MMR Changes?

2

Comments

  • MarvelMan
    MarvelMan Posts: 1,350
    I wonder if the tweak also included something about the level of the loaned char. I had fully covered Bruce but he hadnt tasted any iso prior to the tourney. I went to 300 in the first 24hr, then pushed to 500. I recall only one or two fights where the opp had a non base Bruce. I dumped enough iso to Bruce to get his boosted self to 100, and magically (once I cleared the three fights visible) I didnt see another loaner Bruce.

    Also, after I passed 900 I saw a couple fights where the people were in the 100s (which offered a staggering 1 pt). I dont mind the change if it results in a greater number of viable matches, but am worried that it will open up the higher people to even more devastating hits from people who just joined the tourney (plus it will result in more iso spent skipping).
  • I briefly saw players with scores above 800 mingling with scores of 25 and 220, but things have leveled out for me now.
  • Things are definitely different and I LOVE IT icon_e_biggrin.gif

    1. More variety in opponents, not just the same maxed characters over and over.
    2. More points possible in matches -- before, I always got to the point where I couldn't find anyone worth decent points, despite how strong their rosters were. Now it seems more directly related to roster strength, which seems like how it should be

    Overall, I am super happy with whatever they did. icon_e_biggrin.gif
  • I haven't noticed any change.
  • KaioShinDE
    KaioShinDE Posts: 265 Mover and Shaker
    I can only disagree vehemently. I skipped through 20 opponents and had either low level people who were worth <5 points or people with medium points but less than me with 141 rosters. If I attack them they'll just retaliate and I'm left with a net loss of points. This **** is broken.
  • With the weirdness that is described in this thread, is it better not to tank at all now? I'm considering not doing it anymore. I've only done it three times I think. I started with lots of low level enemy teams and reached 300 easily in one session in Smash Hit. I left it. Next day I was attacked by a bunch of guys. Probably most of them were retaliations. Bunch of them lost to me giving me 54 more points. I also see several teams above 100 levels that attacked. I also briefly run into one of those teams when I was playing.

    It seems when you tank, you get bracketed with people who also tank and you meet the uber players somewhere in the middle. I think this already happens without tanking. I don't know there is a clear advantage to tanking anymore.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    I don't think there is a change, I think the issue has been with the tournaments themselves. The last few have been for Hulk covers, Captain America covers, even Patch covers, and the older players already have those, thus most of your older players have been tanking, going into S.H.I.E.L.D. tourney etc. And while older players are tanking, newer players are rising, when the new Smash event comes, the older players stir once again wanting some HT covers, thus the diversity you see. IMO that is why you are seeing different lineups. If then next few PvP's offer covers for newer characters, I think you see things going back to normal.
  • MarvelMan
    MarvelMan Posts: 1,350
    I agree with Phaser that that is a big reason for the mixing of roster strengths, but the strange thing for me is more related to the points window for available matches. I cant recall the last time I saw matches worth one point let alone multiple.
  • This is definitely different than it has been for the last few weeks. I never tank I just take my MMR and roll with it. One of the frustrations about that is I always seem to be paired with the same 10-15 people. I could've made a list and pretty much guaranteed all of them would be on a node at some point in recent PvPs.

    Not this time I am getting a wide variety of points levels and opponents, which is how I think it should be. Plus my regulars only two of them have shown up and by now I would have seen most of them at least once.

    I lived with it but I was very frustrated playing the same people over and over. I've enjoyed not having to battle the same people every day.

    In my opinion PvP should allow for a wide variety of opponents and for the first time in a long while that is happening.

    The only problem with this is the point differences. I was at 900-1000 points last night and seeing teams pop up for 5-9 points each. I could have easily beaten them as they were low level and not worried about a retaliation but why would I for that many points? If anything, it's going to hurt those guys because I would have never attacked them in the first place before but now I might attack just so I don't have to waste iso on skipping until I find a decent points opponent.
  • sms4002 wrote:
    The only problem with this is the point differences. I was at 900-1000 points last night and seeing teams pop up for 5-9 points each. I could have easily beaten them as they were low level and not worried about a retaliation but why would I for that many points? If anything, it's going to hurt those guys because I would have never attacked them in the first place before but now I might attack just so I don't have to waste iso on skipping until I find a decent points opponent.

    I'm in the same boat - I hit a couple of people for like 7 points but whose characters maxed out around 30 because it was that or pay to skip, and at least this way they couldn't win a retaliation. But I don't really want to beat up on newbies; there's no challenge, no real risk, and very little reward.
  • MarvelMan
    MarvelMan Posts: 1,350
    Ben Grimm wrote:
    sms4002 wrote:
    The only problem with this is the point differences. I was at 900-1000 points last night and seeing teams pop up for 5-9 points each. I could have easily beaten them as they were low level and not worried about a retaliation but why would I for that many points? If anything, it's going to hurt those guys because I would have never attacked them in the first place before but now I might attack just so I don't have to waste iso on skipping until I find a decent points opponent.

    I'm in the same boat - I hit a couple of people for like 7 points but whose characters maxed out around 30 because it was that or pay to skip, and at least this way they couldn't win a retaliation. But I don't really want to beat up on newbies; there's no challenge, no real risk, and very little reward.

    I think that it probably actually helps them. Right now if we hit them for a 5 pt loss that doesnt do much damage to them. They are looking up at us and seeing a possible 45 point gain, which some may successfully attempt if they have the right chars on the right environment and get lucky with cascades. Im guessing that wins probably happen more than 1 in 10 attempts given the AIs "strategy", so those opportunities would overall be beneficial to them.
  • Ben Grimm wrote:
    sms4002 wrote:
    But I don't really want to beat up on newbies; there's no challenge, no real risk, and very little reward.

    TheLadder did it to me when I was a newb and all the voices in my head agree that I turned out just fine.
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    Nemek wrote:
    There's definitely something different this tourney. I'm finding I get matched up with players in the 100s when I'm 500+, which hasn't been true the last few tournaments.
    Same here, I've been meeting exclusively maxed 1° chars for the first few hunderd (due to heavy tanking in the LR) and once I hit 500 suddendly 141 en masse...
  • I remember once IceIX said that tanking was a feature they didn't exactly approve of but is part of the game. and unspoken part known to only some. It may have to be changed at some point though as it is a key game mechanic that allows high level players to stack in their favor odds of fighting and gaining points for low level teams. It isn't in any tutorial or such...making it a potential exploitable mechanic. I would be in favor of it though it would make it so that eventually the only teams that can get anywhere will be Spidey Mags Patches or some combination of that. Probably something on their discussion board they are...well...discussing.
  • MarvelMan
    MarvelMan Posts: 1,350
    Ben Grimm wrote:
    But I don't really want to beat up on newbies; there's no challenge, no real risk, and very little reward.

    Neither do I, but there is a penalty for skipping them so between that and them showing up it tells me they want us to....
  • I generally skip the low point teams.
  • There has definitely been a change, I think it's the result of people complaining about not having enough matches at the upper point level.

    so they put a valuable cover at 1100 which highly incentivized people to start going for 1000+ scores. but once you get to the mid 800s you usually only see really strong opponents and therefore not a lot of matches that are possible for a lot of people even if you skip a bunch of times.

    It seems to me they lowered the bottom point limit that matchmaking attempts to create matches. so if you get into the mid 800s you can still find matches even though they might only be worth 4 points. at least you dont have to pay for a skip in this case. and if you tank, you will probably see mostly 4 point matches or 141 level rosters. however I have been seeing a lot more good matches in the upper ranges than before. I see nice 25 point doable matches at 1000+ which is nice.

    Although a big factor might be that more people are going for higher points, there is a huge difference between this and last couple events (which also had people going for 1100) and I think the MMR change also had an impact in it.
  • Yea in the hulk event i was either up agaisnt lvl 40's for 5 points skip that waste of time to be up agaisnt 141 for 35 points ughh cant beat that i was stuck geting 5 points at a time, this is in the hulk event still top 7 tho but still 5 points????really???
  • I am definitely not a fan of the change in MMR. Lost my save file for a week, I come back and the PvP landscape has already changed. I can see why having a variety in opponents can be a good thing for some people. But for me, someone who's in the early 2*->3* transition, it's bad news. Usually, I'd just play every 3 hours (except when I need to sleep) and shield within the last 12 hours of the event. That strategy served me well and I got 800-900 points consistently. But now at every interval, I get a total hit of 130+ points. The queue that I get doesn't even allow me to get that much points. I had to skip so many times because most opponents were on the same level as my roster and gave 20 or less points. I couldn't bear to fight lvl 50s. I've suffered larger hits more often, highest being 41. I know I have the same opportunity to strike people with great point yield but they have lvl 141s. It's become clear to me that PvP requires a lot more time and effort now, either that or a lot more money.

    I'm sorry if I'm ranting too much. It's just that MPQ is becoming more like work for me than play.
  • I hate the change flat out. My pvp experience was at follow, it was enjoyable and challenging. Up to a point then all of a sudden I was done. was running with a level 40 hulk, level 85 obw and a level 75 wolverine. I was running in a bunch of maxed out two star teams and it was fun and challanging. Then I hit 600 points and my opponents jumped to nothing but level 141 three stars. I skipped 10-15 times with no change to what I was running into. An alliance member ran into the same thing with his team of low two stars.

    In the last tournament, I could push into the top 10, I might not have stayed there but I could push to get there. Now I could not even get into the top 20. I had to shield to stay in the top 50. It was asinine.

    It may be working better for those with establish three star rosters but for this of us trying to go from two star to three star it just put in a glass ceiling.