Thanos is...a fantastic boss.
Comments
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Over__Flow said:I think I am in the minority but, rewards are meh(ISO and HP wise really low) and the boss figh gives absolutely no challenge. I did not expect a boss rush hard level but there is a lot of room in between
It means they can slowly dial it up.
The problem they've had in the past is they tend to start at 11 and try to dial it down after everyone's sick of the event. Remember back to Galactus 1.0, if you were there. Think back to Boss Rush. I still maintain Boss Rush has a lot of potential if it's tweaked and shouldn't be thrown in a dumpster fire, but people here hate it because it was way too hard.
And it truely was. It was punishing hard, rather than fun...ishing hard.
So if they make a new event, everyone has fun and comes away with possitive impressions and some suggestions saying "Hey, we liked that, but could you make it a little more challenging next time?" that's only a possitive, IMO.
Better that than "Ugh, this event was just a way to make money out of health packs. "Supposed to lose" indeed! I hope it never runs again!"
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Dragon_Nexus said:Over__Flow said:I think I am in the minority but, rewards are meh(ISO and HP wise really low) and the boss figh gives absolutely no challenge. I did not expect a boss rush hard level but there is a lot of room in between
It means they can slowly dial it up.
The problem they've had in the past is they tend to start at 11 and try to dial it down after everyone's sick of the event. Remember back to Galactus 1.0, if you were there. Think back to Boss Rush. I still maintain Boss Rush has a lot of potential if it's tweaked and shouldn't be thrown in a dumpster fire, but people here hate it because it was way too hard.
And it truely was. It was punishing hard, rather than fun...ishing hard.
So if they make a new event, everyone has fun and comes away with possitive impressions and some suggestions saying "Hey, we liked that, but could you make it a little more challenging next time?" that's only a possitive, IMO.
Better that than "Ugh, this event was just a way to make money out of health packs. "Supposed to lose" indeed! I hope it never runs again!"
That is quite true, all i say is between boss rush(finished it) that was a mess and this event that you could finish with most 2/3/4/5* team without any thinking, there could be some middle ground0 -
Agree that the concept is good - love seeing new mechanics and new puzzles to solve. Still has that "the nodes shouldn't be 10x as hard as the boss" feel though. I've won in round 5 or 6 making a single match just by matching a green infinity and black infinity tile in the same match 5. Three crits on a board that's missing a full color tends to wrap things up pretty quickly.1
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Hi Everyone. Thanks for the feedback! I'm glad all of you love the boss battle so much. When it comes to its difficulty, I definitely believe they stayed cautious on the side of being too easy, rather than too challenging, so I'll be sure to let the developers know they can turn up the difficulty knob a little bit next time5
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Brigby said:Hi Everyone. Thanks for the feedback! I'm glad all of you love the boss battle so much. When it comes to its difficulty, I definitely believe they stayed cautious on the side of being too easy, rather than too challenging, so I'll be sure to let the developers know they can turn up the difficulty knob a little bit next time
Still, I'm having a great time with the boss this go-round. Not because he's easy, but the gems, imo, add a nice bonus for smart play, and the rewards are attainable without the grind or the frustration I normally feel from boss events. I actually look forward to fighting Thanos.
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Brigby said:Hi Everyone. Thanks for the feedback! I'm glad all of you love the boss battle so much. When it comes to its difficulty, I definitely believe they stayed cautious on the side of being too easy, rather than too challenging, so I'll be sure to let the developers know they can turn up the difficulty knob a little bit next time1
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The AP gem seems to really like giving me green, so I started bringing Ares along. Dropping a 30AP Onslaught on T2 is awesome
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Brigby said:Hi Everyone. Thanks for the feedback! I'm glad all of you love the boss battle so much. When it comes to its difficulty, I definitely believe they stayed cautious on the side of being too easy, rather than too challenging, so I'll be sure to let the developers know they can turn up the difficulty knob a little bit next time
A fun event so far. Thanks for it!0 -
I just hope that no one loses their job over this since more than 10 alliances will finish round 8. We can't have virtual rewards being spread everywhere all willy nilly can we?
I have no problem with the devs tweaking the numbers a little (stress on the little). Just please be careful and don't go overboard with ridiculously high scaling and killing the event. We have enough boss battles now that they are all quite spread out so we don't play any one very often. Nothing wrong with having that "easier" event once in a while. Especially since most will be very excited to play an event they can do well in.
I do think a boss should be a little tougher than going down in one turn in the middle rounds. Doesn't feel right IMHO. Overall, I did like this event very much. Mainly for the creative content during the boss battles, with using the infinity stones and their abilities. Feel free to run this event as much as you like.
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Brigby said:Hi Everyone. Thanks for the feedback! I'm glad all of you love the boss battle so much. When it comes to its difficulty, I definitely believe they stayed cautious on the side of being too easy, rather than too challenging, so I'll be sure to let the developers know they can turn up the difficulty knob a little bit next time
As good as the boss itself is, I absolutely agree with the above comment that the minion node scaling is forever my biggest issue with boss events. Before too long it becomes such a chore taking them on that the fun gets drained away.
But anyway, I'm straying from my own intended goal of speaking only about Thanos here...
Yeah, we're okay with making him a little harder but...don't go crazy on us. Please. It just needs little things like...maybe black only creates one crit tile. Maybe blue gives you 30AP on round 1 but by round 8 it gives you 15. Keep the theming but don't gut the experience completely.
Also I absolutely appreciate the devs erring on the side of "too easy" for this event rather than starting off punishingly hard. Thanks very much to them for that
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Both the Kaecellus and Thanos boss fights have been well designed and fun for me. I hope we continue to see more thinking along these lines. Great job on the event!1
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I would agree with you but the event and the boss after about 7 becomes unplayable by anyone that is not a 1000 day player with multiple champed 4s and some good covered 5s. When a open node has a 25000 health boss your only catering to your whales. Great way to scare off anyone that might actually spend money on the game but havent been playing that long.
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Wumpushunter said:I would agree with you but the event and the boss after about 7 becomes unplayable by anyone that is not a 1000 day player with multiple champed 4s and some good covered 5s. When a open node has a 25000 health boss your only catering to your whales. Great way to scare off anyone that might actually spend money on the game but havent been playing that long.
By the second run of Civil War I had Howard with a few purple covers and was able to beat even round 8 Iron Man if I didn't mind very slowly cheesing him down with match damage. Would take over 40 minutes per match but I did manage to hit top progression since I had the weekend free. Eventually scaling on the side nodes pushed me out of competition but my alliance was able to finish 8 rounds on the IM side and 7 on the Cap side.
The next alliance event I believe was Galactus and I was starting to get close to finishing the 3* tier. I was definitely able to contribute points to my alliance and we finished it. I don't think I hit top personal progression but got most of the good rewards.
It takes a while before you can actually beat these events. A handful of 4*s will get you there, especially if the right ones are boosted or if you have some winfinite type 3* teams or are willing to play longer matches with characters that can go invisible. Eventually your roster progresses to that point. For me it took under a year although YMMV.
For specific 4*s in packs to target I'd go with Capt. Marvel, Blade, Cloak & Dagger and Coulson. All of those will make even boss events much easier even if not boosted.1 -
Thread got moved. Great job0
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Wumpushunter said:I would agree with you but the event and the boss after about 7 becomes unplayable by anyone that is not a 1000 day player with multiple champed 4s and some good covered 5s. When a open node has a 25000 health boss your only catering to your whales. Great way to scare off anyone that might actually spend money on the game but havent been playing that long.
MPQ needs more events like this, it finally brings the puzzle back into Puzzle Quest.0 -
This is truly a great event. Please don't change a thing because alliances are finding it fun and easy.
Not all of us want every event to be a challenge. Challenging fights are what PvP matches are for or the gauntlet (which gets a lot of bad press although I love it and want it as a permanent feature running monthly)
@Brigby I would say the thing to feedback to the developers is that this is the first new event where there has been absolutely no negative feedback from the forum. (Upping difficulty is not negative feedback it's masochism lol).1 -
I am in round 8 now and my boosted fourstar team (Ant-Man, Drax, X-Force Wolverine) are still dispatching Thanos with little difficulty. Very nicely tuned difficulty here IMO.
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We_are_Venom said:I don't understand thanking devs for doing their job. If they suck then money doesn't flow, if they do well, it does. They aren't doing charity or a favor. Not sucking is kinda expected when you want to make money, no thanks necessary.1
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Wumpushunter said:I would agree with you but the event and the boss after about 7 becomes unplayable by anyone that is not a 1000 day player with multiple champed 4s and some good covered 5s. When a open node has a 25000 health boss your only catering to your whales. Great way to scare off anyone that might actually spend money on the game but havent been playing that long.
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I'm loving the event, and I think the difficulty is just right given the circumstances. The rewards (at least in regards to ISO/HP/CP) are pretty low, and it's wedged right between a couple of solo events with a Star-Lord event as well.
As someone who's transitioning to 3*s and scrambling to get enough HP to roster characters before they fall off the vine, it's nice to have a little breather. I can focus on PvP events and grind away at my leisure. It's definitely a fun boss fight, though.0
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