Breaking Points Matchmaking

2

Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    toastie said:
    I really don't get it. This is the first event for a while people are excited about, and they somehow still manage it to be frustrating experience. I mean the premisse is great, the awarded card fantastically broken, the objectives kind of interesting, but then so much else is constantly bad: the 1st totally failed attempt, the crashes midgame, the mismatched matchmaking, the bug yesterday that kept people out of logging in. @Brigby, I am really curious about this: Why isn't all this tested and checked beforehand? Why do we constantly have to worry about every single aspect of this game when there should be simple quality control which would let us "just play and enjoy"?
    The events this weekend have beyond frustrating on so many fronts. And this list of things wrong is still even missing the tiebreakers being all screwed up. I may quit after this.

    EDIT: also total silence on most of these issues hasn't helped.
    The silence happens every weekend. We saw it happen not that long ago in a Revolt Against the Consulate event over a weekend where the first node was broken, and everyone was out of the office while the event was running. I don't know that I would read too much into the non-response until there's been time to actually respond. Probably by tomorrow.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    shteev said:
    toastie said:
    EDIT: also total silence on most of these issues hasn't helped.
    It'll probably be against forum rules to talk about matchmaking soon.
    Be careful not to be to jerkish O.o

    I have also faced some really surprising opponents ,sadly exclusively to my disadvantage. My W/L ratio is out of nothing worse than ever before. I do like a challenge, but that.. No.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    This is definitely a bug because you are matched against the level of the last PW you played. If your Tezz is low level just bank and play all of those back to back.

    We've been testing this for 2 days and it works every time. 

    @LakeStone ^^^ bug alert
  • Delnai
    Delnai Posts: 187 Tile Toppler
    bken1234 said:
    This is definitely a bug because you are matched against the level of the last PW you played. If your Tezz is low level just bank and play all of those back to back.

    We've been testing this for 2 days and it works every time. 

    @LakeStone ^^^ bug alert
    I wonder if this bug is related to how matchmaking works in Training Grounds. There you can enter in with a low level PW, and then before the match start switch to a high level walker for an easy win. Of course, next time you get a match you'll be against a high level opponent. 
  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    edited May 2017
    Have people given up on using event decks?  I've just faced two decks that have nothing to do with the objectives.  That was kind of disheartening.  Valiant try on the dev's part though.

    *edit*: make that three
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Yvendros said:
    Have people given up on using event decks?  I've just faced two decks that have nothing to do with the objectives.  That was kind of disheartening.  Valiant try on the dev's part though.

    *edit*: make that three
    There  are a lot of people who don't play to objectives. These are mostly people who tier up too fast and must go for the win over the objectives. 
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    edited May 2017
    bken1234 said:
    Yvendros said:
    Have people given up on using event decks?  I've just faced two decks that have nothing to do with the objectives.  That was kind of disheartening.  Valiant try on the dev's part though.

    *edit*: make that three
    There  are a lot of people who don't play to objectives. These are mostly people who tier up too fast and must go for the win over the objectives. 
    Matching people to so-called 'event decks' is a badly thought out quick-fix unlikely to ensure that everyone gets an opponent who represents a fair challenge.
  • ElimGarak
    ElimGarak Posts: 85 Match Maker
    Latest news: Now my walkers lose many HP after the match??? Like this I can't play two consecutive matches with one walker without burning a potion .... Nicely done devs



  • PhoenixRisen
    PhoenixRisen Posts: 102 Tile Toppler
    ElimGarak said:
    Latest news: Now my walkers lose many HP after the match??? Like this I can't play two consecutive matches with one walker without burning a potion .... Nicely done devs



    Reported issue: https://forums.d3go.com/discussion/63915/low-life-after-playing-a-game#latest
  • ironer
    ironer Posts: 40 Just Dropped In
    ElimGarak said:
    Latest news: Now my walkers lose many HP after the match??? Like this I can't play two consecutive matches with one walker without burning a potion .... Nicely done devs



    Its not about matchmaking, but I met the same issue in game
    After I finished the game - I've seen sometimes that HP of my PW goes lower from its value that was at the end of the battle.
    Once my Tezz2 came to 0HP
  • toastie
    toastie Posts: 119 Tile Toppler
    Just for an interesting point of data, roughly 70% of my matches in BP were off by more than 5 levels. That is terrible matchmaking.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    bken1234 said:
    Yvendros said:
    Have people given up on using event decks?  I've just faced two decks that have nothing to do with the objectives.  That was kind of disheartening.  Valiant try on the dev's part though.

    *edit*: make that three
    There  are a lot of people who don't play to objectives. These are mostly people who tier up too fast and must go for the win over the objectives. 
    Or they do play for objectives, then change the event deck after the matches to a fully optimized deck to make sure others lose matches against them.
  • Delnai
    Delnai Posts: 187 Tile Toppler
    edited May 2017
    wereotter said:

    Or they do play for objectives, then change the event deck after the matches to a fully optimized deck to make sure others lose matches against them.
    JC claimed you'd only be matched against decks that were actually -played- in the event: http://forums.d3go.com/discussion/comment/664431/#Comment_664431.

    Do you have some evidence to suggest this doesn't actually happen? 
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    One thing I noticed is that you cannot edit a deck when you've played all your games on that node. 

    I'd be interested in people defining what they mean by "event decks". If the deck can attain the objectives, it's an event deck. Having powerful cards does not mean you won't attain the objectives.

  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards

    I am not sure what I think about this... I really like that they are closing the low level PW exploit.  But this method of closing the exploit is completely counter to their objective of making the game "more accessible" to newer and more causal players. 

    Also, interesting that the matchups with familiar faces like Killwind and Mercicide seem to have disappeared...


  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    so the lvl planeswalker you face is based on the last match you just had, regardless of node, right?  maybe their though process is that if you've got all lvl 30 planeswalkers, then you'll be properly matched.  

    so maybe this fix really is the best option.  sucks for those who don't level their planeswalkers evenly though.
  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    madwren said:
    I'd be interested in people defining what they mean by "event decks". If the deck can attain the objectives, it's an event deck. Having powerful cards does not mean you won't attain the objectives.

    I faced a Nahiri and Koth deck that had 0 energize cards.  
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Yvendros said:
    so the lvl planeswalker you face is based on the last match you just had, regardless of node, right?  maybe their though process is that if you've got all lvl 30 planeswalkers, then you'll be properly matched.  

    so maybe this fix really is the best option.  sucks for those who don't level their planeswalkers evenly though.
    That's what it seems like -- and the people who "don't" level their PW aren't the problem -- it's the new players who "CAN'T" -- this basically sets new players up to fail -- the whole reason it was programed with +/-5 is so that each player could be matched on their level. Now new and mid level players are basically being screwed. 
  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    bken1234 said:
    Yvendros said:
    so the lvl planeswalker you face is based on the last match you just had, regardless of node, right?  maybe their though process is that if you've got all lvl 30 planeswalkers, then you'll be properly matched.  

    so maybe this fix really is the best option.  sucks for those who don't level their planeswalkers evenly though.
    That's what it seems like -- and the people who "don't" level their PW aren't the problem -- it's the new players who "CAN'T" -- this basically sets new players up to fail -- the whole reason it was programed with +/-5 is so that each player could be matched on their level. Now new and mid level players are basically being screwed. 
    well, unless all of their walkers are within 5 lvls of each other, it would be fine, right?
  • toastie
    toastie Posts: 119 Tile Toppler
    As yet another point of interest: My 51 saheeli is being consistently matched against 60s in TG, so I don't think the "matches based on your last played" is even true.