DesertTortoise said: They're a bit clumsy as a yellow battery since you have to switch them and that price can be annoying if there isnt' enough black out (though they help themselves out with that). They're a very natural black battery right off the bat, though, so they're more of a "yellow or black battery" rather than a "yellow and black battery". Being able to choose who is in front at the start of the battle would be great.
Elric VIII said: 4/4/5 ensures that they will always either be pumping out tiles or able to switch for 3 purple.
Dayv said: And if you're regularly bringing Cloak and Dagger purely as an AP generator for other characters, that's as bad a crutch as the targets players who rely on 3* Iron Man well past the 3* tier of play.
Dayv said: Elric VIII said: 4/4/5 ensures that they will always either be pumping out tiles or able to switch for 3 purple. It also ensures that their yellow active will do one-third less damage (and remove 2 fewer enemy tiles), and as a passive it will heal them at about 60% the rate of five covers.And then the loss on black from five to four colors, in passive mode the attack tiles are at 60% of full value, and as an active losing a turn from 7 to 6 on the countdown isn't too bad, but it drops enemy powers by 3 instead of 4, and most importantly, it isn't fortified!If you're bringing Cloak and Dagger for anything other than tile generation, 5/5/3 is by far the most effective build. Purple is still easy to get under the cost reduction threshold, you just need to wait a turn once in a while. And if you're regularly bringing Cloak and Dagger purely as an AP generator for other characters, that's as bad a crutch as the targets players who rely on 3* Iron Man well past the 3* tier of play.
I'm certain that the best partner for C&D hasn't been released yet. There was/is a lot of synergy between Wasp, Carol, Medusa, and Coulson - specifically around the tile buff provided by the passive part of Carol's Yellow and the countdown tiles of those other characters. Wasp's already gone, and we'll see Medusa and Carol leave soon enough.
C&D generating black tiles is useful for Mordo or Iron Fist, since those character also use Black AP, but I don't think either of those pairings is ideal.
Pairing with Vulture will be interesting, since you want to rush Black AP to get Vulture airborne and generating AP himself. I haven't tested with Gamora, but C&D should be chasing purple, which can keep the tile count low, and generates black for Gamora to cover remaining purple tiles - although I don't think relying on the insta-kill is a great strategy.
There's still 7 more characters that will be in the latest 12 before C&D gets kicked out. If we get anyone with a Passive that fires when a friendly ability is used, that's obvious synergy with C&D Purple. I also wouldn't be surprised to see at least one ability that interacts with enemy special tiles (either a strong attack which grants tiles to the enemy which Dagger Yellow can remove, or an attack which gets stronger if there are no enemy specials in play).
They really don't do light damage.2000 damage for 3 AP. That's decent. 4000 damage for 6 AP. 8000 damage for 12 AP.And with no enemy special tiles on the board their yellow AoE damage is top-notch, Red Hulk class.
sinnerjfl said: They really don't do light damage.2000 damage for 3 AP. That's decent. 4000 damage for 6 AP. 8000 damage for 12 AP.And with no enemy special tiles on the board their yellow AoE damage is top-notch, Red Hulk class. The damage on purple is tied to a condition, its kinda rare you can use it twice in a row for 3 AP, even more so since you'd have to lower black or yellow to get max damage out of purple. On paper it looks great, in practice you'll use it once at 3 AP to switch, wait 4 or 5 turns for enough yellow to appear, then its 3 AP again etc. Its pretty frigging slow.Yellow's great but again, another condition that you need a clean board, it happens sometimes or you might have to use yellow twice to get the AOE.
Champed C&D, still playing around with builds. Something I have noticed is that I generally don't want to necessarily spam Purple. Although it's nice to have a 3AP attack at my disposal, I find that I generally want them to be in a specific configuration for the purposes of swapping tile colours. I need to be able to double cast Purple otherwise I find myself holding on to that AP - and for the most part that seems to generally be a good plan in case I need to swap them in a pinch to make use of their other active. I feel like this playstyle really lends itself to 5/5/3.
In any case, they really love having some strike tiles around to help them out. I paired them with my 4* Grocket (currently 4/5/3, level 150) and the results already look good. I might add Gamora to the mix - that gives a red active for rainbow coverage, and a better use for spending black, plus the GotG team bonus on the Grocket strike tiles. I think that could be a good test of the 4/4/5 build where I want to be casting Purple as often as I can (keep as much purple off the board for Gamora to trigger her insta-kill).
ammenell said: for whatever reason, I see dagger as the more dominant of the two, really can't tell you why. so "her" just seems right to me, I don't even think about "them"