Rick OShay said: 12 blue is a bit pricey but overall these abilities sound funteresting.Since Groot is able to gather AP for you, perhaps the Dev's will consider this for Banner/Hulk wink wink. I am afraid I'll be yelling out loud for little Groot - 'Don't make that match!'
JackTenrec said: Yellow one-time strikes? Maybe I'll bite if it converts all yellow to strikes (a la Flaptain), but I really want characters to have powers that are usable, not a bonus that's probably going to get matched away within two turns and now the character only has two powers with any effect.I expect Baby Groot matching to be infuriating yet adorable. Well played, MPQ.
Quebbster said: JackTenrec said: Yellow one-time strikes? Maybe I'll bite if it converts all yellow to strikes (a la Flaptain), but I really want characters to have powers that are usable, not a bonus that's probably going to get matched away within two turns and now the character only has two powers with any effect.I expect Baby Groot matching to be infuriating yet adorable. Well played, MPQ. I guess you are a "glass half empty" guy? Strike tiles are probably the most useful kind of special tile, and getting them at the start of the game means you are guaranteed to get use out of them. Not to mention they make a lot of other fast Powers even nastier...
Vhailorx said: Quebbster said: JackTenrec said: Yellow one-time strikes? Maybe I'll bite if it converts all yellow to strikes (a la Flaptain), but I really want characters to have powers that are usable, not a bonus that's probably going to get matched away within two turns and now the character only has two powers with any effect.I expect Baby Groot matching to be infuriating yet adorable. Well played, MPQ. I guess you are a "glass half empty" guy? Strike tiles are probably the most useful kind of special tile, and getting them at the start of the game means you are guaranteed to get use out of them. Not to mention they make a lot of other fast Powers even nastier... This power is basically a completely new mechanic, so it's a bit hard to say how well it will work. On the one hand, it will produce a solid amount of the best kind of special tiles very quickly. So at the beginning of matches, grocket teams will have 5* level match damage that will slowly decay over time as the tiles get matched away. We know what that looks like from facing 5* teams. They are threatening, especially if a match drags on. But they aren't deadly unless they also have dangerous powers to use on top of the match damage. I am curious to see how this power plays.