Summer Glau wrote: Too early to rework Mordo or Riri (this would be admitting to failure)
TxMoose wrote: Summer Glau wrote: Too early to rework Mordo or Riri (this would be admitting to failure) worked for wasp. and was very well received.
BoyWonder1914 wrote: firethorne wrote: 4* I'll say, Electra and original Venom are currently in the most need. Riri and Mordo haven't had long enough being mediocre to be reworked yet. For 3*, Spiderman needs some form of damage output. This. Elektra and Venom are sort of the last holdouts of the bottom-tier 4s, all the rest of have gotten some form of rework recently. The new 12 are a little too "new" to be getting reworks. Pretty much concur with all the 3s people mentioned. Psylocke, Spider-Man, Punisher, Ragnarok. Punisher has the most self-defeating powers, the other guys are just underwhelming.
firethorne wrote: 4* I'll say, Electra and original Venom are currently in the most need. Riri and Mordo haven't had long enough being mediocre to be reworked yet. For 3*, Spiderman needs some form of damage output.
bbigler wrote: The funny thing about buffing characters is that you start to lose contrast; meaning that there's less of a power difference between the worst and the best character in a tier. As the movie Incredibles explained it: "because when everyone is super . . . no one is". In a game designed to excite players to spend real money to get the best characters, you need some duds for the good ones to look more desirable. Nevertheless, I will still welcome character buffs.
Borstock wrote: IM40 only has one power of real value, though. Granted, his yellow is phenomenal, but once you have a strong enough roster, most teams you're going to use with him have a blue and/or red better than his. Plus, his blue and red drain AP. So, as incredible as his yellow is, he's also got a big handicap already. If they nerf his yellow, he immediately becomes entirely useless. At least SWitch still has that beast stun. I guess they could nerf his yellow and lessen the drain from his red and blue. But, yuck.
BatteryHorse wrote: Borstock wrote: IM40 only has one power of real value, though. Granted, his yellow is phenomenal, but once you have a strong enough roster, most teams you're going to use with him have a blue and/or red better than his. Plus, his blue and red drain AP. So, as incredible as his yellow is, he's also got a big handicap already. If they nerf his yellow, he immediately becomes entirely useless. At least SWitch still has that beast stun. I guess they could nerf his yellow and lessen the drain from his red and blue. But, yuck. Respectfully, I'm not sure I agree. IM40 red does 6781 damage for 13 ap, and he feeds his own AP. My IM40 is lvl 210 and he does 7467. The only real caveat to IM40's red is you lose 2 yellow, purple and black AP, so you just have to use those powers first. A pretty minor trade-off for that much power. His blue isn't good. 2 good powers and 1 mediocre one is about right for a 3*. A very good red, maybe the best yellow in the game and a mediocre blue is meta defining. Compare IM40 to other red powers at the 3* level and he's doing pretty well. 3Cyc does 4283 damage for 10 red, and his self-synergy is both slightly more expensive (7 yellow AP) and less reliable (depends on TU placement). I sound like I'm arguing for an IM40 nerf, and I'm really not, but I think his is one of the best red powers in the 3* tier.