Temmet battle
Comments
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Froggy said:I used Tezz2, with Blightcaster and lots of supports. Go t the mechanical dude out and had destroy spells on the ready. Insidious Will and Blightcaster were the key. Underhanded Designs helped with life and continued small damage. Deadlock trap saved me from vicious attacks and also bypassed god imunity. Syndicate Trafficker kept ramping with all the 1/1 servos generated by my mechanical construct. Herald of Anguish reduced power of opponent. And unlicensed disintegration went to work. Orbs of warding was more added as "another support" to play for Blightcaster. Day's Undoing I used to fill my hand.
There. 3 mythics. 5 rares and 2 uncommon. Still had 80+ life left.
Ran the same deck for Samut and took zero damage...I was trying to do it with Ajani 2 lifelinkers and damage prevention0 -
wereotter said:Froggy said:I used Tezz2, with Blightcaster and lots of supports. Go t the mechanical dude out and had destroy spells on the ready. Insidious Will and Blightcaster were the key. Underhanded Designs helped with life and continued small damage. Deadlock trap saved me from vicious attacks and also bypassed god imunity. Syndicate Trafficker kept ramping with all the 1/1 servos generated by my mechanical construct. Herald of Anguish reduced power of opponent. And unlicensed disintegration went to work. Orbs of warding was more added as "another support" to play for Blightcaster. Day's Undoing I used to fill my hand.
There. 3 mythics. 5 rares and 2 uncommon. Still had 80+ life left.
Ran the same deck for Samut and took zero damage...I was trying to do it with Ajani 2 lifelinkers and damage prevention0 -
Cast Out is a very viable strategy as well.
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I forgot what card it is in the new set but it exiles the first two cards in your opponents hand.
Edit: whoops0 -
Whammaster said:I forgot what card it is in the new set but it exiles the first two cards in your opponents hand. DO NOT USE IT it never did it for me. It's broken atm.
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Froggy said:wereotter said:Froggy said:I used Tezz2, with Blightcaster and lots of supports. Go t the mechanical dude out and had destroy spells on the ready. Insidious Will and Blightcaster were the key. Underhanded Designs helped with life and continued small damage. Deadlock trap saved me from vicious attacks and also bypassed god imunity. Syndicate Trafficker kept ramping with all the 1/1 servos generated by my mechanical construct. Herald of Anguish reduced power of opponent. And unlicensed disintegration went to work. Orbs of warding was more added as "another support" to play for Blightcaster. Day's Undoing I used to fill my hand.
There. 3 mythics. 5 rares and 2 uncommon. Still had 80+ life left.
Ran the same deck for Samut and took zero damage...I was trying to do it with Ajani 2 lifelinkers and damage prevention
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Yeah. I guess you don't have infinite obliteration? I've only seen it used on me and it effectively empties your opponent's hand...0
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Froggy said:Yeah. I guess you don't have infinite obliteration? I've only seen it used on me and it effectively empties your opponent's hand...Insidious Will has been an ongoing bane chase card for me. It's one of only 3 rares I don't have from the entire block. Very frustrating.0
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Sorry to hear that. Maybe a disable spell (claustrophobia) to at least keep creatures in check. Then have a destroy spell ready. I'd have Deadlock too as it has more shields just in case.0
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Froggy said:Sorry to hear that. Maybe a disable spell (claustrophobia) to at least keep creatures in check. Then have a destroy spell ready. I'd have Deadlock too as it has more shields just in case.0
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Hm. Sounds like the beginnings of a Sorin deck... Hixus, Blightcaster, etc. could you build a strong and crippling deck to lock him down?0
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I managed with Nahiri and hixus. I somehow got through 3.2 with only one shield on hixus. Just sheer luck.0
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3.1 was was enough for me. Bounce, Confiscate and Hixus FTW. Have not tried 3.2 yet.0
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By turn 4 the AI is already doing 60+ damage per turn. Suppression bonds is useless since it only disables the first slot. By the time I drew Hixus the match was over.
Can someone please explain why, in a PVE event, we are not allowed to use all of our cards? I thought that was the entire point.
These events are clearly balanced based on our entire library, yet I am stuck using the weakest cards. They have not dialed back the difficulty level, so why are we restricted?
Yet another buzzkill.
Edit: 3rd try this time with Dovin = successful. Cast Out is the all-star card here, since it has 3 shields. Cycling is required.
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I beat him because I am uber lucky. Rhonas, Gaea's Revenge and Mantle of Webs.
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I finally succeeded on my third try with Sorin-lifegain + Cast Out. Cast Out is a damn good lifesaver when your board is empty due to Vindicate and Angel of Sanctions (seriously, again, whose stupid idea is it to give these already broken challenges removal cards?)
Totally not looking forward to the other two
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My AKH dovin block deck just beat him easily on first try.
Rares :
Approach of second sun
Irrigated farmland
Uncommons:
Renewed faith
Cast out
Censor
Commons:
Hieroglyphic illumination
Winged shepherd
Compelling argument
Shimmerscale drake
Djeru's resolve
Literally 0 mythics, and only AKH cards. The mvp being an uncommon.1 -
Got lucky first round with Kiora:
Creatures:
Vizier of Tumbling Sands
Shimmerscale Drake
Supports:
Drake Haven
New Perspectives
Fetid Pools
Spells:
Dissenter's Deliverance
Floodwaters
Censor
Tezzeret's Ambition
Compelling Argument
It's a bit of a cheesy strategy, get Drake Haven and New Perspectives out, then cycle to build up a huge mass of tokens before Temmet can put out enough damage. Tezzeret's Ambition is there to help you find those two cards quicker, but you really need a large number of cycle cards to keep the chain going. I wouldn't call any of the other cards essential, but Floodwaters can be surprisingly useful to keep your opponent from doing damage to you.
I'm also going to try a similar strategy with Saheeli, except add Skysovereign in there for another win condition.
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You were lucky to not crash game with Drake Haven.0
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My advice is: Hixus and pray Fortunately I managed to beat it with this deck.
Here's the video: https://www.youtube.com/watch?v=kGS4mSA_Ws4
However, I don't know why gonti stole only one card at the begining of the game and why my aetherborn marauder was disabled.
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