Dologan wrote: Indeed. As I described in another thread, only a Platinum player in a top 2 coalition scoring in the top 5 of their event brackets and getting full rewards for seven Trials events would be able to afford one of each Elite Pack as they cycle in content every two weeks, without tapping into special offer purchases, which, so far, cost at least $30 and are single purchase only. That's a minuscule percentage of players, assuming anyone even exists who could sustain that.
Brigby wrote: Dologan wrote: Indeed. As I described in another thread, only a Platinum player in a top 2 coalition scoring in the top 5 of their event brackets and getting full rewards for seven Trials events would be able to afford one of each Elite Pack as they cycle in content every two weeks, without tapping into special offer purchases, which, so far, cost at least $30 and are single purchase only. That's a minuscule percentage of players, assuming anyone even exists who could sustain that. Based on my personal understanding of Masterpieces, they are supposed to be very powerful, but very rare cards. I believe the intention is not for players to be able to obtain a bunch of them each rotation period, as this slow acquisition rate is an attempt to slow down power creep.
MightyKrakyn wrote: Brigby wrote: Dologan wrote: Indeed. As I described in another thread, only a Platinum player in a top 2 coalition scoring in the top 5 of their event brackets and getting full rewards for seven Trials events would be able to afford one of each Elite Pack as they cycle in content every two weeks, without tapping into special offer purchases, which, so far, cost at least $30 and are single purchase only. That's a minuscule percentage of players, assuming anyone even exists who could sustain that. Based on my personal understanding of Masterpieces, they are supposed to be very powerful, but very rare cards. I believe the intention is not for players to be able to obtain a bunch of them each rotation period, as this slow acquisition rate is an attempt to slow down power creep. A couple are kind of powerful, but they're mostly just good mythics. At the current cycle rate of two weeks, most people can't even have 1 attempt to land one of them in a cycle, and you're not even guaranteed a GOOD MYTHIC, let alone a masterpiece. And a cycle lasts what, like 3 months for the current cycle rate? You guys purposely threw like 4 tinykitty mythics in there so we wouldn't get what we're aiming for. Think about how that feels if you spent $100 on it. It doesn't just feel like disappointment man, it feels like a con.
gruntface wrote: Rather than move in small increments, the band aid was ripped off in one go and we should be prepared for the new norm being different.
Brigby wrote: Ah! My mistake. I must have missed a line from prior. I definitely agree that it is certainly demotivating when working so hard to gather all those jewels only to get a duplicate. That's why we're working on a new system that will directly address the issue of duplicates, which should be completed within the next several months.
Brigby wrote: That's why we're working on a new system that will directly address the issue of duplicates, which should be completed within the next several months.
babar3355 wrote: @Cthulhu, Hey man, I appreciate you stepping up to a very harshly worded post and doing your best to answer the contents. I appreciate it much more than you probably realize. I am yet again encouraged that the team is aware of our gripes and is actively working on most of them. I would encourage D3 to seek the community of players for feedback on how to correct certain problems. For instance, a great suggestion from earlier this week was to award event progression points in addition to color mastery. If you place high in contests you rank up in status and that's how you reach platinum. This immediately fixes the issue of people hovering in lower mastery tiers and abusing newer players. You could also do this with coalitions so newer coalitions are not pitted against elite coalitions. You could then make color mastery a separate reward system where you can earn prizes by hitting certain thresholds. This would incentivize people to be creative in deck building and give them something to do between events/recharges, which I presume was the original point of color mastery. I can't take credit for it, but what a wonderful idea that hits multiple birds with one stone and really adds a lot of fun, fairness and content to the game.
Cthulhu wrote: toastie wrote: Cthulhu wrote: If you are getting duplicates after purchasing a few masterpiece card packs please open a ticket with Customer support. If we see that you have the duplicates in your inventory we will help compensate for that as I stated in the other post. Does this mean that masterpiece packs are not supposed to give any duplicates, or just no duplicate masterpieces? This means that we are doing what we can to address it for players that got this as we are evaluating the new system, cause we recognize that it's a bad user experience!!!
toastie wrote: Cthulhu wrote: If you are getting duplicates after purchasing a few masterpiece card packs please open a ticket with Customer support. If we see that you have the duplicates in your inventory we will help compensate for that as I stated in the other post. Does this mean that masterpiece packs are not supposed to give any duplicates, or just no duplicate masterpieces?
Cthulhu wrote: If you are getting duplicates after purchasing a few masterpiece card packs please open a ticket with Customer support. If we see that you have the duplicates in your inventory we will help compensate for that as I stated in the other post.
spesler wrote: Cthulhu wrote: toastie wrote: Cthulhu wrote: If you are getting duplicates after purchasing a few masterpiece card packs please open a ticket with Customer support. If we see that you have the duplicates in your inventory we will help compensate for that as I stated in the other post. Does this mean that masterpiece packs are not supposed to give any duplicates, or just no duplicate masterpieces? This means that we are doing what we can to address it for players that got this as we are evaluating the new system, cause we recognize that it's a bad user experience!!! I created an account just to post this. I opened an elite pack the same day this was posted by Cthulhu. Duplicate Kari Zev (I only own two of the mythics offered FWIW). Upon reading these comments, I optimistically filed a ticket. The response came today. Same. Old. Boilerplate. Bulls***. "We are truly sorry to hear that you were unable to receive the cards you were looking for, and we hope that you have better luck in the future. However, there is little we can do regarding this issue." This will have been the third time that support has failed me. The other two were cheaters costing me top spots in events.@Brigby You want to know why we feel like there is a communication problem? More empty promises.
babar3355 wrote: @Cthulhu, Hey man, I appreciate you stepping up to a very harshly worded post and doing your best to answer the contents. I appreciate it much more than you probably realize. I am yet again encouraged that the team is aware of our gripes and is actively working on most of them. I would encourage D3 to seek the community of players for feedback on how to correct certain problems. For instance, a great suggestion from earlier this week was to award event progression points in addition to color mastery. If you place high in contests you rank up in status and that's how you reach platinum. This immediately fixes the issue of people hovering in lower mastery tiers and abusing newer players. You could also do this with coalitions so newer coalitions are not pitted against elite coalitions. You could then make color mastery a separate reward system where you can earn prizes by hitting certain thresholds. This would incentivize people to be creative in deck building and give them something to do between events/recharges, which I presume was the original point of color mastery. I can't take credit for it, but what a wonderful idea that hits multiple birds with one stone and really adds a lot of fun, fairness and content to the game. I totally get that you guys have a pretty small team and I appreciate that everyone's time gets spread thin. But that's exactly why you should tap into your very cerebral, very addicted to MTGPQ, player base and rely on us for idea generation and fixes. We really are a great group of people who honestly felt deceived, deflated, and apparently even deflowered with the recent patch. It goes a long way to spend the time to address our concerns and recognize these feelings even if you don't have a instant solution available to appease us. I will happily work to get a list of cards together that the community agrees probably need some adjustments. We are also happy to help with how to fix these cards. Quite a few of them might be nerfs while others might need a bit of a buff. Thanks for reaching out for help on this!