Saheeli Rai: Official Thread
Alve
Posts: 167 Tile Toppler
Saheeli Rai
Level 60 mana bonuses: +1 | +1 | +4 | +1 | +4
Level 60 HP: 118
Level 60 max Creatures: 8 Spells: 7 Supports: 7
1: Whirlmaker - cost: 9
1 - Create 1 1/1 Colorless Thopter artifact creature tokens with flying then Energize 1.
2 - Create 2 1/1 Colorless Thopter artifact creature tokens with flying then Energize 2.
3 - Create 3 1/1 Colorless Thopter artifact creature tokens with flying then Energize 3.
4 - Create 4 1/1 Colorless Thopter artifact creature tokens with flying then Energize 4.
2: Construct Artistry - cost: 12
1 - Remove 2 Energy from the board and give +3/+3 to each creature Construct you control.
2 - Remove 2 Energy from the board and give +4/+4 to each creature Construct you control.
3 - Remove 2 Energy from the board and give +5/+5 to each creature Construct you control.
4 - Remove 2 Energy from the board and give +6/+6 to each creature Construct you control.
3: Vehicular Assembly - cost: 20
1 - Fetch the next 1 Vehicle from your library and put iton the battlefield.
2 - Fetch the next 2 Vehicles from your library and put them on the battlefield.
3 - Fetch the next 3 Vehicles from your library and put them on the battlefield.
4 - Fetch the next 4 Vehicles from your library and put them on the battlefield.
Cost to Max Level: 160,730 runes
Post your decks and tips for this Planeswalker below!
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Comments
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I liked her abilities better before they changed them with the new set.
Oh well... she's still fun.0 -
like her last one wont be abused to hell with skyship sovereign.0
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In the right deck her abilities are great.
- Her first ability is strictly better than Garruk's.
- Her second ability pumps more than Gideon's second ability (and Nahiri's first), though it does require some energy.
- Her last ability is a better Deploy the Gatewatch on wheels that can dump some big fat vehicles onto the board... I heard Skysovereign being mentioned and the idea of that sounds very enticing.
Now if only I could get my hands on some good vehicles I could actually consider getting her.0 -
Tilwin90 wrote:In the right deck her abilities are great.
- Her first ability is strictly better than Garruk's.Tilwin90 wrote:- Her second ability pumps more than Gideon's second ability (and Nahiri's first), though it does require some energy.Tilwin90 wrote:- Her last ability is a better Deploy the Gatewatch on wheels that can dump some big fat vehicles onto the board... I heard Skysovereign being mentioned and the idea of that sounds very enticing.
A 48/48 that deals 20 damage to all your opponent's creatures and your opponent for only 20 loyalty. Why even get regular mana... just go for loyalty the whole time.
Now... with other vehicles, this is not broken of course... but using Skysovereign is scary. Good thing the AI rarely gets to the point where it uses the 3rd ability.Tilwin90 wrote:Now if only I could get my hands on some good vehicles I could actually consider getting her.
As for Rai... I have her. I like her... but her first and second abilities were better before D3 F'ed with them.
The last ability is arguably better or worse depending on your cards.0 -
Shino wrote:Good thing the AI rarely gets to the point where it uses the 3rd ability.0
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honestly even gust smugglers copper would be a 24/24 on its own for 20 lolalty hard to argue with that in your face suddenly0
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or bromat because you loose build up mana in the cards but 6 new ones to reset with may or may not be helpful, if i could ever get her i could try it out lol0
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Shino wrote:Tilwin90 wrote:- Her last ability is a better Deploy the Gatewatch on wheels that can dump some big fat vehicles onto the board... I heard Skysovereign being mentioned and the idea of that sounds very enticing.
A 48/48 that deals 20 damage to all your opponent's creatures and your opponent for only 20 loyalty. Why even get regular mana... just go for loyalty the whole time.
Now... with other vehicles, this is not broken of course... but using Skysovereign is scary. Good thing the AI rarely gets to the point where it uses the 3rd ability.
Gonna be honest...
I pulled a Skysovereign over the weekend.
and I immediately replaced the vehicle I had in her deck with it.
Admittedly ... I'm a little ashamed.
To make it worse... in my test run... I specifically went after loyalty... there was a Skysovereign in my hand.
The 4 dropped on the board filling 12 mana of the one in my hand.
The next round I dropped another one... that was the last round.
Crazy Go Nuts
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want to make it worse? keep sky soverien in there but put scram(mythic) and thopter spy network with fevered dreams and scram will be as high as sky quick by the time you get it built up and the thopter will be cloe by it too imagine 3 48/48s lmfao and if they have any colorless scram will be even worse then a cheap spell like haunted cloak or a red beserker and nothing is getting by just noticed scram going up when a story line i was using to test nahiri cast hangerback walker
that catches on and rai will be back in the hanger for another retrofit0 -
morgue427 wrote:want to make it worse? keep sky soverien in there but put scram(mythic) and thopter spy network with fevered dreams and scram will be as high as sky quick by the time you get it built up and the thopter will be cloe by it too imagine 3 48/48s lmfao and if they have any colorless scram will be even worse then a cheap spell like haunted cloak or a red beserker and nothing is getting by just noticed scram going up when a story line i was using to test nahiri cast hangerback walker
I still don't have Spy Network.
For a long time I bought Origins box after Origins box trying to get one... I just got fed up of getting nothing but dupes.
But I do use Hangerback Walker with her.0 -
just realized i had a brain cram scram is a white mythic he wont go into rai sigh need to find another way to pump him up sorry but he does go up when anybody casts a colorless creature or support
it was a good idea that got blasted on the runway sorry have to find something else perhaps a vehicle deck will work for him
but hangerback and sky soverian together would be nasty with the benefit of having 2 separate creatures to kill instead of one
fevered dreams is a support red/blue each round you both you and ai draw an extra card but if the ai has more than 4 it takes 4 damage, a two edged sword it makes them take damage but it give them a fuller hand0 -
Ahhhhh....
Fevered Visions:
https://mtgpq.info/cards/FeveredVisions
and Sram:
https://mtgpq.info/cards/SramSeniorEdificer
gotcha now.
I don't have either of those.
I like Molton Nursery:
https://mtgpq.info/cards/MoltenNursery
Especially with Hangerback out.0 -
molten could work if i try to keep with vehicles and colorless for scram will have to look into it thank you
jori en could work a gold creature not sure of cost same set i think though gives and extra card and is odd power/ toughness so one inner struggle wont take him out. well extra draw but not damage to them
and the heart of kiran mythic will be even worse imagine 48/48 with 16 +1 servos to wait through when you activate it no damage to the other creatures so it wont clear the board for itself not that at 64/64 it will need to really0 -
This is the Saheeli Rai deck I intend on building.
Quicksmith Rebellion
Saheeli Rai, Level 60
Creatures (2):
Hangarback Walker
Drowner of Hope
Spells (3):
Unlicensed Disintegration
Foundry of the Consuls
Adverse Conditions
Supports (5):
Decoction Module
Dynavolt Tower
Molten Nursery
Drownyard Temple
Shivan Reef
Drowner of Hope is critical to lockdown defenses and shutout attacks except from haste creatures.
Hangarback Walker pumps out insane amounts of Thopters to trigger Drowner and also Molten Nursery.
Adverse Conditions only temporarily deals with a threat but it will also give me a Scion to trigger Drowner and also Molten Nursery.
Foundry Of the Counsuls gives me 4 1/1 Thopters but with Nursery it's also 10 damage to my opponent.
Unlicensed Disintegration will take care of a threat and almost always deal 3 damage also.
Decoction Module will energize the board quickly with Saheeli's first ability, Foundry, Walker, and Drowner.
Dynavolt Tower can deal massive damage.
Molten Nursery will deal damage in mass quantities.
Drownyard Temple and Shivan Reef speed the deck along allowing me to get to the expensive cards quickly.1 -
https://mtgpq.info/deck/detail/bkh
Saheeli's Storm
Saheeli Rai, Level 60
Creatures (3):
Skysovereign, Consul Flagship
Bomat Courier
Baral, Chief of Compliance
Spells (6):
Imprisoned in the Moon
Artificer's Epiphany
Demolish
Haunted Cloak
Turn Against
Uncaged Fury
Supports (1):
Harness the Storm
Gather 20 skill points and Finish this game.0 -
I suppose mine is another "Summon Boomship to win" deck, but I thought it's worth sharing.
Creatures:
Skysovereign
Olivia
Startled Awake
Spells:
Crush of Tentacles
Imprisoned in the Moon
Demolish
Anchor to the Aether
Baral's Expertise
Supports:
Mirrorpool
Prism Array
Basic trend is to remove enemy creatures (and I guess supports) until you can use her last ability. Prism Array helps with draw and disable, while Startled Awake is just all kinds of awesome. Best case scenario is if you can get Olivia out before summoning the Boom, assuming you have enough cards to discard you end up with a 60/60 flying Lifelinker with Haste, Olivia and a bonus 20 damage from the Boom itself.
Recommendations on what to swap out would be greatly appreciated. I'm thinking Demolish (and maybe Crush) could be replaced with something more appropriate, but I'm not sure what. Maybe Sphinx's Tutelage or Inner Struggle to slow your opponent further.0 -
She's gonna be nuts with heart of Kiran hahahahaha
The animations would take a yea though.0 -
I just don't have good enough cards for her, unfortunately. I've just been able to cobble together an artificer and construct based energy deck. I don't even use vehicles, so I just stick with her first two skills.
Creatures:
Pia Nalaar
Padeem, Consul of Innovation
Multiform Wonder
Electrostatic Pummeler
Supports:
Aether Hub
Era of Innovation
Decoction Module
Spells:
Saheeli's Artistry
Inner Struggle
Baral's Expertise0 -
My deck:
Creatures:
Baral, Chief of Compliance (8 cost)
Niblis of Frost (7 cost)
Support:
Harness the Storm (12 cost)
Spells:
Rush of Ice (1 cost)
Haunted Cloak (1 cost)
Artificer's Epiphany (2 cost)
Negate (3 cost)
Imprisoned in the Moon (3 cost)
Lightning Javelin (6 cost)
Pore Over the Page (9 cost)
Once Baral and Harness is in play it is basically game. But there is enough cards in deck to be able to survive until combo is in play. Even with the high cost of the creatures and support and a few spells, the gem destruction from harness usually creates a cascade of gems matching to continue casting of spells. With niblis in play, it can grow to be a massive creature. Haunted makes sure it can attack immediately. Disable nulifies hexproof and creatures can be imprisoned. Card drawers and direct damage in the mix as well.0
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