Conspiracy time - The dark avengers.
Wumpushunter
Posts: 627 Critical Contributor
The powers given to many of the dark avengers and the fact that 1/2 the time we are fighting dark avengers leads me to believe they are specifically designed to rack up health packs from players. Cheap powers that self damage which people always say are bad, defense tiles all over to lengthen fights, easy strike tile generation all scream significant damage that requires healing.
What is your conspiracy theory for mpq?
What is your conspiracy theory for mpq?
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Comments
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Dark Avengers are still easy to beat with the right team.
I don't have any conspiracy theories for MPQ, it's a game, it's their job, end of story.
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My counter arguments.
- Cheap powers: Jugg (red&green), daken (blue - without strike tiles, it does very low damage though), Rag (red - quite low damage still), Ares (green, maybe his yellow too, but 8 ap is an average, imo)
- Expensive powers: Moonie's red(11 ap), Venom's black(11 ap), 2*Bullseye (green 11 ap and black 16ap!! ), Yelena (13&19 AP powers!!), Rag (Green 14 ap)
- Protect tiles: From 2* bullseye ? I think the real time-consuming part is the banners that flash every single time a purple-match is made. His tiles are pretty weak.
- Strike tiles: From 2* daken ? Again, his tiles are very weak (Well, the bug that let him double dips the tiles are indeed annoying.)
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It's just because it takes a lot of effort to make new PVEs. Development, licensing, writing, graphics, etc. I appreciate all new content when they are able to push it out.2
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my theory is that:
My wife pays all you guys to come here and complain about everything to make me believe this is a bad game and quit. Boom! then I am not in the bathroom for so long anymore.
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Counter point... (Fires up Pepperidge Farm meme).
They toned down scaling for powers for 1* and 2* at higher levels. Even 3*. All DA are in those tiers.
Ares used to do 500+/AP at a time that 10k was a lot of health. They don't do that level of damage anymore proportionate to health pools today. Those were the days this was a better theory. Taking a 3k hit from Ares is laughable now and that's at my max scaling.1 -
Didn't say the dark avengers were player killers or even hard, I said if you can face 230 Ares, Jug and Rag (or daken/moonstone)and not have to use at least two health packs you are running a true healing team or a 4/5 team.
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No, they're just holdovers from the original versions of the game when it used to be MPQ: Dark Reign and many events centered around fighting Dark Avengers, mainly because there wasn't a lot else to fight against.
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It IS true that Bullseye, Daken, and Moonstone (especially Moonstone) have more health when scaled up than you would expect given their hit points at levels 15-94.
For example, 2* Magneto's HP at 144 is 7548, 57.4% higher than his HP at level 94 (4998). (This is, give or take, true of all 3*s and 4*s between those two levels).
Moonstone's HP at 144 is 10123, 88.9% higher than her HP at 94, which is 5586. At 94 she has 11.7% more HP than Magneto, at 144 she has 34.1% more.
So, yeah.0 -
Wumpushunter said:Didn't say the dark avengers were player killers or even hard, I said if you can face 230 Ares, Jug and Rag (or daken/moonstone)and not have to use at least two health packs you are running a true healing team or a 4/5 team.
If you have a well developed 3 star roster you can avoid this to. But yeah, I remember the early days and I loathed the dark avengers for the longest time.0 -
Wumpushunter said:...... I said if you can face 230 Ares, Jug and Rag (or daken/moonstone)and not have to use at least two health packs you are running a true healing team or a 4/5 team.
The quicker you kill them, the less health you lose. As Wolverine once said, "the best defense is a good offense".
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They didn't nerf Venom twice because he was on 10% of all PvE teams. They did it so he'd be easier to beat like all of the other DA. 1*s and 2*s don't scale like they used to. Remember when Jugs was on all of the BoP teams? Now he's pretty laughable in that event except for his health. Dark Avengers are purposedly weaker than most.0
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Wumpushunter said:Didn't say the dark avengers were player killers or even hard, I said if you can face 230 Ares, Jug and Rag (or daken/moonstone)and not have to use at least two health packs you are running a true healing team or a 4/5 team.
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Orion said:They didn't nerf Venom twice because he was on 10% of all PvE teams. They did it so he'd be easier to beat like all of the other DA. 1*s and 2*s don't scale like they used to. Remember when Jugs was on all of the BoP teams? Now he's pretty laughable in that event except for his health. Dark Avengers are purposedly weaker than most.
100% of teams with Miles Morales, certainly.
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The Dark Avengers were a huge pain back when we didn't have as many characters to choose from. Now there's so many counters to them that they're easy. I would agree they àre very difficult for new players but this inspires you to improve your roster. Improving your roster either takes alot of time or alot of money but it's all doable.0
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Wumpushunter said:The powers given to many of the dark avengers and the fact that 1/2 the time we are fighting dark avengers leads me to believe they are specifically designed to rack up health packs from players. Cheap powers that self damage which people always say are bad, defense tiles all over to lengthen fights, easy strike tile generation all scream significant damage that requires healing.
What is your conspiracy theory for mpq?
I seem to remember thinking similar things when Ares suddenly showed up, a new 2* after a long while when I was creeping into 3* land.
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To everyone saying "oh, Dark Avengers are easy now": Go play against level 440 versions.
Ares does about 7K on green, 10K on yellow, 8K on red.
Juggs headbutts for 18K.
Moonstone 7K on purple.
Daken does a combined 7-8K on blue with 2 strikes out.
Have fun entering 5* land with the broken scaling above level 350.3 -
I would love to fight level 230 Dark Avengers. Much easier than level 420. Easy node Dark Avengers go to level 176 or so..
i would even be happy with the level cap of 395 returning. Even that would be muc much easier because scaling is exponential.0 -
I agree with OP. We need to realize that DA toons were buffed some time ago. For example devs added green power for 2* Bullseye, they reworked Rags - he is more dangerous than before, an don´t forget they reworked Moonstones black. From utterly uselles to dangerous, because players have many special tiles creators now. Or 2* Daken, devs add his blue ability.
So yes.
I agree.
When these buff were made, I suppose major part of community weren´t using 2* anymore, but we are all forced to play against them from whole beggining. And these fights are much more difficult.
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High level DAs can be pretty bad. But the worst high level PVE enemies are the Muscles. They always make me want to throw my phone in the sink.0
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mpqr7 said:High level DAs can be pretty bad. But the worst high level PVE enemies are the Muscles. They always make me want to throw my phone in the sink.1
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