Heart of Kiran
Comments
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FreshD said:
Muahahahaha.FreshD said:Now I feel like a huge tinykitty because I bought her
Gnihihihihihihi. "huge tinykitty" Gnihihihihihihihihihihi!
Seriously? This is replaced automatically? That explains a lot. Gniiiihiihihihihi.
Muahahahahahahahaha.
Ok, let's face it. Money grabbing and all considered, but at least the guys who manage these forums are awesome!! Whoohoohoohoohoohoo.
Going out on a limb but would suggest there is a strong correlation between those who are just now learning what tinykitty means and those still willing to spend money on the game
As a general comment though, if you do spend money, this is the best way to do it. Crystals for packs are no guarantee and PWs become available for virtual currency eventually. Cards make or break a deck and this looks like a good one.
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The power creep from Origins to now is pretty staggering, and it started pretty much as soon as Battle for Zendikar came out. Origins cards (mostly) were about the same power and toughness as their paper counterparts with pretty similarly translated abilities. Yes some were different, but mostly it was on the same page.As examples: in Battle for Zendikar we get Akoum Firebird going from a 3/3 haste flier to being an 8/8 as well as requiring you to pay mana in addition to a landfall to return it to the battlefield.Oath of the Gatewatch we have a creature like Tyrant of Valakut who was pushed to the point of being very little like his paper counterpart. He goes from being a 5/4 flier that only deals 3 damage to a creature or player, and that only occurs if you cast another spell the same turn to being a 9/8 flier who does 6 damage to your opponent and each of his/her creatures on entry.Then in Shadows over Innistrad we have Olivia go from being a 3/3 flier who is unable to buff herself on entry to being an 8/8 who buffs herself to 11/11. Her paper counterpart only buffs by +1/+1 and only grants haste, but her Puzzle Quest version grants +3/+3 haste, flying, and lifelink.
Ulrich similarly went from being a 4/4 on the front that gives a +4/+4 buff to a creature till end of turn to being an 8/8 and giving a permanent +4/+4 buff, then on the back side, paper Ulrich fights a creature, meaning that creature will do damage back to him (so basically it'd be like giving him berserker till end of turn) to just outright dealing his power in damage. So another power ramp.
The Heart of Kiran is a massive power ramp from it's original card as it's a flying 4/4 vigilance but now it comes out as a 16/16 and will never be smaller than a 12/12 even if the servos are destroyed. So yeah, it's a pretty big ramp up.Also from a lore perspective, this should absolutely not be called baralship as this is the flagship of the Renegades headed by Pia Nalaar. It actively opposes Baral and the Consulate. Boomship would more appropriately be Baralship.2 -
SOI was where power didn't creep so much as leap over tall buildings in a single bound. During BFZ, they definitely made more powerful cards, but they also actively tried to maintain a semblance of card balance--and a lot of the powerful BFZ cards started off much less so.
https://d3go.com/big-magic-puzzle-quest-1-5-update/
Look at that concern! Look at that communication! It's downright stellar. That's the stuff that gave us hope early on.
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I see MTGPQ as a separate entity from its paper counterpart. so when I read comments comparing it paper version to PQ and calling it power creep I tend to disagree.
PQ have a much larger health pool than paper. with PW averaging above 100HP. so seeing a 5/4 creature in paper turning into a 9/8 doesn't phase me. if valakut have the same threat in PQ he would be 20+ attack power.
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madwren said:
I read that, remembered playing then, and it made me sad to think of how great this game used to be.
I don't miss the game breaking bugs, though.0 -
Remember when they tried to dial back power creep this one expansion and the same people complaining about power creep talked about it being too boring because there were no new power cards to list after?
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Ohboy said:Remember when they tried to dial back power creep this one expansion and the same people complaining about power creep talked about it being too boring because there were no new power cards to list after?
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shteev said:Ohboy said:Remember when they tried to dial back power creep this one expansion and the same people complaining about power creep talked about it being too boring because there were no new power cards to list after?
When they tried to dial back power creep in Kaladesh, the problem was that they'd already crept to such a degree that it rendered the current set rather unengaging.
This was exacerbated by energize requiring a rather heavy investment. Not only were the engines that facilitated energize decks gated away from mass usage/adoption; the cards that were accessible were low powered and lacking the critical mass to make them viable when going up against the power crept decks that the SOI/EMN era made possible. It isn’t coincidence that energize decks didn’t actually become a thing until Aether Revolt was released.At the time, it was pointed out--by yours truly--that while Kaladesh was clearly an attempt at dialing back certain aspects of card power, due to the fact that there are no set restrictions, the cards in Kaladesh faced an uphill battle at being viable. No one was going to play with 85% of the cards when there were strictly better ones available in earlier sets. When you're running Emrakul and Olivia and Ulrich, who's going to play Oviya and Kambul and Depala? No one.
While Ohboy seems to want to mischaracterize the argument, it isn't contradictory to complain about power creep and simultaneously lament the fact that both power creep and poor card development hindered popular engagement with the set that came after it. If I was given a lot of candy for lunch, I can still bemoan my vegetables being bland and tasteless at dinnertime even while being fully cognizant that I shouldn't have eaten so much sugar in the first place.
I suspect that had Dynavolt been available for sale, or the Aether Revolt cards that allowed mass energizing (Lightning Runner, Aethergeode Miner, Aethertide Whale, Gonti's Aether Heart) been available a set earlier, that we wouldn't have had the same problems. Instead, coming off the sugar high that was SOI/EMN, Kaladesh had very little to offer. While in the past they worked towards rebalancing cards--as shown in the link I provided--they simply abandoned us altogether and left us with a broken game.
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It was very underwhelming when it first dropped; those complaints were for a good reason. As Madwren said, the overpowered cards of Soi combined with the underpowered mechanics of Kld led to a lot of frustration for everyone. But look at the mass rebalancing of cards that they used to do. Why don't they do that anymore?0
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no one mention 2 even better power/mana ratio megacritters? Desolation Twin and Metalworks Colossus. 10/10 x2 for 21 mana and 12/12 for 14 mana respectively. either 1 is a staple in my Nahiri/Saheeli deck. I don't play both at once because i need to allocate card space for power weenies like Solemn recruit and lightning runner.
I expect Amonkhet critters to be even bigger, better and faster.0 -
But please, no more mass rebalancing for the recent cards. If anything needs to be re-adjusted upwards, it's the old cards like skysnare spider, relic seeker and all converge ability cards.0
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metalworks has a place in my decks too it is a good card for the cost of 2 supports? in koth with olivia it is a monster
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In Kaladesh, Metalwork Colossus was one of the few mythic creatures that actually was used, because it matched the power level of the prior set. Colossus and Angel of Invention are the only ones that saw competitive play. The rest?
Aetherstorm Roc
Architect
Bristling Hydra
Gearhulks o'plenty
Demon
Kambal
Depala
Marionette Master
Oviya
Padeem
Pia
Rashmi
Skysov
Gorger
Trafficker
...not really much going on there in terms of everyday deck usability. Once AER opened up energize a bit more, we began to see them, and some (like Rashmi) found niche use. Part of the problem, though, is that while a lot of these cards might be fun to mess around with, due to objectives there isn't much gamespace where you can play these cards and expect to win.
It isn't that these cards are objectively terrible. Not at all. It's that given a chance in a competitive environment, particularly in PVP, they're going to unfortunately be relegated to second-tier status. What would be fantastic would be an open event without objectives where you could play whatever decks you want against decks made by other players.
You know, like Quick Battle.
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shteev said:http://forums.d3go.com/discussion/61025/not-another-dime
@gruntface I like your avatar! D'you mind if I copy that?
Not.Another.Dime Squad! Woo!2 -
hmm seems heart in rai was fine until planar bridge stole it and wiped my board curses foiled again lol try again in a few hours
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maionette master was in a player deck i saw on tezz 2 and it worked great even the ai run it right, trafficker may also work in him rest do seem pretty poor subs for better cards we already have
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morgue427 said:hmm seems heart in rai was fine until planar bridge stole it and wiped my board curses foiled again lol try again in a few hours0
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usually beat him with my rai deck just put that in and it went boom on me is all it happens and not like i wont have plenty more chances to beat it
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