Breaking Points Matchmaking
wereotter
Posts: 2,070 Chairperson of the Boards
So I know I often feel like I'm being trolled in these events with matchmaking but now...
So far I've only leveled Tezzeret 2 to level 37. But my next opponent for the event is a level 60 Jace 2. Why? 23 levels difference....
Edit: just claimed my next match for Ajani 2 currently at level 40. He's being paired off against a level 60 Saheeli.
So far I've only leveled Tezzeret 2 to level 37. But my next opponent for the event is a level 60 Jace 2. Why? 23 levels difference....
Edit: just claimed my next match for Ajani 2 currently at level 40. He's being paired off against a level 60 Saheeli.
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I noticed that after I posted this.....Also as an update, Saheeli match does turn one Metalwork Colossus then Battle Pig.... I didn't even get to deal her a single point of damage before dying, partially because Ajani's mana gains suck even at level 40.0
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My lvl 60 Jace 2 has just been paired against a lvl 31 Nahiri.
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I have level 60 Dovin as my third for the event and was paired off against a level 14 Sorin earlier. So same issue there but in reverse.
between this and now how training grounds works, I highly suspect matchmaking is broken in general since the update.0 -
My level 29 just faced level 60. I guess the event is ruined for me since I can't change PW.0
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I have most sympathy for new players who have never gotten enough runes to level their walkers up to opponents they're facing in these events (if indeed that's what's happening). Established players weren't warned of these changes before spending runes on other leveling decisions, so some sympathy applies there too.
On the other hand, this seems like it might solve various exploits and loopholes which rewarded players more for entering low-level walkers into events than higher-level walkers. Solving these is an entirely positive thing for the game.
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Agreed. I don't have sympathy if it's intent was to close an exploit however that's not the case for me. I have plenty of level 60 planeswalkers but chose the three I did because I felt I could best meet the objectives using them (also Tezzeret is mandatory)
I don't enjoy PvP events in the first place, so never ground quick battle for runes and this is just legitimately as high as I've got these two so far.0 -
I have two 50s and a 60 on the nodes. Every single game has been against a 60. And this is in gold, not even plat. I have a grand total of 100 runes right now, there is literally nothing I can do about this.0
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I burned through my runes trying to match levels. Managed it for the first set, but the recharge I lost every match to a L60 much higher. And so now I will likely not get Rishkar's which is incredibly (possibly game-quitting) frustrating.0
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It occurs to me....
Matchmaking since the update is supposed to be only against decks entered into the event, right? I wonder if that's part of the problem. The system maybe isn't set to match levels, like the old matchmaking system, it instead only looks at decks entered into the event and pulls a random one of those. It would seem this is something that might be easily overlooked in coding, but something that play testing also should have caught, unless all their accounts only have planes walkers at or near the same level.Regardless, there will now be a much smaller pool of potential opponents, and it would seem to me, the right answer would be to retain the same maximum level difference, I think the general rule previously was 5 levels, but now also allow you to be paired against decks of a lower level, then if, and only if, there is no opponent available, pull from a random saved deck not in the event.0 -
http://forums.d3go.com/discussion/comment/674256/#Comment_674256shteev said:
Once again: the guaranteed matching of players against event decks is a quick fix, which really doesn't solve the problem of them being matched against decks which are completely mismatched against them based on their collection (and to a lesser degree their level of skill).
An Elo rating system, or swiss tournament system, which has been suggested many, many times in this forum, would be a far superior solution.
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It's where you get matched against opponents with a similar win/loss total as you.0
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@Gunmix25
https://www.wizards.com/dci/downloads/Swiss_Pairings.pdf
WOTC use it for official tournaments in MTG
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Matchmaking is totally broken:
Don't worry though, I got matched up against plenty of level 10-20s on the node with my level 50 Dovin, and got screwed out of the secondary there!
//Removed Screenshots Containing Player Names -Brigby0 -
toastie said:Don't worry though, I got matched up against plenty of level 10-20s on the node with my level 50 Dovin, and got screwed out of the secondary there!
I'm sure there are players unfairly using that to their advantage in the Breaking Points event. I tried, but wasn't able to keep it fully under control, so now I'm facing all lvl 60 opponents with my all lvl60 PWs.
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It did encourage me to cash in my dupes to desperately try and level tezz2!0
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I really don't get it. This is the first event for a while people are excited about, and they somehow still manage it to be frustrating experience. I mean the premisse is great, the awarded card fantastically broken, the objectives kind of interesting, but then so much else is constantly bad: the 1st totally failed attempt, the crashes midgame, the mismatched matchmaking, the bug yesterday that kept people out of logging in. @Brigby, I am really curious about this: Why isn't all this tested and checked beforehand? Why do we constantly have to worry about every single aspect of this game when there should be simple quality control which would let us "just play and enjoy"?
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UweTellkampf said:I really don't get it. This is the first event for a while people are excited about, and they somehow still manage it to be frustrating experience. I mean the premisse is great, the awarded card fantastically broken, the objectives kind of interesting, but then so much else is constantly bad: the 1st totally failed attempt, the crashes midgame, the mismatched matchmaking, the bug yesterday that kept people out of logging in. @Brigby, I am really curious about this: Why isn't all this tested and checked beforehand? Why do we constantly have to worry about every single aspect of this game when there should be simple quality control which would let us "just play and enjoy"?
EDIT: also total silence on most of these issues hasn't helped.4
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