Heroic Venom PvE Discussion Thread 4/10 - 4/17

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  • Jathro
    Jathro Posts: 323 Mover and Shaker
    all these pages since the event went live and not a single question about refresh timers?
    is this real life?
  • Jathro wrote:
    all these pages since the event went live and not a single question about refresh timers?
    is this real life?

    Refreshes don't matter if you can't even get through one clear.
  • Can someone post the node base values please?
  • So ppl are seeing enemies above 230? O wait, they show character lvls INCLUDING buffs now...so they can do that I guess. Wow though, given the available teams it sounds fun -.- might have to throw some iso at bp just to have 3 mildly useable characters. The composition jis pretty awful. Not a single good purple, yellow, or blue move among the lot od them (im is good for his lvl, only torch actually has a buff..aka..useless). So basically all the colors ht has are you options. Store red, use astonishing's green for some strike tiles, drop ht's black to get some tile boosted damage every turn, and then use astonishing's red so as not to kill the strike tiles.

    Of course, if you have a really high lvl bp and/or psy that helps, but psy probably isn't going to warrant use over anyone else's moves, even @ just a 1/1/1 ht and bp's only truly worthwhile color is going to be his black...which ht already covers pretty decently. Regardless, I feel the composition is kinda messed up, and that the while point is to make you drop hp on ht covers as he is clearly able to wipe the floor with teams solo at a high enough lvl.

    Sidebar: Hawkeye has a decent blue, not great, but at least it does damage...so ppl might co.sided him as a third...if you are the odd among us that ha e that kind of spare iso to waste or already lvled him.

    Double crazy thought sidebar: id consider Bagman as a third if I had him lvled at all. He covers yellow, poorly but still...might help a little vs goons...blue and purple...all the missing colors. Tile swap his poor ap to usefulness, but its something at least. Finally, dropping web bubbles to block movement can help human torch to keep his DOT moves on the board...and atm it looks like that will be the deciding factor on whether or not ppl.win many of these rounds.

    3rd and I swear the final sidebar: thinking about this event made me realize another prob with ht. You cannot dpi le drop his black. Sure, you can try and match things specifically below it to drop them out of the center of the board, but that still kinda sucks to have to try and do just to get another cast off.
  • Not sure if it has been addressed, but curious as to why the blue is tied to alliance rank again...don't they usually change it up to give people who don't have grinding alliances a chance at the covers?
  • So Human Torch is awful in this event. All of his damage is built into his covers hardly anything comes from leveling him. At lv110 I would rather use M. Storms moves over his. At least LazyThor could tank for your team. Torch is packing about as much HP as IM35.
  • jozier wrote:
    jozier wrote:
    My first deadly node is level 261. I barely used anyone but the boosted heroes last event until the final clear when I used Spider-Man a bit, rarely healing however, mostly for stunlock.

    That's the S.H.I.E.L.D handicap. Like the Pro tees n golf.

    Half of SHIELD is looking at level 50-70s to start their first Hard Mode node.

    Therefore you are more hardcore than half of S.H.I.E.L.D?
  • TheVulture
    TheVulture Posts: 439 Mover and Shaker
    Well this is certainly... 'an experience'.

    So apparently this is unplayable for anyone with a high level roster, unless they happened to max one of the last few 3* characters (excluding the 3* Thor that would be The One to actually level)?

    Not that A.Wolverine, Hawkeye and Bag-Man aren't fun for a few scrape-through or lose matches - certainly it takes that many to see every conceivable way Hawkeye can fail. icon_rolleyes.gif
    Their should be a bingo card in game with a prize for getting every one!
    > Lt. Hawkeye = Hawkeye tile lands next to a pistol tile.
    > Private Hawkeye = Hawkeye tile lands on same row as a soldier tile.
    > Hawknerak = Hawkeye tile lands in center column against Ragnorak.
    > Hawkenova = Hawkeye tile immediately followed by a black cascade for Yelena.
    > Hawkerine = Hawkeye kills Wolverine with Avoid when he is about to use both his powers (not that I'm bitter about him doing it TWICE).
    > Hawkocidal = Hawkeye kills both his allies with Avoid in a single match.
    > And many more!

    Oh to be a new player playing with IM35 and Storm... icon_e_geek.gif
  • Top8Gamer wrote:
    So Human Torch is awful in this event. All of his damage is built into his covers hardly anything comes from leveling him. At lv110 I would rather use M. Storms moves over his. At least LazyThor could tank for your team. Torch is packing about as much HP as IM35.

    @1/1/1 his black is viable (86? dmg per att tile or something...not great but its okay when matched with some strike tiles)
    , and his red is okay compared to your other options...though I'd still just use wolvie red to avoid killing my own strike tiles. Not a fan of his green regardless really, but I'd take wolvie green over a low damage matching tile. Yes though, his covers mke a big diff in his damage output it would seem. Yea, he isn't great for most due to the low covers, but the options are pretty thin pickin'
  • I think I'll be sitting this event out. **** roster that's not leveled because these characters aren't fun to me against a chapter I hated first time around.

    I made it 4 nodes in easy before wiping my roster and health packs. Nope. Not fun nor worth the time invested to play unfun matches.

    Good thing Diablo 3 Is fun again to pass the time
  • jozier wrote:
    jozier wrote:
    My first deadly node is level 261. I barely used anyone but the boosted heroes last event until the final clear when I used Spider-Man a bit, rarely healing however, mostly for stunlock.

    That's the S.H.I.E.L.D handicap. Like the Pro tees n golf.

    Half of SHIELD is looking at level 50-70s to start their first Hard Mode node.

    Therefore you are more hardcore than half of S.H.I.E.L.D?

    Or the point is that the scaling is not remotely rational or logical.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    So ppl are seeing enemies above 230? O wait, they show character lvls INCLUDING buffs now...so they can do that I guess. Wow though, given the available teams it sounds fun -.- might have to throw some iso at bp just to have 3 mildly useable characters. The composition jis pretty awful. Not a single good purple, yellow, or blue move among the lot od them (im is good for his lvl, only torch actually has a buff..aka..useless). So basically all the colors ht has are you options. Store red, use astonishing's green for some strike tiles, drop ht's black to get some tile boosted damage every turn, and then use astonishing's red so as not to kill the strike tiles.

    Of course, if you have a really high lvl bp and/or psy that helps, but psy probably isn't going to warrant use over anyone else's moves, even @ just a 1/1/1 ht and bp's only truly worthwhile color is going to be his black...which ht already covers pretty decently. Regardless, I feel the composition is kinda messed up, and that the while point is to make you drop hp on ht covers as he is clearly able to wipe the floor with teams solo at a high enough lvl.

    Sidebar: Hawkeye has a decent blue, not great, but at least it does damage...so ppl might co.sided him as a third...if you are the odd among us that ha e that kind of spare iso to waste or already lvled him.

    Double crazy thought sidebar: id consider Bagman as a third if I had him lvled at all. He covers yellow, poorly but still...might help a little vs goons...blue and purple...all the missing colors. Tile swap his poor ap to usefulness, but its something at least. Finally, dropping web bubbles to block movement can help human torch to keep his DOT moves on the board...and atm it looks like that will be the deciding factor on whether or not ppl.win many of these rounds.

    3rd and I swear the final sidebar: thinking about this event made me realize another prob with ht. You cannot dpi le drop his black. Sure, you can try and match things specifically below it to drop them out of the center of the board, but that still kinda sucks to have to try and do just to get another cast off.

    The existance of M. Storm means that BPs yellow is going to be doing far more work than usual. Those strike tiles are probably going to carry me through this event. The red/yellow boost is perfect for this too! red AP for M. Storm, yellow AP for BP.
  • Top8Gamer wrote:
    So Human Torch is awful in this event. All of his damage is built into his covers hardly anything comes from leveling him. At lv110 I would rather use M. Storms moves over his. At least LazyThor could tank for your team. Torch is packing about as much HP as IM35.

    @1/1/1 his black is viable (86? dmg per att tile or something...not great but its okay when matched with some strike tiles)
    , and his red is okay compared to your other options...though I'd still just use wolvie red to avoid killing my own strike tiles. Not a fan of his green regardless really, but I'd take wolvie green over a low damage matching tile. Yes though, his covers mke a big diff in his damage output it would seem. Yea, he isn't great for most due to the low covers, but the options are pretty thin pickin'

    I'm finding that with 2 green covers, his countdown tile is a serious weapon in this event by doing several hundred damage a turn.

    Fireball with 1 cover is also pretty damaging when buffed to about level 110, doing about 1300 damage plus destroying two red tiles.
  • Oletheos wrote:
    I think I'll be sitting this event out. tinykitty roster that's not leveled because these characters aren't fun to me against a chapter I hated first time around.

    I made it 4 nodes in easy before wiping my roster and health packs. Nope. Not fun nor worth the time invested to play unfun matches.

    Good thing Diablo 3 Is fun again to pass the time

    I liked playing it couch-coop on my 360 with friends/brothers. Not the most replayable game in the world, as the combat gets boring and the story sucks, but I still enjoyed it immensely...probably mostly because its hard go find lots of good couch coop games nowadays. So sad titanfall AND plant vs zombies didn't have split screen. Personally I am playing dark souls 2 mostly right now, which also would be pretty awesome to coop on one screen.

    Personally I am prob going to wait a day or two to start this event to try and avoid any extra unnecessary scaling if I can. I can use, but I don't really want more than my current 3 xforce yellow and I don't care much for lazy shieldbro...so even if I missed them I wouldn't be totally unhappy. Though this double event would be an easy way to grab 2/2/2 and make my shieldbro 3/4/3 (chuck a yellow) and still not very pve useful lol (need that 5 red/blue).

    @northern...fair point, but unless its on the city stage and maybe the lab I would rather have the env. tiles to be honest if I bothered to run m.storm. also, 5 red for almost no damage, a mild cascade, and some env tiles isn't a step up on those 2 stages but rather a step sideways from 1300+ damage for what amounts to 6 red...or 2880 for 12. Regardless, you really need bp to have any real attempt at a "good" team for this. Most should have wolvie and ht with a few covers though.
  • Assuming the scaling works like they intended, if you wait too long you'd just get burned by community scaling.

    That said, these missions are difficult so even trying to do them early is dangerous, to put it mildly. I don't see any need to try to tank this event because you'll have a lot of wipeouts when you start fighting Daken. I'm not even sure how you're supposed to beat him if he has enough HP to survive 2 Rage of the Panthers. I guess you can bring out Hawkeye for stuns if you're really desperate...
  • Having 2 brackets is kind of too much. 26 missions for 1 full clear is a ton of grinding to do just once. Then if you want to do more then one clear or do more on reset. Just feels like too much all at once. Would of been better if only like the first 3rd of the missions opened up this first refresh then they alternated each day for 3 days, that would of been more manageable. As it is I can't see myself doing more then just one full clear total then maybe grab a few of the big point missions on a reset.
  • Teke184 wrote:
    Top8Gamer wrote:
    So Human Torch is awful in this event. All of his damage is built into his covers hardly anything comes from leveling him. At lv110 I would rather use M. Storms moves over his. At least LazyThor could tank for your team. Torch is packing about as much HP as IM35.

    @1/1/1 his black is viable (86? dmg per att tile or something...not great but its okay when matched with some strike tiles)
    , and his red is okay compared to your other options...though I'd still just use wolvie red to avoid killing my own strike tiles. Not a fan of his green regardless really, but I'd take wolvie green over a low damage matching tile. Yes though, his covers mke a big diff in his damage output it would seem. Yea, he isn't great for most due to the low covers, but the options are pretty thin pickin'

    I'm finding that with 2 green covers, his countdown tile is a serious weapon in this event by doing several hundred damage a turn.

    Fireball with 1 cover is also pretty damaging when buffed to about level 110, doing about 1300 damage plus destroying two red tiles.
    Where are you getting that 1300 damage? My HT at 110 only shows 897.
  • Top8Gamer wrote:
    Having 2 brackets is kind of too much. 26 missions for 1 full clear is a ton of grinding to do just once. Then if you want to do more then one clear or do more on reset. Just feels like too much all at once. Would of been better if only like the first 3rd of the missions opened up this first refresh then they alternated each day for 3 days, that would of been more manageable. As it is I can't see myself doing more then just one full clear total then maybe grab a few of the big point missions on a reset.

    I kinda rushed in at the start, already put me at like # 13 but that was like an hour ago but now recently i've been healing my team.


    I dont know if its worth attempting to stay that high. I"m just doing this to obtain the recruit token and isos to level up storm and black widow to help me finish the prolouge so i can help get iron man's powers that im missing
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Pamizard wrote:
    Top8Gamer wrote:
    Having 2 brackets is kind of too much. 26 missions for 1 full clear is a ton of grinding to do just once. Then if you want to do more then one clear or do more on reset. Just feels like too much all at once. Would of been better if only like the first 3rd of the missions opened up this first refresh then they alternated each day for 3 days, that would of been more manageable. As it is I can't see myself doing more then just one full clear total then maybe grab a few of the big point missions on a reset.

    I kinda rushed in at the start, already put me at like # 13 but that was like an hour ago but now recently i've been healing my team.


    I dont know if its worth attempting to stay that high. I"m just doing this to obtain the recruit token and isos to level up storm and black widow to help me finish the prolouge so i can help get iron man's powers that im missing

    It's generally futile to maintain a lead before the last day or so in any event (or subevent) with rubberbanding, so just do the clears for the iso/hp.
  • Pamizard wrote:
    Top8Gamer wrote:
    Having 2 brackets is kind of too much. 26 missions for 1 full clear is a ton of grinding to do just once. Then if you want to do more then one clear or do more on reset. Just feels like too much all at once. Would of been better if only like the first 3rd of the missions opened up this first refresh then they alternated each day for 3 days, that would of been more manageable. As it is I can't see myself doing more then just one full clear total then maybe grab a few of the big point missions on a reset.

    I kinda rushed in at the start, already put me at like # 13 but that was like an hour ago but now recently i've been healing my team.


    I dont know if its worth attempting to stay that high. I"m just doing this to obtain the recruit token and isos to level up storm and black widow to help me finish the prolouge so i can help get iron man's powers that im missing

    It's generally futile to maintain a lead before the last day or so in any event (or subevent) with rubberbanding, so just do the clears for the iso/hp.

    yeah so that's my plan for today. focus on Venom, even though I want to get my rank back up on hotshot but like i said, I want to do the clears for isos and hp to level my guys up.