5* exchange service
![Markot](https://forums.d3go.com/applications/dashboard/design/images/defaulticon.png)
My request -> They ask what I would like to exchange -> I write it again -> They check my queue and ask to sell -> I sell and inform them -> They send me new cover.
As each step takes at least one working day. I was trying to shorten it to
My request -> They check my queue and ask to sell -> I sell and inform them -> They send me new cover.
But so far I'm not succesfull. The main part of my last request was
Unusable cover: red cover ("Move... Or Be Moved" power)
I want in exchange: black cover ("Panther's Prey" power)
If anyone managed to skip this step, please, tell me how you formulated your initial request.
Comments
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@mexus - as I understand it it only applies to the fivestars currently in Latest Legends.
@Markot - it's quite possible that the request gets forwarded to a specific person who handles these requests and the first response is more or less automated to make sure that person has all the info they need when your turn comes up. Just speculating.
I am planning to open my Latest Legends stash next week, so I may have to use the service then...
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I think its because they use zendesk auto answering bots to scan through your initial emails. I haven't figured out the exact combinations of keywords to get the message automatically escalated to a human
https://www.zendesk.com/automatic-answers/
so you send your basic email saying Lastest legend, thanos blah blah.
automatic answers captures the keywords and sends back the basic form letter.
So now you respond back answering the specific queries ideally in an organized format.
they verify the cover and so on.
Really the best way you can rationalize the process is.
1. Your first email is to a bot and just type" activate Latest legends trade in program." You probably don't need to go into depth on your covers. this is just to activate the bot.
2. Respond to the form letter response. From a support perspective, this actually has the advantage of allowing them to adjust the form letter and the players will tailor their responses accordingly.
3. After each email. they say the have upto 72 hrs to respond back. you should expect them to take advantage o that delay.
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When an Alliance buddy contacted CS about exchanging a Latest Legends fivestar cover, the stock letter he received in response explicitly said it only applied to fivestar covers from latest legends, not fourstar covers or fivestar covers from Classic Legends. So I expect you to be shot down.
I do agree that this policy should be documented and not spread through rumors though.
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mexus said:@Quebbster
"as I understand it it only applies to the fivestars currently in Latest Legends."
That's also my understanding, however without a segment in their official FAQ - how can I truly know? If this is a thing they're planning to continue doing it has to be defined in their regulations.
That's my little OT in this thread.They are going to tell you in very, very great detail that it only applies to 5* covers that are in latest, and also that it's only covers for the same character.
Like, 6 paragraphs of details.
No, you will not get your Carol swapped.4 -
mexus said:
I do agree that this policy should be documented and not spread through rumors though.
My suggestions:
Stop swapping possibilities for certain covers / active forum members / people who are in an alliance that has the knowledge of this. Or fix an in-game swap mechanic for unwanted latest 5* covers or maybe colorless latest 5* covers. Or by all means, keep having customers sending requests to swap covers via CS but it's that really an inconvenient way of handling this for all parts involved?
If you get them to discontinue the service Before I open my hoard I might be a wee bit mad at you...1 -
I'm sure they have a protocol of steps, so they have a proper "paper trail" that the request goes to. Despite you knowing the process, they have to inform you of the process so there is no misunderstanding of what to expect... or which steps come next. The last thing they want is someone selling their cover before they have verified the cover due to a communication issue. That's just how I see it. Yes it's super irritating to give them everything they are going to ask for, then have them ask for it again... but I would venture to guess that 90% of the time they are getting incomplete requests so it's better to err on the side of caution and send out the standard steps.
Have you ever called tech support for anything like your internet not working? They always have to go through the stupidly easy stuff you've already done, because they have to. I went through that once, the guy was like "plug and unplug your dsl phone line" and I said "that isn't necessary, nobody has touched that phone line and it's been working"... "please do it anyway, i have to go through the check list even if you are certain that isn't the problem"... "Ok, but i know that isn't the pro... (click... phone line clicks into the jack)... it's working now, thank you".
My wife had moved the router to clean or something and when she plugged it back into the jack, it didn't click. I had no idea, so if they took my word that all these easy things were already tried, we would have gone further and further up the possible problem list. They just need to follow the steps they are given to follow, because the majority of their customer base need those extra steps. I've followed every step I've been told every time I've had to trouble shoot something over the phone now, regardless of how simple or trivial it might seem. I'm very tech savvy, but I now better understand that I'm not the only one touching these devices in my house... did I go off topic... I did didn't I...sorry.
5 -
don't muck things up, be happy they let us do it. let them do it one form letter at a time. it's their system, work within it.
best solution for everyone involved would be to "make every cover colorless."
4 -
Why is this even a thing? Come up with something legit that solves this issue instead of having people beg to have covers swapped. Mind boggling in its bad-ness.0
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From the developers/publishers point of view, one of the objects of the game is to get us to spend money, right?
So why not create a new revenue stream by creating a function that allows users to pay hp or cp to change the color of a cover that you can't use?
I'm sure this suggestion has been made before, just the 2 cents of a guy that's been playing for a year and a half, and has spent a couple hundred bucks.
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As much as I don't want to cost any CS folks their job, imagine how much time/money would be saved if ALL characters simply had colorless covers.
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aargyle said:As much as I don't want to cost any CS folks their job, imagine how much time/money would be saved if ALL characters simply had colorless covers.
0 -
The point to remember is that the devs have stated that the cost of colorless covers will be 6 months of development and design change. They've said it quite a few times, that their current design architecture won't support that concept. For them to implement colorless covers, they would literally rebuild the game code from scratch.
Feel free to argue the technical details of why you think colorless covers is easy to implement. But realize your arguing about something they've said is a CORE limitation of the game. Its almost like asking "Why don't we have batman in the game?"
No technical reason to preclude that right? its just slap some art on a model and rewrite the powers?
If the option is redesign and rewrite the code from scratch or spend X dollars more on CS swap requests (either through buying automated chat bots or staffing more CS hours). They've made a clear choice to spend more money, and the code rewrite will be for the next iteration of this game when its applied to some other licensing property0 -
Phumade said:The point to remember is that the devs have stated that the cost of colorless covers will be 6 months of development and design change. They've said it quite a few times, that their current design architecture won't support that concept. For them to implement colorless covers, they would literally rebuild the game code from scratch.
Feel free to argue the technical details of why you think colorless covers is easy to implement. But realize your arguing about something they've said is a CORE limitation of the game. Its almost like asking "Why don't we have batman in the game?"
No technical reason to preclude that right? its just slap some art on a model and rewrite the powers?
If the option is redesign and rewrite the code from scratch or spend X dollars more on CS swap requests (either through buying automated chat bots or staffing more CS hours). They've made a clear choice to spend more money, and the code rewrite will be for the next iteration of this game when its applied to some other licensing property
3 -
JVReal said:Colorless is the idea.
a: it could be a cover pops up and you have to pick a color... and that one is the reward.
b: Or you could have an exchange store (they are good at making stores) where you bring your cover and do an even trade for one of 3 choices of the exact same character.
c: There are several ways to accomplish the "colorless" function of being able to choose your color without it being a wild-card cover that needs to be recoded.
Heck, give a specific character token, then take that token to the token store (see, more stores for them) and trade it for the color of your choice of that cover.
d: OR if you create a re-roll button for the cover that is picked, to re-roll the color until you get the color you want, then accept it.
Option A: sounds like a programming change. specifically I can't think of any vault/store example that lets us pick the cover.
Option B: This sounds more feasible. I could imagine a "NMG" process you sell a 4* carol to get NMG token for just 4* carol. But how do you eliminate rerolling the same color cover? Wouldn't this effectively just have people re rolling until the get the color they want/ need? For this option to be seriously considered you have to work through those questions so brigby can make those points.
Option C: I'm not dissming your approach, but give concrete examples of past vault/processes that can be used to lego build the process you think works best. Its pretty clear that their technology is based on various store mechanics used the past. The easiest way to address your concerns is structure your solution in terms of their existing tools
OptionThis seems like a coding/design issue. Maybe you could cobble a NMG type store that had this intervace.
When you sell 4* Carol. you sell for iso and NMG carol token.
on the NMG carol store page you see 3 different button offer.
button 1: only has 2 color outcomes (I.e. no black)
button 2: only has 2 color outcomes (i.e. no yellow)
etc...
This seems possible, but I know the immedieate concern would be if the layout is too confusing.
In any case, Don't make the issue about color, just layout an example of what store/process you want to see used to address the color concerns.
1. it needs to be based on demonstrated elements in the game.
2. Needs to work consistently whether your selling 1 cover or 5* covers.
3. Be clear on the price / exchange rates to so people can ballpark the economics.
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Phumade said:The point to remember is that the devs have stated that the cost of colorless covers will be 6 months of development and design change. They've said it quite a few times, that their current design architecture won't support that concept. For them to implement colorless covers, they would literally rebuild the game code from scratch.
Feel free to argue the technical details of why you think colorless covers is easy to implement. But realize your arguing about something they've said is a CORE limitation of the game. Its almost like asking "Why don't we have batman in the game?"
No technical reason to preclude that right? its just slap some art on a model and rewrite the powers?
If the option is redesign and rewrite the code from scratch or spend X dollars more on CS swap requests (either through buying automated chat bots or staffing more CS hours). They've made a clear choice to spend more money, and the code rewrite will be for the next iteration of this game when its applied to some other licensing property0 -
Hah, fully embrace the RNG:
New store, all 5*s of all color available plus a 2000 ISO, a 100HP a 10CP and a bagman.
Change to sale price of a 5* cover -> one token to the new store.
Seriously though, why rock the boat, I'm working on a hoard and this is the kind of discontinuation I'd expect them to notify us after its happened...
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Phumade said:The point to remember is that the devs have stated that the cost of colorless covers will be 6 months of development and design change. They've said it quite a few times, that their current design architecture won't support that concept. For them to implement colorless covers, they would literally rebuild the game code from scratch.
I can specify here: when I say "colorless" I'm all for "even builds". Don't give random color, don't let player choose. Let the covers fall 1/0/0, 1/1/0, 1/1/1, 2/1/1.....5/4/4.
No one can complain about tossing covers, bad RNG, or customer service. 13 covers first time, every time, and it's up to the player to champ and re-spec if they want to.
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SnowcaTT said:I also haven't read that....have they said that...let's say theoretically....more than six months ago?
fwiw I don't recall reading that anywhere either.0 -
Alright have brigby ask the question.
If their answer is 3months development or less. Then I'll lead the pitchfork to say move all resources to this project.
If they say we anticipate a 6month + re write of the basic engine and migration of existing user progress. Then lets accept their answer at face value and say that it won't be rewriiten.
More likely they will have a new ip license and they'll rewrite the code from scratch.
To be clear the question we are asking is:
"How long to develop a color less tracking system, migrate existing user records to the new "recording construct' and test it to have 99% transition success."
If that answer is over 6 months, then lets figure out other solutions to the duplicate cover issue.0 -
Simplest solution to develop is to create another icon on the recruit page (refresh icon next to the star icon). When tapped, it simply cycles through the colours of the cover. Shouldn't take more than a day and has no impact to anything else.
if they want, put a cycle tax on it. 10iso, 10hp, 10cp etc0
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