MightyKrakyn wrote: I'm sure that is what you feel like taking away. Again, it feels like the complaint portion was ignored. You don't understand that you feel like an enemy right now, do you? A free try feels like a distraction, like a free gift to sign up with a savings account with no protections. A snip to my post and focusing only on the part where I'm trying to preserve any goodwill feels like an insult. If you want us to work together, you NEED TO LOOK DEEPER. We as players feel devalued with this update. Not just in general, but by Hibernum. We feel like we were lied to and taken advantage of. If you want me to give you constructive advice, I will. If you look at an economic situation and see that you're clearly getting the better deal, you're doing wrong by us. It should be ambiguous who's better off because we're both getting such great values.
Brigby wrote: Mainloop25 wrote: Yeah you should have.... Please show some consideration. Lakestone usually handles all the difficult, back-end details (which quite frankly, can be tedious and boring, but needs to be done for stuff like the forum or social to exist), but he wanted to take the time to bring some clarity and communication to the community in order to help answer some of the players' concerns. There was no need for that quip.
Mainloop25 wrote: Yeah you should have....
Mainloop25 wrote: Seeing as how a lot of complaints about the new update might have been avoided by simply making that known at the same time as the new event being made available, I think someone should have did it. It was a quip made out of frustration, but it wasn't flippant. Brigby, you're doing a good job communicating with us here. The in-app communication is severely underused, however.
Brigby wrote: Apologies if it feels like I ignored the major concern of your post. I did snip a large portion of it, but the reason I did that is because it talked about an aspect of design choice of which I neither have the in-depth knowledge nor the jurisdiction to discuss. That is why the main topic I addressed was the event, and why I asked for feedback on it in the future. Areas like game-play mechanics, rewards, and player progression, are places I can take feedback from and relay to the team in order to facilitate improvements.
MightyKrakyn wrote: I'm sorry about my frustrated tone. This explanation was very helpful. I did not realize jurisdiction played a part. I feel like all the players are moving in the same direction regarding their frustrations, so perhaps we can create specific threads. I'll leave this thread to be on topic for the event only. Again, apologies.
Brigby wrote: Mainloop25 wrote: Seeing as how a lot of complaints about the new update might have been avoided by simply making that known at the same time as the new event being made available, I think someone should have did it. It was a quip made out of frustration, but it wasn't flippant. Brigby, you're doing a good job communicating with us here. The in-app communication is severely underused, however. Considering that tensions are high all around, that's certainly understandable. I appreciate the explanation, and I know that your comment was not out of malicious intent. In-app inbox is certainly an avenue of communication that we could take advantage of more. Continuing with the sentiment of working together, and constructive feedback, what sort of notifications do you feel players would like to see provided through the inbox?
Alve wrote: Is $100 really a reasonable price for a bunch of pixels? I'm trying to think of all the things I could buy for a hundred bucks and, well, there are a lot of them. Most of them also won't become obsolete in a few weeks.
Dropspot wrote: My suggestion to solve all this problems is quite simple. Just admit you made a mistake and go back to what we have before. You can introduce gems and masterpieces, I think everybody is OK with that, but keep the events rewards as they were and keep the big boxes and fat packs as they were.
--Adam wrote: You added a new crystal sync to the game. (<-- this isn't the issue) You reduced the buying power of crystals. (<-- this is ****) You reduced the ability to earn crystals. (<-- this is ****) These all hurt the customer; of course the reaction is negative.
Brigby wrote: Mainloop25 wrote: Yeah you should have.... Please show some consideration. Lakestone usually handles all the difficult, back-end details (which quite frankly, can be tedious and boring, but needs to be done for stuff like the forum or social to exist), but he wanted to take the time to bring some clarity and communication to the community in order to help answer some of the players' concerns. There was no need for that quip. MightyKrakyn wrote: Thank you for attempting to adress the negative feedback arising from this update, but I feel you are once again overlooking the core of our issues to focus on surface details. -snip because long- I think if there is anything to take away from this, it's the second-to-last section of the post. This is our first shot at this type of event, and it may need fine tuning. Some things we may hit the mark, and some things we may miss completely. Having said that though, we value your feedback, which is why we are giving out the 100 Mana Crystals so players can give it a free try. Let us know what you think after completing an event! Like you said, let's work together. Let's combine our efforts into figuring out what is successful, and what falls short.
MightyKrakyn wrote: Thank you for attempting to adress the negative feedback arising from this update, but I feel you are once again overlooking the core of our issues to focus on surface details. -snip because long-
LakeStone wrote: Hi Everyone - We are plowing through the overwhelmingly negative feedback coming in based on the Trials of the Planes event. We hear your complaints about the rewards and maybe should have taken a little more time to explain some things from the outset. Please read to the bottom!!!
LakeStone wrote: For starters, Masterpiece cards are the most valuable cards in the game, and we have made them a rare commodity, both to give our most advanced players something new to play with, but also to keep them from introducing power creep that will make the game harder for beginners. They should be the furthest thing from common and earning Mana Jewels to get boosters from the Masterpiece Collection is something that will take players some time. There are other ways to get Masterpiece cards and other ways to earn Mana Jewels, but we want them both to be something that is earned over time and encourages people to play in various events.
LakeStone wrote: Some people are upset that there are better rewards to be earned in the higher tiers, but for the same entry price. We did intend the initial rewards to offset the cost of entry, but we know that for a lot of you these boosters are offering a lot of dupes. We are working on a solution to duplicates to give them added value in the future! We try to balance the rewards to be relevant to those tiers of play. Those in Platinum have put in a lot of time to earn those higher rewards and we want to honor those players. On top of that, the higher rewards are intended to allow them better access to cards that are relevant to their level of play. If you’re one of those electing to stay in lower tiers with really powerful decks, thus making it harder for new players to compete, we do hope this will encourage you to take the step into your next tier.
LakeStone wrote: Also, please keep in mind this is our first shot at this type of event and we will be evaluating the amount of Mana Jewels players are earning after this event. In an Activity Hub message in-game that will go out before the event starts, you will receive 100 Mana Crystals to try out this event. So please take this 100 Mana Crystals, use it to try the event out, and give us your thoughts here on the forums so we can improve it. We appreciate all the feedback you have provided and even though we are unable to respond to each message, please be sure to know the team is reviewing the feedback to make a fun game experience for everyone.
Phase wrote: You know what happens in the paper game when I open a card I already have (EDH player)? I sell it and take another spin. No harm no fowl.
gruntface wrote: Phase wrote: You know what happens in the paper game when I open a card I already have (EDH player)? I sell it and take another spin. No harm no fowl. Sounds like a poultry return to me. Sorry. I'm so sorry.
Feyda wrote: gruntface wrote: Phase wrote: You know what happens in the paper game when I open a card I already have (EDH player)? I sell it and take another spin. No harm no fowl. Sounds like a poultry return to me. Sorry. I'm so sorry. Dont egg them on.....