Update Thoughts and Trial of Zeal
Comments
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First time I played Temmut with a deck that is very consistent; the result was a shower scene from Oz. When you force players to go standard when it has been out for a whole 4 days you cannot help but get backlash. As for comparisons to paper mtg, when can I buy cards I want to use? Competitive standard (not FNM) usually starts about a month after a sets initial release, at the very least players are comfortable with the cards and understand what the meta will be like. You have pre-release and release events then typically another week or 2 you get SC Opens and TCG events, and let me reiterate, "YOU CAN BUY THE CARDS YOU NEED TO BE COMPETITIVE," which is very relevant. Many solid players are having trouble with this event. The best analogy to paper MTG is the majority of us are now the new player with a few decent rares maybe on a good draw a 2nd tier deck playing against top tier 1 deck. I have played paper mtg competitively for years and I would never go "with just what I have." If the game must transition to formats, like wren I agree and understand it is a necessary evil, the ability to actually acquire cards you want needs to be implemented sooner than later.3
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Tigerpawz said:
Which side note I feel like half of my coalition has quit now, 11 of them aren't registered for Trial of Zeal and we are 19th on the leader board.0 -
Szamsziel said:Hmm I have mixed feelings. It's a challenge to cook new decks which is nice. Lack of Olivia caused me to redesign approach - any idea how to get lifelink in red? however the problem I see is amount of grind needed to get last reward (seriously 850???) and the bugs in game itself.
BTW: kudos to developer for designing description for 2.3 Names ability!!!!
I honestly do not mind the expansion restrictions, as they force me to put on my thinking cap, but when you take away lifelink AND first strike (while seeming to work just fine for the AI), it will be an uphill climb for most.
Perhaps the God-Faraoh has covertly altered the rules of Magic to create this scenario.0 -
life gain via support cards and lifelink creatures have
worked fine for me. (it saved me on 3.2). I used sorin
on that take 60 damage objective node and it worked
fine.(both lifelink creatures and sorin abilities)
is it just the cycle life gain card playing up?
HH0 -
scydrex said:Szamsziel said:Hmm I have mixed feelings. It's a challenge to cook new decks which is nice. Lack of Olivia caused me to redesign approach - any idea how to get lifelink in red? however the problem I see is amount of grind needed to get last reward (seriously 850???) and the bugs in game itself.
BTW: kudos to developer for designing description for 2.3 Names ability!!!!
I honestly do not mind the expansion restrictions, as they force me to put on my thinking cap, but when you take away lifelink AND first strike (while seeming to work just fine for the AI), it will be an uphill climb for most.
Perhaps the God-Faraoh has covertly altered the rules of Magic to create this scenario.
If you're using Alhammarret's Archive, stop--it's breaking lifelink.
I haven't had any issues with lifelink except for when Archive is on the board.
Hopefully that'll help.
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My negative feedback on the event is mostly low-hanging fruit:
1) Boss health is hilarious. This won't even get to 50% before they shut it down. We want rewards here but the grind to get good cards is hard enough without having to play tons of matches to get them. This is a problem in the new PvP setup.
2) Basic boosters for platinum rewards? Seriously? Come on D3. We have been playing long enough to know that a basic booster is nothing to get excited about.
3) For a PvE event the decent rewards seem really hard to get for those that cannot clear 3.1, unless the event lasts forever. Which its well on its way to doing, I guess.
4) Boss abilities are not even readable for several battles. AMONKHET_GODS_ABILITY, NEHEB_THE_WORTHY_ABILITY, etc. I am still not even sure what 3.3 does. Draws some cards, deals 10 to you, buffs a guy, makes vigilance tokens, and some black effect I have no idea what.
5) Cast Out is pretty broken against all these bosses. I feel like it should not be nerfed though just because it's going to be required as a crutch for players who are unable to some more of the broken Amonkhet things like New Perspectives cycling, gods+mandle of webs, etc. And frankly there is some counterplay available to the bosses- Combat Celebrant will clear disable from everything if its exert is popped, for instance.
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Otherwise, there is some good stuff too!
1) Standard is a great format just because it's different. I have had to use some cards I have never really relied on before. I spent all my runes on Dovin to get him close to 60 so I could run some full on energize strats with him. I can see how this would be frustrating for players with lesser Kaladesh collections but some of the Amonkhet strategies have proven to be pretty strong as well so as long as players are making progression and hitting TG daily they should get some good Amonkhet and KLD stuff in time, if not on the first weekend.
2) Event decks are AMAZING. I am so happy to just set a deck and come back to it later than having to set 3+ different versions of Ob Nix in the planeswalker menu for the same set of nodes!
3) Boss abilities are cool and I like the decks. Embalm is harder to deal with than you might think- there are consequences to killing an Angel of Sanctions rather than just disabling it. 3.1 probably needs a loyalty adjustment but the bosses don't seem broken to me otherwise. At least, no more broken than RatC.
4) Support removal is decent again! It has cycling on it (in three colors, no less!) and it won't blow up a random fabricate gem (which should always have been excluded from support removal as a token support). If you get pinged to death by Cruel Reality or run over by Sandwurm Convergence, at least you had a fair shot when you made your deck.
5) Decent amount of jewels for participation and coalition rewards. It's not a lot, but it's a step in the right direction.
6) I actually like that bosses were using cards we hadn't seen in the spoilers. When Cruel Reality and Pyramid of the Pantheon and As Foretold and Samut all hit the board it was pretty cool to see something new played against me.
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Overall I like the event. It needs some adjustments to progression rewards, event length and maybe 3.1 loyalty ability could use a tweak up from the 4 it is now. It should be fun for at least the first month before we all get bored of it like we did with RatC. Here's hoping they don't run this one into the ground in the same way.
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On the flipside of the bosses health issue (which is pretty funny at this point), if it had gone the other way and had health that was too low, we would have seen a ton of complaints.
With the now expanded progression (the players asked for something to play for beyond 450, they have it now and should have expected there to have been changes to earlier thresholds tbh) had this fight lasted just 2 days there would have been uproar as not a would would have hit 850.
Even with a card pack as the gold at the end of the rainbow, people would still have been mad on missing out (heck, depending on when they pull the plug it may still happen). Now I think about who we are dealing with I fully expect the worst of both worlds, an overly long grind with no-one hitting progression ????????0 -
gruntface said:On the flipside of the bosses health issue (which is pretty funny at this point), if it had gone the other way and had health that was too low, we would have seen a ton of complaints.
The health system is flawed. We experience it as X amount of time which runs out and then the event ends. Can one player influence how quickly that time passes? Can his entire coalition? Can a megacoalition make enough of it's members care to make that X amount of time run faster or slower? No, they can't. They should just cheat the system, like some people think they cheat the duplicate system, or some people think they cheat the in-game cascades. Leave the display as % health, sure, but make it last a fixed amount of time so it lasts for a fixed number of respawns. They don't have to tell us what that number is, and it doesn't have to be the same every time. They can just use the system to ensure that the event isn't over too quickly or slowly.
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shteev said:gruntface saidOn the flipside of the bosses health issue (which is pretty funny at this point), if it had gone the other way and had health that was too low, we would have seen a ton of complaints.
The health system is flawed. We experience it as X amount of time which runs out and then the event ends. Can one player influence how quickly that time passes? Can his entire coalition? Can a megacoalition make enough of it's members care to make that X amount of time run faster or slower? No, they can't. They should just cheat the system, like some people think they cheat the duplicate system, or some people think they cheat the in-game cascades. Leave the display as % health, sure, but make it last a fixed amount of time so it lasts for a fixed number of respawns. They don't have to tell us what that number is, and it doesn't have to be the same every time. They can just use the system to ensure that the event isn't over too quickly or slowly.1 -
I managed to get past 3.1, and had 3.2 nearly beaten as well.. So yes, it is possible. I'll finally figure out strategies for all nodes.
My biggest issue - the rewards are a proper joke. Anyone did the math how many fights you'd need to get progession? It takes days for me to win a stupid basis booster.
And is the progression the same in all tiers?
850 for platinum should be possible.. For gold it might happen. Some really really lucky silver players might have extreme luck, but for btonze, there's no way.
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I will always go back to deckbuidling being the key. I run 3 mythic, 2 rare, 3 uncommon and 2 common cards.
Lost 1 game to 3.3. Beat 3.1 and 3.2 each time. Others in my coalition run totally different decks and make it through. So it is not just one card combo that will pull you through. Tough - yes. Isn't that the point? Isn't a challenge what this forum has been complaining about for months? It was painful to go through it before the release. Now there is nothing but complaining (not all, but a lot!).
If I had not figured to out, I would probably also complain. Instead, I worked with my coalition members and we helped one another figure it out. In spite of the errors in the game currently running, at least there is COMMUNICATION and something to do!...1 -
I completely agree Froggy!
People seem to think that end game pve content like this should be easy and require little deckbuilding effort and no attempts!
Yes, node 3 is likely impossible to complete for bronze players, but THOSE ARE BRONZE PLAYERS, they are not supposed to be able to beat those nodes. It is called progression, and being able to beat node 3.3 would be meaningless if you could do it with baby's first deck.
Frankly, I'm loving that pve is challenging again, and it is great to see the coalition brought together to try and figure out how to beat each node. Heck, I finally managed to take down 3.3 today, and it felt GREAT, felt like it was earned after having to put that much work into it.
Amonkhet just released, are these people really expecting to faceroll the hardest content in the same right off the bat?!
Frankly, I think the event is hard but is also supposed to be hard!
That said, the rewards are appalling and really needed to be improved a lot! Where is the exclusive card that Ratc used to award us? Why are we getting basic boosters on such a hard event? I think a more appropriate reward for the current challenge level would be replacing all the basic boosters with AKH boosters, and the final reward for 850 points in platinum should be a random rare. Maybe also increase from 30 mana jewels to 40, just for good measure.
I actually think that the biggest issue here is how the rewards don't reflect the challenge. Of course, for those rewards given the challenge would have to be a LOT lower.4 -
When you guys are talking about deckbuilding being the key to beating these events you are absolutely one hundred million thousand percent right.
I can't build a deck without cards. I can't get cards without crystals. Thus we fork out some cash for these crystals and face potential dupes. (I still haven't opened the godly cycling combos everyone is talking about.) Or we grind with events that take a progressively longer time to accumulate crystals while failing do to so with an inadequate collection of standard specials.
As I mentioned in the first post I really do enjoy standard for PVP. PVE is awful for it. So I'll say it once more to really hammer the point home. I can not innovate without the tools to do so.
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Ohboy said:Let's look back and see what happened in the last 2 events.
They underestimated the amount of hp required.
Clearly this is an overreaction to the other side.
Is it? It could be that the health is the same and they've lost a large number of players. Or it could be that with the difficulty of 3.x, there isn't much damage being done to the boss. Probably a combination of both of those.0 -
Phase said:
4) Boss abilities are not even readable for several battles. AMONKHET_GODS_ABILITY, NEHEB_THE_WORTHY_ABILITY, etc. I am still not even sure what 3.3 does. Draws some cards, deals 10 to you, buffs a guy, makes vigilance tokens, and some black effect I have no idea what.
Your opponent takes 10 damage
Draw two cards
Summon warrior tokens with vigilance
Give the first other creature you control +4/+0
You gain 5 lifeBasically a mashup of the abilities of all 5 gods without the requirement to discard cards or sacrifice creatures.1 -
wereotter said:Phase said:
4) Boss abilities are not even readable for several battles. AMONKHET_GODS_ABILITY, NEHEB_THE_WORTHY_ABILITY, etc. I am still not even sure what 3.3 does. Draws some cards, deals 10 to you, buffs a guy, makes vigilance tokens, and some black effect I have no idea what.
Your opponent takes 10 damage
Draw two cards
Summon warrior tokens with vigilance
Give the first other creature you control +4/+0
You gain 5 lifeBasically a mashup of the abilities of all 5 gods without the requirement to discard cards or sacrifice creatures.
ability.
HH0 -
There is hard, and these is nigh impossible. There are challenges that keep us gnawing at the skin of our teeth, and there are challenges that basically require one or two new cards to be owned, most likely via hundred of dollars spent or days of hours earned to maybe, just maybe pull it off. I like a challenge, but this is an insult. If others like it, that's fine, but it's not fun for the vast majority of people, and that's why the participation has been so demonstrably low. For the few people here who dig it, there are far more who are incredibly frustrated on the verge of game quitting. Many in my coalition have, and I am sad to see them go, but if the company is just going to keep lowering the game experience, I don't blame them.
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anyone else notice no gold cards listed as event rewards? does that mean these will never be given out as a rewards to all the grinding on this event?
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You guys here don't have any idea how the game works for the majority of the player base.
People just play at random coalition using only in game chat. In this environment is very dificult to deckbiuld together, that said I am sure the grand majority of the players don't have any chance beating 3rd node.
That's why boss hp is only 25% down after 3 days.
I really think they overshoot by a lot on the 3rd node the game should be dificult not impossible for the grand majority of players.1
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