GrumpySmurf1002 said: Not sure forum usage is the best way to determine game health, considering how limited a portion of the player base makes comments here.
Using self-reported data is probably also a bad way to draw sweeping conclusions, even about the community on here. It could be that there were always seasons/slices/brackets etc. where event points were down for a spell or where alliances had trouble recruiting, but no one had any reason to notice or post about it. With the recent changes, it's easy to notice something you wouldn't have before and attribute it to them or fall prey to confirmation bias. Kind of like the Seattle windshield pitting epidemic of the 1950s or saying "I was thinking of someone and they called me, so we must have a psychic connection."
I have also cut back on reading posts here (though not on posting) for similar reasons - though for me, I was more sick of the 8 million "It's all a money grab!" posts. We should just shorten it to IAAMG to save time and maybe just set it as an auto-reply anytime D3 makes an announcement in the General section.
bbigler said: That's completely illogical. First you say that they're greedy, then you say they're trying to kill the game. This game is their job, so they want it to last forever. That should be obvious to everyone.
Jarvind said: bbigler said: That's completely illogical. First you say that they're greedy, then you say they're trying to kill the game. This game is their job, so they want it to last forever. That should be obvious to everyone. I mean, if you're a dev that manages multiple intellectual properties (Demi does) and one is making significantly less money than the others, it might make fiscal sense to just wring it for everything it's worth and then jettison it. Return on investment and all.
New McG said: Jarvind said: bbigler said: That's completely illogical. First you say that they're greedy, then you say they're trying to kill the game. This game is their job, so they want it to last forever. That should be obvious to everyone. I mean, if you're a dev that manages multiple intellectual properties (Demi does) and one is making significantly less money than the others, it might make fiscal sense to just wring it for everything it's worth and then jettison it. Return on investment and all. I believe they mentioned that they've made over $100M on MPQ. If it's making "significantly less" than any of their other properties, they're a WILDLY successful publisher.
GrumpySmurf1002 said: Not sure forum usage is the best way to determine game health, considering how limited a portion of the player base makes comments here.Personally, I'm posting less these days not because of interest in the game, but because the new format here is IMO god awful, and it makes it unappealing to 'reside' here as I would tend to. Plus one can only read so many "OMG WHY DO YOU HATE US?" threads before finding something better to do with ones time.
Jarvind said: New McG said: Jarvind said: bbigler said: That's completely illogical. First you say that they're greedy, then you say they're trying to kill the game. This game is their job, so they want it to last forever. That should be obvious to everyone. I mean, if you're a dev that manages multiple intellectual properties (Demi does) and one is making significantly less money than the others, it might make fiscal sense to just wring it for everything it's worth and then jettison it. Return on investment and all. I believe they mentioned that they've made over $100M on MPQ. If it's making "significantly less" than any of their other properties, they're a WILDLY successful publisher. That was kinda the point of the second half of the post, which you deleted.
carrion pigeons said: And that, right there, is exactly the thing that makes the game so sad.Here we have a game that's obviously a moneymaker. It's good gameplay set in a popular franchise; it has a TON of draw. And what do they do with their golden goose? They leave it constantly underdeveloped and feature-poor, and put almost zero effort into customer retention.This game could have been a billion-dollar thing. The fact that it's merely a hundred-million dollar thing when it's mismanaged so heavily isn't something to be impressed about. It's something to be *DE*pressed about.
Ralph-Wiggum said: I actually just deleted the game from my phone a few days back (about 3 days shy of the 1,000 day mark). I don't know that it was any of the recent changes that made my decision, more that I just started losing interest in playing. I think my main problem is just the lack of new things (events, game modes, etc); I've been playing the same PvE events in a loop for almost three years. There certainly have been an enormous amount of improvements in the game since I first started (DDQ, boss battles, champion levels, etc.), but most of those big improvements are pretty old by now. In any case, I enjoyed my time and I can't think of any other game that I've ever played daily for three years, so that's a pretty high compliment. Perhaps after so long losing interest in just inevitable. I'm sure I'll keep checking the forums occasionally and if some big new game mode or event comes along, maybe I'll reinstall. But if not, it's been a good run.
KinDM said: Every mobile game I've ever played eventually gets crushed under its own expansions. Since we know that a large amount of money made from your average player is on roster slots, new characters need to keep coming out, or revenue drops. The more characters there are though, the bigger the barrier to entry for new players. If they make covers easier and cheaper to get to make new players more readily competitive, they risk alienating the older players (in the best case scenario). Keep it too hard, and you're running a long game where new players can't compete for months or years and are less likely to keep interest in the game. It's a very bad place for a game to be, but it's good that there have been signs that they are at least AWARE of the problems. I'm not sure what the answer is (loaners for essential nodes? More diverse events and tiers of play? Buying a license to expand into other Disney owned properties?), but hopefully they'll hit on it. Some turnover is definitely expected, but it does seem to be a biiiiit on the high side lately.
Syleye said: Change never happens if people remain silent, I know there are people who will bite their tongue, other than to tell others to stop complaining and go on, but it's a company and if they want their product to survive they need to have better communication. Brigby tries their best but it would be nice to have more than what the devs feed in ( which is actually very little).I have scaled back on play, I no longer spend money here, and while I think the game is not dying and I don't think there is intention to drive it under, I think there is a disconnect that needs to be addressed.