3 events running but can't play (and MPQ news from PAX!)
Comments
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Well, current game design is that all fights are supposed to injure your team to a certain health percentage. If you level up your roster your team gets injured less, so the game automatically increases your difficulty until you get injured the same health percentage as before. Since regeneration is a flat rate, this has the effect of punishing you for leveling up your roster. Your fights won't be easier, your downtime to get back to full health will be much longer. I guess the optimal PvE strategy currently is to fully cover all characters and don't ever spend any ISO at all, you just shoot yourself into your own foot. Probably only works if you are still at low scaling levels.DD-The-Mighty wrote:This issue is far too prevalent across multiple PVE's. No matter how much better you get your roster; the game seems to increasingly kick your teeth in. It never lets up. It may be safe to say this is the intended purpose.0
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