Brigby said: The reason we had to add that rule is because we've had instances in the past where CS ticket conversations and private messages were being publicized and presented out of context in order to support a player's claim / opinion, leading to outrage that was fueled by misinformation.
losdamianos said: I think D3/Brigby is referring to the same type of outrage as we've noticed when they increased animation speed which was slowed down in the next update. I am still looking for a single person who was complaining at that time about those super quick animation speeds.....Porky Porky Lies.
Ohboy said: losdamianos said: I think D3/Brigby is referring to the same type of outrage as we've noticed when they increased animation speed which was slowed down in the next update. I am still looking for a single person who was complaining at that time about those super quick animation speeds.....Porky Porky Lies. That one actually happened. A few people were complaining they couldn't track the action.
shteev said: The point of the Moar Blue! movement is that the user interface has been redesigned many, many times, while bugs which go right back to the beginning of the game have not been fixed. It may be a petty thing to complain about, but when the resources of the dev team are channeled into cosmetic changes which do nothing to enhance, or even just fix, the experience of the players, it tends to make some snarkness bubble to the top of the player base alongside the more straightforward complaints and sighs of resignation.
losdamianos said: Ohboy said: losdamianos said: I think D3/Brigby is referring to the same type of outrage as we've noticed when they increased animation speed which was slowed down in the next update. I am still looking for a single person who was complaining at that time about those super quick animation speeds.....Porky Porky Lies. That one actually happened. A few people were complaining they couldn't track the action. can you point at least one person who complained.
Brigby said: @AresOmegaJust for reference, the developers that work on gameplay features are not the same as UI/UX designers. They both work on the same game, however separate projects at separate times. That is why you might see UI changes being done prior or after gameplay features are introduced.