35 days at different points, while holding the 5/4/4 pattern, which has led to a couple back to backs. Ideally they'd make all the 5* gaps 42 days, but hasn't been the case.0 -
Even if it was fortified, which it won't seem to be, good luck having that Nuclear tile last 10 turns. And the only point seems to be to try to match it on turn 9. Does anything special happen if the countdown actually hits zero?1
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Am I missing something here but wouldn't you not want to fortify that tile if you planned on matching it with one turn left? Do you still get the game win if it is fortified when matched or does it have to be removed with a match, in which case fortifying the tile defeats the purpose? Wouldn't someone like Hood or Flaptain be good since they reduce countdown timers if your goal was to get the countdown tile to 1?
So this guy really seems like he may be worse than 5* Hulk, who I think most people think is the worst 5* in the game (at least according to the forums). While he may be fun to play, here is a summary of his abilities:
1.) Basically more expensive Daredevil blue (but black) that we don't know how long it lasts, but does damage if it goes to zero - honestly this is probably his best power and Daredevil actually has one of the best stuns in the game but doesn't do extra stuff (although Daredevils is blue and cheaper which is a plus and if you match it, you get extra blue AP I think)
2.) A blue power that puts out special tiles and deals damage - these tiles will passively make matches if Ock is stunned a small, very nominal ability imo for a passive - if the damage is amazing then, maybe this ability is good but I bet it isn't going to be game changing compared to other 5* damaging abilities
3.) A gimmick win the game ability that will almost never be utilized. It is reliant on a countdown tile, which even with fortification, we all know is iffy at best. Yes it can do other things but for all that green AP, its damage/healing/etc along with the fact it is a countdown tile, better be amazing. If you have that much green AP to spend, you should be using another better green ability in 5* (or even 4* land).
As of right now, without seeing the numbers, just on what each character attempts to do, I would take 5* Hulk over this guy.0 -
Twysta said:Time to go the bugs forum, my Jean Grey, Drax and Invisible woman don't generate me any green.
What game are they/am I playing?
Why is it in every interview with the new characters they always talk about other characters they would pair well with, with abilities which they don't have?!0 -
vinsensual said:Even if it was fortified, which it won't seem to be, good luck having that Nuclear tile last 10 turns. And the only point seems to be to try to match it on turn 9. Does anything special happen if the countdown actually hits zero?
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I can't wait for him to appear on the Puzzle Warriors podcast. The description of powers alone...5
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Need more female 5*s we only have 2 so far5
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5-star is way out of my league, but this classic version is vastly better looking than the 3-star Matrix Ock! Appreciated.0
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I'm totally intrigued by his green ability and would probably play around with it in shield sim just for funsies. It's a true "imagine each match as a new story" ability.
The main problem is that it'll be horribly ineffective. It requires lots of green AP, but the problem is how finicky needing the situation around the countdown to be perfect is. You collect green AP, cast the countdown tile, then you need to gather more green AP without matching the countdown until it's exactly at 1. If you use a normal green accelerator like Awesome Hulk, his countdown will often match away your own countdown tile, ruining the plot. The other way to go is a more controlled green creator, who can place the green tiles, which lets you target the countdown only when you want to. The main one I can think of would be GSBW. In fact, it may be better to bring a purple accelerator for GSBW than a green accelerator for Doc. The main one being SW. So that means you're just recreating Winfinite as Winstant with Doc instead of Prof X.
By the way, I'm copyrighting the Winstant team of Doc/GSBW/SW right now. Too bad they're both 3*s.
Is there anyone I'm missing that let's you place green tiles? I guess KK kind of.2 -
Warbringa said:Am I missing something here but wouldn't you not want to fortify that tile if you planned on matching it with one turn left? Do you still get the game win if it is fortified when matched or does it have to be removed with a match, in which case fortifying the tile defeats the purpose? Wouldn't someone like Hood or Flaptain be good since they reduce countdown timers if your goal was to get the countdown tile to 1?
So this guy really seems like he may be worse than 5* Hulk, who I think most people think is the worst 5* in the game (at least according to the forums). While he may be fun to play, here is a summary of his abilities:
1.) Basically more expensive Daredevil blue (but black) that we don't know how long it lasts, but does damage if it goes to zero - honestly this is probably his best power and Daredevil actually has one of the best stuns in the game but doesn't do extra stuff (although Daredevils is blue and cheaper which is a plus and if you match it, you get extra blue AP I think)
2.) A blue power that puts out special tiles and deals damage - these tiles will passively make matches if Ock is stunned a small, very nominal ability imo for a passive - if the damage is amazing then, maybe this ability is good but I bet it isn't going to be game changing compared to other 5* damaging abilities
3.) A gimmick win the game ability that will almost never be utilized. It is reliant on a countdown tile, which even with fortification, we all know is iffy at best. Yes it can do other things but for all that green AP, its damage/healing/etc along with the fact it is a countdown tile, better be amazing. If you have that much green AP to spend, you should be using another better green ability in 5* (or even 4* land).
As of right now, without seeing the numbers, just on what each character attempts to do, I would take 5* Hulk over this guy.
Conceivably, you could run Ock with GG to refortify the tile multiple times to generate extra green AP.3 -
So, for the low low cost of 13 green, what exactly are you getting? Nothing, right? I mean, the opportunity to spend more to make it do stuff, sure, but the original 13 AP gets you precisely nothing? Is that really how the character works? Do you at least get to choose where to place it? Feels like a character designed to be played by the AI with a pair of green feeders rather than one a player would want to get and use themselves.
I really don't see how making the ability cost straight up 0 instead of 13 to start would make this seem all that strong. Like, if one does not exist, create a nuclear reactor tile a la SWitch or something. I mean, seriously, we're talking about a 10-turn CD. The percent of games where this would go off even with that enormous buff would still be vanishingly small.
Hopefully the numbers on the heal and aoe are gigantic. I mean, how much health gain would be fair for spending 21 green on a pulsing CD? 10k per turn? 15k? Once you get to the point where you've spent 27 green on this (27!) it would have to be the most terrifying thing in the world. The problem is that there are already lots of quite reliable ways to end games with 27 AP, and this is frankly neither reliable nor a game ender at that point, so how could it possibly be scary? Maybe it's a true heal; at this price, it can hardly constitute a balance problem, right? A way to true heal other characters sans health packs might actually make him marginally useful in the 5* tier. And I mean, he *is* a doctor. And you are *literally* sending your characters to the hospital.5 -
Nepenthe said:@Warbringa Fortified CD tiles still do their "when matched" effect on the match that takes down the fortification. I saw it recently with Medusa and 4* Luke Cage boosted in the last pve.
Conceivably, you could run Ock with GG to refortify the tile multiple times to generate extra green AP.
Hmm, that's interesting. You could in theory run a 5* team then of Doc, Starlord, and either GG or Hawkeye. Starlord's yellow adds 12 green (4 charged greens) to the board, and GG or Hawkeye keep fortifying the reactor tile.
You still run the problem of needing a total of 27 green, and to be able to match the reactor at exactly 1. But if it works when matching it while fortified, then at least there's more options.
It's also possible the reactor does so much team damage each turn at Phase 4 that you could keep targeting the highest HP character while watching the team's health wittle away. Phase 4 + strike tiles would probably end any match anyways (like a slow Sentry bomb), but you also have the problem of using characters that create strike tiles as well as getting 27 green.1 -
Obviously the "interview's" recommendations on teammates are comically bad as (almost) always. Suggesting characters with zero ap gen at all for green ap generation is a new one though!
And green seems backwards. Shouldn't stage one be relatively cheap and produce a minor helpful effect, with each stage thereafter costing more and offering more in return? In any event, it's a fun power that fits with doc's general character, but far too complicated to ever be good on offense. Let alone defense.
Also, will a series of 1-turn stuns against 5* bp quickly turn into suicide?0 -
It fits with the description of the scheme -- for stage 1 Doc builds a fully functioning nuclear power plant, and then subsequent stages are using that investment for evil.0
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And this paragraph of the "interview" was particularly painful. We are all shocked, shocked, to hear that paid employees of marvel.com and d3 are excited about the latest changes to d3's licensed marvel game.
Thank you so much! The team has been doing a great job of adding characters and events lately to change things up. The team has been hard at work at continuously finding new ways to add to this game that [keep] it fun and competitive each year. And I agree, the new Doctor Octopus Tentacle tile and his devastating Cunning Scheme power are great additions to “Marvel Puzzle Quest”!
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