3 events running but can't play (and MPQ news from PAX!)
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Minor nitpicky thing: the title should probably be "3 events running but can't play (and MPQ news from PAX!)", since 3 events was the original topic but then further comments added the PAX stuff.0
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Kelbris wrote:Psykopathic wrote:Kelbris wrote:Also, there's another new character coming after LazyDaken. I only told my alliance who it is.
Some1 already said it was falcon. Most of my alliance is hoping that's a lie and that it's really some1 who is actually cool.
It's falcon.
Is this the cover we can expect then, you think?
I honestly do wonder how they decide on covers?0 -
I hope he gets an ability called Falcon Punch. And then it's mandatory to yell Falcon Punch every time you use the skill0
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I hope it's Super Hero Squad Falcon0 -
I tried to get PAXEast tickets back before Thanksgiving(November for our international forumites)...
2 words: SOLD OUT
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Kamahl-FoK wrote:But it seems like a certain character's rebalancing is far more important than any other character.
That Yelena is just far too powerful.0 -
So its a 2* Falcon to buddy up with Captain America, conveniently followed by Lazy Falcon for Steve Rogers..
Well played Devs.... Well played..0 -
PAX is over and I'll just straight up confirm what people are inferring from my posts:
Ice said "<His name> starts with Spider and ends with Man" with regards to who was being looked in to, particularly after I gave some feedback on how higher-up teams were being pretty much harassed for points by people sporting MN Magneto / Spiderman / <whatever> at roughly half or less of levels.
And yes, Ice was the Asian fellow, saw him playing on his 3DS a few times when I walked by. I wanted to stick around and ask a few more questions on the third day, but my feet were murdering me after 3 days of it all. I really just wanted to ask if they ever plan on improving the game's current AI, as right now several characters are considered sub-par simply due to how poorly the AI handles them, and they would be leagues better if they just prioritized matching colors before firing the skill off (IM40 yellow, HT green, 2* Hawkeye Red/blue, etcetera).IM40 would actually be a scary battery on defense as he has a good chunk of health, and he wouldn't perform the situation we see so often where 'Recharge!' *2 of the 3 recharge tiles end up in a pre-existing match. The match is then made by IM40.*0 -
So you're now even worse of a whiner than Phantron. Congratulations.0
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I'm finally going to give my input on the subject of nerfing spidey. I think it's a bad idea and this Venom Heroic is the perfect example why. He is necessary for many levels of survival. just because he is used a lot doesn't mean his power should be taken. He is a risk vs. reward player. If you use him for stunning and healing you are running the risk of a long match. If you lose the other 2 members of your team the match will take even longer. He has no offensive power and if people want to take that risk they should be able to. I use spidey often, but if I'm facing him he is the first to go. People should learn have a better strategy instead of whining until he is changed. Do we really need another Bagman? Spidey "as is" is a nice tool to have, but you do run a certain risk when using him. He really needs no changing.0
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kevind722 wrote:I'm finally going to give my input on the subject of nerfing spidey. I think it's a bad idea and this Venom Heroic is the perfect example why. He is necessary for many levels of survival. just because he is used a lot doesn't mean his power should be taken. He is a risk vs. reward player. If you use him for stunning and healing you are running the risk of a long match. If you lose the other 2 members of your team the match will take even longer. He has no offensive power and if people want to take that risk they should be able to. I use spidey often, but if I'm facing him he is the first to go. People should learn have a better strategy instead of whining until he is changed. Do we really need another Bagman? Spidey "as is" is a nice tool to have, but you do run a certain risk when using him. He really needs no changing.
Ironically, I think this heroic venom event shows exactly why Spidey SHOULD be nerfed. Spidey is a crutch that we all use to beat missions that would otherwise be impossible to beat, but that also means that he's the sole reason why scaling to level 400 exists: if people are able to beat 230s trivially with Spidey, then the devs want to scale the levels to a point where it isn't easily beaten, which is why we have this insane scaling in the first place. I don't think anyone would have insane scaling once spidey was nerfed simply because matches would look more like the current heroic: do 4-5 missions before having to health pack, while being unable to heal because your guys randomly die during the event.0 -
NorthernPolarity wrote:Ironically, I think this heroic venom event shows exactly why Spidey SHOULD be nerfed. Spidey is a crutch that we all use to beat missions that would otherwise be impossible to beat, but that also means that he's the sole reason why scaling to level 400 exists: if people are able to beat 230s trivially with Spidey, then the devs want to scale the levels to a point where it isn't easily beaten, which is why we have this insane scaling in the first place. I don't think anyone would have insane scaling once spidey was nerfed simply because matches would look more like the current heroic: do 4-5 missions before having to health pack, while being unable to heal because your guys randomly die during the event.
This. He allows people to bite off far more than they can chew and come out fine. In theory that's great for PvE, but given even the game's PvE has a PvP aspect to it (competing with other players), it suddenly isn't okay. This issue is only worsened when you realize it extends to actual PvP. People with level 40 and 50 heroes should not be able to tackle a set of 3 141's reliably just because one character allows a constant stunlocking. There are many solutions to this and I'm not listing any of them, as they've been detailed extensively by others before. I'm just pointing out the problem once more, that Spiderman throws everything out of whack simply because he is the best enabler in the game. 'Risk versus reward' was mentioned, but that is a stone-faced lie. There is no risk in using Spiderman, he will always be a thorn on defense, and he will always hold down a problematic opponent on offense once he has 5 blue covers.0 -
Kamahl_FoK wrote:'Risk versus reward' was mentioned, but that is a stone-faced lie. There is no risk in using Spiderman, he will always be a thorn on defense, and he will always hold down a problematic opponent on offense once he has 5 blue covers.
How is that a lie? Have you ever fought a battle where spidey was the last man standing? How did you do? He has no offensive capabilites. If he is problematic for you in PvP, take him out first. However if you do truly want a "balanced" spiderman, give him a power that inflicts damage. As it is he is balanced in the sense that he is in for defense while others are in for offense. By that I mean do you ever use a team of OBW,Spidey, and loki....no because there is no offense it would take forever. You always balance spidey with a heavy hitter.0 -
Spiderman's only neutralized on PvP by shields. That is, you can go with your high offense team and take a considerable risk fighting Spiderman without Spiderman (all it takes is one good blue cascade to completely ruin your game) and then at the end you shield up because this prevents you from actually losing point to the inevitable retaliation made by a team with Spiderman. Of course that's hardly a way to balance a character around.0
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IMO, Spiderman is not the sole reason for out of control scaling. Anecdotally, players who used Spiderman to similar extents in prior PvEs see vastly different enemy level scalings. I'm sure he's a factor but I don't think that nerfing Spiderman will suddenly make scaling work as intended.0
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kevind722 wrote:Kamahl_FoK wrote:'Risk versus reward' was mentioned, but that is a stone-faced lie. There is no risk in using Spiderman, he will always be a thorn on defense, and he will always hold down a problematic opponent on offense once he has 5 blue covers.
How is that a lie? Have you ever fought a battle where spidey was the last man standing? How did you do? He has no offensive capabilites. If he is problematic for you in PvP, take him out first. However if you do truly want a "balanced" spiderman, give him a power that inflicts damage. As it is he is balanced in the sense that he is in for defense while others are in for offense. By that I mean do you ever use a team of OBW,Spidey, and loki....no because there is no offense it would take forever. You always balance spidey with a heavy hitter.
Outside of those last hours, there's absolutely zero risk for someone with a Spidey and 2*s going to town on my team of maxed 3*.
If you use Spidey on offense, you're 95% guaranteed to win, almost regardless of enemy levels.
And if you're worth 5 points in the retaliation, you'll probably even get skipped, too.0 -
kevind722 wrote:Kamahl_FoK wrote:'Risk versus reward' was mentioned, but that is a stone-faced lie. There is no risk in using Spiderman, he will always be a thorn on defense, and he will always hold down a problematic opponent on offense once he has 5 blue covers.
How is that a lie? Have you ever fought a battle where spidey was the last man standing? How did you do? He has no offensive capabilites. If he is problematic for you in PvP, take him out first. However if you do truly want a "balanced" spiderman, give him a power that inflicts damage. As it is he is balanced in the sense that he is in for defense while others are in for offense. By that I mean do you ever use a team of OBW,Spidey, and loki....no because there is no offense it would take forever. You always balance spidey with a heavy hitter.
Spidey's isn't a problem on defense: he gets countered by having your own spidey and generally is very easy to deal with (barring a freak blue cascade). The problem has always been that on offense, he wins you games that you should have no business winning. The best example i've seen of this is to imagine an encounter against a level 1000 galactus: he has 100k hp and 1 shots your entire team. Is the encounter winnable? Sure, boost blue AP and spidey lock him to death. Does that mean that Spidey is balanced? Obviously not, you would die with any team that didn't run Spidey. Sadly enough, the game is moving towards this direction exactly because Spidey exists. Increasing the PvE level cap from 230->400 happened because of Spidey trivializing the content, and when a single character is warping the game in that matter, it's pretty obvious that the character should be nerfed.0 -
mags1587 wrote:IMO, Spiderman is not the sole reason for out of control scaling. Anecdotally, players who used Spiderman to similar extents in prior PvEs see vastly different enemy level scalings. I'm sure he's a factor but I don't think that nerfing Spiderman will suddenly make scaling work as intended.
It wouldn't, but I feel like he's a main factor behind why the devs chose specific design decisions that resulted in the out of control scaling that we saw. If he was nerfed, then I would imagine that the devs are more okay with toning down scaling and such.0 -
NorthernPolarity wrote:kevind722 wrote:Kamahl_FoK wrote:'Risk versus reward' was mentioned, but that is a stone-faced lie. There is no risk in using Spiderman, he will always be a thorn on defense, and he will always hold down a problematic opponent on offense once he has 5 blue covers.
How is that a lie? Have you ever fought a battle where spidey was the last man standing? How did you do? He has no offensive capabilites. If he is problematic for you in PvP, take him out first. However if you do truly want a "balanced" spiderman, give him a power that inflicts damage. As it is he is balanced in the sense that he is in for defense while others are in for offense. By that I mean do you ever use a team of OBW,Spidey, and loki....no because there is no offense it would take forever. You always balance spidey with a heavy hitter.
Spidey's isn't a problem on defense: he gets countered by having your own spidey and generally is very easy to deal with (barring a freak blue cascade). The problem has always been that on offense, he wins you games that you should have no business winning. The best example i've seen of this is to imagine an encounter against a level 1000 galactus: he has 100k hp and 1 shots your entire team. Is the encounter winnable? Sure, boost blue AP and spidey lock him to death. Does that mean that Spidey is balanced? Obviously not, you would die with any team that didn't run Spidey. Sadly enough, the game is moving towards this direction exactly because Spidey exists. Increasing the PvE level cap from 230->400 happened because of Spidey trivializing the content, and when a single character is warping the game in that matter, it's pretty obvious that the character should be nerfed.
You forgot galactus passive black ability: Immune to all stuns0 -
NorthernPolarity wrote:mags1587 wrote:IMO, Spiderman is not the sole reason for out of control scaling. Anecdotally, players who used Spiderman to similar extents in prior PvEs see vastly different enemy level scalings. I'm sure he's a factor but I don't think that nerfing Spiderman will suddenly make scaling work as intended.
It wouldn't, but I feel like he's a main factor behind why the devs chose specific design decisions that resulted in the out of control scaling that we saw. If he was nerfed, then I would imagine that the devs are more okay with toning down scaling and such.
Hopefully, you're right, but my feeling is that the devs won't reverse course on scaling. I think it's more likely that after nerfing Spiderman, another character will emerge as the main problem with scaling and they'll be scheduled for a nerf, and so on. But maybe I'm just being pessimistic.0
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