Low life after playing a game
Comments
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ElfNeedsFood said:Why not just get rid of this concept of carrying health over? With QB gone, the concept of cooling off is now mostly replaced with charge counters anyways... Why have both health regen and countdown counters?
Retooling health potions is probably on Hibernum's to-do list, right above 'fix bugs' and 'create more content'.
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ridfrenzy said:I had turn two kill in BP today so I took a few screens. The opponent didn't even get to play a card never mind damage me and it put me on low life after the battle.
Imgur album link: https://imgur.com/a/t7dEw
Didn't you know? Screenshots cause you to take 46 damage.
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Just had it happen here too, ended a match at 104 health, then during the end battle screen I watched it change from 104 to 24 health. Earlier this morning it did the same dropping it to 1 health.0
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I've been seeing this 'oddness' too. I've had games where I won, got ribbons, but my PW was set to 0 hp.0
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I've noticed my health change after a game, but it's more often adjusted up than down. And not with any life gain or lifelink creatures appearing during the match. And it's as wereotter described; I can literally see my health change on the objectives screen afterward.0
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shteev said:ElfNeedsFood said:Why not just get rid of this concept of carrying health over? With QB gone, the concept of cooling off is now mostly replaced with charge counters anyways... Why have both health regen and countdown counters?
Retooling health potions is probably on Hibernum's to-do list, right above 'fix bugs' and 'create more content'.
They would probably need to retool planeswalker leveling too as "faster health regen" is one of their consolation prize gains for leveling.0 -
Hi Everyone. Apologies for the inconvenience. I have passed this along to the development team, and they'll be investigating this issue.
I'll be sure to keep everyone updated.3 -
Yeah, I know, but the reality is they probably just hinder getting people to stay in game.
Isn't that what the health regeneration improvement boost on some level ups is?
They would probably need to retool planeswalker leveling too as "faster health regen" is one of their consolation prize gains for leveling.0 -
madwren said:Were you using lifelink creatures? I wonder if it's the opposite of that bug.
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But very annoying if it happens in Terror in the Shadows top node, third objective states 80+ HP remaining, and you achieve that, and then on reward screen it says 0, and ribbon is not awarded....0
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Very frustrating, and potentially costing me a rare in terrors in the shadows.
I did observe this a bit and it seems that your planeswalker will carry over the health it had after a previous battle (maybe even the previous battle).
I finished one fight in the black Terrors in the Shadows node with 78 health, and then my health was again 78 after the next fight (many hours later, after my PW healed up completely). This could potentially be abused in order to manipulate objectives by 'setting' your health in the story mode, then healing up your planeswalker and ending up at the desired life total no matter how high your life is after the following event fight.
@Brigby thanks for the communication, if the devs aren't aware of these obversations it would be nice if you could pass it over to them!0 -
I feel like a low life after playing my firf games (sorry someone had to make that joke). But yea, do they make the opponent attack us one last time even after killing them or something?0
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@Spiritwalker
Edit: Last I spoke with them, they are still investigating that issue. I'll keep everyone updated if anything changes.0
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