LakeStone wrote: Also, please keep in mind this is our first shot at this type of event and we will be evaluating the amount of Mana Jewels players are earning after this event. In an Activity Hub message in-game that will go out before the event starts, you will receive 100 Mana Crystals to try out this event. So please take this 100 Mana Crystals, use it to try the event out, and give us your thoughts here on the forums so we can improve it.
wereotter wrote: LakeStone wrote: Also, please keep in mind this is our first shot at this type of event and we will be evaluating the amount of Mana Jewels players are earning after this event. In an Activity Hub message in-game that will go out before the event starts, you will receive 100 Mana Crystals to try out this event. So please take this 100 Mana Crystals, use it to try the event out, and give us your thoughts here on the forums so we can improve it. I think someone goofed. We were all sent 100 Mana Jewels, not crystals, so unfortunately this won't help us enter and evaluate the event.
Alve wrote: Directly exchanging an outrageous amount of runes to mana jewels wouldn't be bad either. 1k runes per one jewel would still be better than having a milion runes sitting around and would encourage us to get more involved in QB and all other aspects of the game.
Mainloop25 wrote: Yeah you should have....
MightyKrakyn wrote: Thank you for attempting to adress the negative feedback arising from this update, but I feel you are once again overlooking the core of our issues to focus on surface details. -snip because long-
LakeStone wrote: We are working on a solution to duplicates to give them added value in the future!
trashbear wrote: LakeStone wrote: We are working on a solution to duplicates to give them added value in the future! Thanks for taking the time to respond to our concerns. Can you please give us more information on how this will be implemented? Some players have not converted their duplicates while others have intentionally or accidentally converted their duplicates to runes. Any solution that advantages one set of players over the other set of players would not be well received. I always convert my duplicates because I can't stand the convert button cluttering up the UI. If after this solution is implemented other players' saved duplicates will be converted to another non-rune currency giving them an advantage I will be quite upset. I can also understand if players who saved their duplicates had them all converted to runes automatically before the transition that they would be quite upset.
LakeStone wrote: Those in Platinum have put in a lot of time to earn those higher rewards and we want to honor those players. On top of that, the higher rewards are intended to allow them better access to cards that are relevant to their level of play. If you’re one of those electing to stay in lower tiers with really powerful decks, thus making it harder for new players to compete, we do hope this will encourage you to take the step into your next tier.
SpaceDuck wrote: If what you are saying is true then the (main) problem is with the Masterpiece Collection Packs. They need to have ONLY the masterpiece chase cards in them. Having to grind for 4-8 weeks for a guaranteed masterpiece makes sense and will keep these powerful cards special. Diluting those packs with regular and potentially duplicate mythics makes the value proposition terrible at 400 mana jewels. With only masterpiece cards the price is on the high side, but acceptable. The current pack design works better at 100-150 mana jewels and would be good for very active players to grind for to help strengthen their collection and advance to higher tiers. With regular daily wins and regular high event finishes, a non-guaranteed masterpiece pack is something that should be saved for every couple of weeks as a solution to the duplicate/RNG drought problem. Heck, even if you took the masterpiece cards out entirely and just made it 8 playable mythics they would be priced right. Having mana jewels act as a "passive" currency that is earned slowly over time for mythics is a great idea and really good design for a game where events and dailies are the cornerstone of fun. The problem is that the current price and value of mana jewels is good for no one. tl;dr 400 Mana Jewels is appropriate for a masterpiece only pack with a 3 card pool. A pack that is not guaranteed to have a masterpiece is worth far, far less. You also have an opportunity here for a mythic only version. Doing this on the same day that prices were increased on exclusive mythic bundles and you made card packs a worse value for customers was bad timing.
aenigmaeffect wrote: In terms of actual $$$, the cost jump feels about right also (~$30 for Mythic, ~$100 for Masterpiece).
Brigby wrote: MightyKrakyn wrote: Thank you for attempting to adress the negative feedback arising from this update, but I feel you are once again overlooking the core of our issues to focus on surface details. -snip because long- I think if there is anything to take away from this, it's the second-to-last section of the post. This is our first shot at this type of event, and it may need fine tuning. Some things we may hit the mark, and some things we may miss completely. Having said that though, we value your feedback, which is why we are giving out the 100 Mana Crystals so players can give it a free try. Let us know what you think after completing an event! Like you said, let's work together. Let's combine our efforts into figuring out what is successful, and what falls short.