Not sure if the free strikes to start is good or bad. They could get matched pretty early, and then you have an empty skill the rest of the match. On the other hand, this provides an even easier way to take out Hood and other low health annoying targets quickly. If you can't fortify the tiles quickly, it will be a waste of a skill. Pretty much will determine every match via luck with placement of the strikes. If they are easy to match right away, you are out a skill, if they are spread out, you can get a lot of value from this skill. Green is pretty powerful, but slow. The slow speed is made up for by the AP generation of the passive though. Still, you are more likely to match the tile away before it goes off with an extra match every turn. Need to see max damage numbers on the blue and the strength of the strike tiles to make a final judgment, but they seem like a decent pair. Probably not top tier, but upper middle.
Don't Touch This Button, Carol has an Executive decision to give you.
Strikes at the start of the turn.. CD.. sounds like another Carol/Medusa team
Am I seeing correctly in the artwork that when Don't Push This Button is activated, Groot actually disappears from Rocket's shoulder until the countdown resolves or is matched?