The game we would like to play vs the game THEY want
Comments
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bbigler said:LordXberk said:Jamie Madrox said:WEBGAS said:Alsmir said:I feel like the new conception for MPQ is:
1. Supporting mega-whales in every possible way.
2. Regular player is supposed to have constant ISO/HP/cover shortage and either spend $$ to progress or quit.If the devs don't want the same characters being used over and over perhaps they need to make the ability to acquire them at least 10% controlled by the player. I'm pretty sure nobody wants to use 1 character all the time but when that character is all your able to pull and there is no other way to earn them then you force them to use them.
I am not a "kick the devs" kind of guy but anyone looking at this problem must also accept that the rng acquisition is at least in part responsible for this problem.
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bbigler said:This is ridiculous! OML is still playable! Quit whining.
So if you buy a car and after 12 months that car suddenly becomes much slower and drains far more fuel than it ever did and you went back to the dealer and they said
"Quit whining, it still drives!"
That would be acceptable?
Apply your logic to literally any other consumer field and you will quickly see why it is a weak argument.
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bbigler said:This is ridiculous! OML is still playable! Quit whining.0
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OneLastGambit said:bbigler said:This is ridiculous! OML is still playable! Quit whining.
So if you buy a car and after 12 months that car suddenly becomes much slower and drains far more fuel than it ever did and you went back to the dealer and they said
"Quit whining, it still drives!"
That would be acceptable?
Apply your logic to literally any other consumer field and you will quickly see why it is a weak argument.
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OneLastGambit said:bbigler said:This is ridiculous! OML is still playable! Quit whining.
So if you buy a car and after 12 months that car suddenly becomes much slower and drains far more fuel than it ever did and you went back to the dealer and they said
"Quit whining, it still drives!"
That would be acceptable?
Apply your logic to literally any other consumer field and you will quickly see why it is a weak argument.
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Why are you defending the devs for this. Do you really feel that they handeled this in the right way. Sure we will adept to this nerf. But now we have to consider who is next. Just played a couple of gamen with 5* Dr. Strange and I think he is way more powerfull that oml was for me. So I expect he's not safe in about a year.
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RtW said:Why are you defending the devs for this. Do you really feel that they handeled this in the right way. Sure we will adept to this nerf. But now we have to consider who is next. Just played a couple of gamen with 5* Dr. Strange and I think he is way more powerfull that oml was for me. So I expect he's not safe in about a year.
In the example currently going on, it isn't a raw power thing, it's a balance thing. If OML's heal was overpowered to the point that he's getting utilized in 1 out of every 10 matches, that's a pretty insane ratio in a game of 100+ characters, over a dozen other 5*'s, and several buffed 4*s every week/event. That a guy who otherwise isn't all that exceptional gets utilized (at an EXCEPTIONAL rate) over other characters with more raw power probably points toward that one thing being really out of whack in terms of balance.4 -
But there are lots of other things to consider. First he is a character that most of us really like. I have almost all 5*, but only 1 or 2 covers for each. So most are useless for me to use at this moment. Except oml. Dr. Strange and black bolt. Now with his healing nerfed I'm better off to use a 3 star.1
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The progression game is the problem 1 to 2 star fast 3 star slows downa bit but you can get covers daily. 4 stars you start to feel the power and excitement it takes time and effort to get a firm footing into 4 star land. Then you see 5 stars as superstars the thing that will define your team. They are very rate for most and take a stupid long time to get as the pool gets bigger.1
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Jamie Madrox said:WEBGAS said:Alsmir said:I feel like the new conception for MPQ is:
1. Supporting mega-whales in every possible way.
2. Regular player is supposed to have constant ISO/HP/cover shortage and either spend $$ to progress or quit.1 -
amusingfoo1 said:He hasn't been alone at the top for a long time. He was, just prior to the nerf, still the best to have as your first 5*, but he was already close to the bottom overall. Not sure if he's still the best to have as your first, or if Hawkeye might have overtaken him there. Guess it depends on which 4*s you have as support.0
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Oh man, there are heaps of deliberately flawed arguments going on in here. I swore I would try to stay out of it all, but it's getting ridiculous.
Can we at least drop this incredibly specious argument of "one character out of 100 shouldn't see that much use?" Lumping Logan (or any other character, for that matter) into the entire range of available characters is about as misleading as you can get; apples to oranges. If you want to make claims about his frequency, he's one of fourteen. That's how many 5* we have now, and that's what is at least reasonable to claim. No rational individual playing this game for long enough to procure a 5* character is sitting and wondering why they can't keep using Juggernaut.
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Nerf whines are bound to happen. Good developers accept that and still nerf stuff because you just cant develop balance in a game solely by boosting.
I had the same thing happen with XFW nerf earlier as I just got it and got to use it about 2 months before it was nerfed a lot. Sure I was a bit pissed off at first, but now I can see it was for the best.
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El Satanno said:Oh man, there are heaps of deliberately flawed arguments going on in here. I swore I would try to stay out of it all, but it's getting ridiculous.
Can we at least drop this incredibly specious argument of "one character out of 100 shouldn't see that much use?" Lumping Logan (or any other character, for that matter) into the entire range of available characters is about as misleading as you can get; apples to oranges. If you want to make claims about his frequency, he's one of fourteen. That's how many 5* we have now, and that's what is at least reasonable to claim. No rational individual playing this game for long enough to procure a 5* character is sitting and wondering why they can't keep using Juggernaut.
This is yet another fundamental failure of MPQ. The devs are on some foolhardy quest for diversity, but then they went and built a game where the vast majority of your roster becomes completely irrelevant instead of growing into the next levels of play. The game they built is antithetical to their goals.
So, nerfing oml won't have the desired amount of diversity. They're simply reducing the number of viable characters players have to work with. If they want diversity, they need to go in the complete opposite direction.6 -
firethorne said:Although, this does bring up an interesting caveat. What if you could? What if every character could be advanced to the 5* level? This is exactly how Future Fight works, and the diversity in team combination I see there is simply amazing.MrCrowley said:Nerf whines are bound to happen. Good developers accept that and still nerf stuff because you just cant develop balance in a game solely by boosting.
I had the same thing happen with XFW nerf earlier as I just got it and got to use it about 2 months before it was nerfed a lot. Sure I was a bit pissed off at first, but now I can see it was for the best.
First, the devs had stated in the past that they wouldn't be nerfing the 5*. So there's that.
Second, acquisition plays such an important role in the entire conversation and yet is conveniently ignored. Last time I checked, you can only pull a 5* cover from one token type but 4* covers pop out of all manner of them. Even in their heyday, you could pick up either Thor or Wolvie from any gold token. You only had to be about as lucky then as you are now. Oh, and let's not forget you could buy the covers you needed for frickin' HP. It wasn't particularly cheap but far from the outrageous CP cost of 5* covers.
Third, Thorverine was absolutely dominating the metagame. I don't know if you were playing at the top end at the time, but I was, and after about 600 points or so that was probably about 85% of the a-teams you saw out there. Fast forward to today, and it isn't Logan tearing up the leaderboards in Versus. Meanwhile, whales and filthy softcappers are still winning Story events time and again.
Suffice it to say, I'm not convinced by any of the claims presented by the devs regarding the motivation for the change. I'm also not impressed by the apologists around here. This change has upset a lot of people on more levels than just losing an extremely expensive and valuable part of their rosters. Shame.
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El Satanno said:firethorne said:Although, this does bring up an interesting caveat. What if you could? What if every character could be advanced to the 5* level? This is exactly how Future Fight works, and the diversity in team combination I see there is simply amazing.0
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firethorne said:Although, this does bring up an interesting caveat. What if you could? What if every character could be advanced to the 5* level? This is exactly how Future Fight works, and the diversity in team combination I see there is simply amazing.
This is yet another fundamental failure of MPQ. The devs are on some foolhardy quest for diversity, but then they went and built a game where the vast majority of your roster becomes completely irrelevant instead of growing into the next levels of play. The game they built is antithetical to their goals.
It's a conflict that will never really be resolved, IMO. MPQ will kind of stagger on in this state until it's finally shut down.
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El Satanno said:
Suffice it to say, I'm not convinced by any of the claims presented by the devs regarding the motivation for the change. I'm also not impressed by the apologists around here. This change has upset a lot of people on more levels than just losing an extremely expensive and valuable part of their rosters. Shame.
Being deceived is bad enough. But having people who were also deceived then turning on the rest of us that call the **** what it is? If that doesn't deserve a "Shame" I don't know what qualifies.3 -
I still think it is a kneejerk reaction to sell off characters as they might rework OML later to be better than the nerfed version (I think they did do that to XFW).
They do need to make a system which allows you to bench characters so that they dont affect your MMR.0 -
Devs nerf character because of over use; only allows you to earn certain character from packs.
Pretty soon Medusa, Blade, Capt Marvel etc will be over used due to vaulting.
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