Which of these two will make you quit MPQ?

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Comments

  • firethorne wrote:
    I don't think either option is really the thing that will lead me to quit. The thing that bothers me the most can be expressed in one word: repetition.

    I don't find any of the events too difficult. Scaling can be a bit unbalanced sometimes, but I can usually manage clearing all nodes once. The problem is that if I want to place or get any good rewards, I need to repeat that run twelve times. The repetition is just starting erode interest and motivation. It makes a game feel like a bad job.

    Couldn't have said it better. With every new character being 3* or higher and needing to grind a lot to get them, it makes the game too serious.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Ah the fun of balance, isn't it great?

    I will say at least they are trying to balance some issues. I think the goal of the 400 lvl enemies was 2 fold. First, to raise the bar on those players with maxed out rosters, second to make you earn those C.Mags/Spidey wins if you keep spamming away you are gonna pay for it.

    The issue now comes with community scaling vs individual scaling. I think this is where we all can agree is the problem. If I have a maxed roster I should have to face harder challenges because otherwise the disparity between the rich player and the poor player becomes even greater. You will never get caught up because you keep getting further behind. The game tries to measure the overall strength of the event by how well people are doing, if they do well, well, we see higher level guys. So the Devs (and I do sympathize with the issue) have this horrendous balancing issue of where do we tweak the game, do we ramp up the difficulty for individuals which could frustrate even the best players, or do we try to find a happy medium? Obviously we are not at a happy medium.

    I think the Devs need to take a very hard look at what is going on. Now I understand everyone needs to make money, but in a game with very hard to come by resources ISO being the biggest. You force players to optimize instead of experiment. So here I am in a resource starved, high difficult enviornment, I will maximize what I have in order to take the path of best results. This then comes in the form of C.Mags or Spidey who are able to break the PvE enviornment because they offer low risk and high reward as well as limited resource costs. Now I may be able to accomplish the same thing if I had say a maxed line up but that requires so much time and effort I'm not sure if I'll ever get there. Why spend the time and effort and even money to level up a lot of guys, when I can level up 2-3 highly efficient characters and get the same results?

    That is the question, what is driving this, is it Spider-man or Mags, is it players with big pocket books? Right now I feel as if they are just treating the symptoms of a disease and not the disease itself and therein lies the problem. You can put a band-aid on a compound fracture and stop the bleeding, but it still doesnt' change the fact that your bone is broken and sticking through your skin, just that your aren't going to die of loss of blood.

    I hope they can figure this out, both from a player aspect and for the longevity of the game, because at the current pace I'm afraid for both.