Jarvind wrote: If you have Quake on your team his black will actively harm his own team and do nothing to you. Lolz.
Melac wrote: Anyone know what covers you get for champing him? I'm in the 3-4 area, so that's usually the deciding factor for me now.
Bowgentle wrote: Melac wrote: Anyone know what covers you get for champing him? I'm in the 3-4 area, so that's usually the deciding factor for me now. Wrong Thanos, this is the 5* version.
Vhailorx wrote: But his black is quite dangerous. It will do more self damage than enemy damage at 3 or 4 covers. May do near 3k self damage at max level (unchamped)
Trilateralus wrote: Vhailorx wrote: But his black is quite dangerous. It will do more self damage than enemy damage at 3 or 4 covers. May do near 3k self damage at max level (unchamped) I'm curious what makes you think black would do more self damage than enemy damage?
spectator wrote: Trilateralus wrote: Vhailorx wrote: But his black is quite dangerous. It will do more self damage than enemy damage at 3 or 4 covers. May do near 3k self damage at max level (unchamped) I'm curious what makes you think black would do more self damage than enemy damage? it changes from cover to cover. Its weird.
Trilateralus wrote: spectator wrote: Trilateralus wrote: Vhailorx wrote: But his black is quite dangerous. It will do more self damage than enemy damage at 3 or 4 covers. May do near 3k self damage at max level (unchamped) I'm curious what makes you think black would do more self damage than enemy damage? it changes from cover to cover. Its weird. So self damage goes up? That's... unfortunate. I was somewhat leery of the 3* black when I learned it did the same damage to both sides. If it's true self damage actually goes up then barring some as yet unknown aspect of his abilities 3* Thanos sounds quite bad.
ZeiramMR wrote: Confirming: 2.2.5 on KD's list means that overwrite powers like Steve Roger's shield abilities are blocked from replacing the purple countdown too since they won't even be selectable?
Thanos (Classic) :thanos:5 Star Rarity (Legendary)At 255: HP: 16163 Tile Damage: 18/20/21/149/130/167/84/4.0xAt 450: HP: 64964 Tile Damage: 72/78/85/597/522/671/337/4.0xCourt Death - 0 AP (PASSIVE) Thanos' desire to please his mistress Death makes him a terrifying threat and a volatile ally. When you down an enemy, stun all characters except for Thanos for 1 turn, then deal 2146 damage to all enemies and 697 to Thanos' allies.Level Upgrades Level 2: Deals 2731 damage to enemies and 697 damage to allies. Level 3: Deals 3205 damage to enemies and 1115 damage to allies. Level 4: Deals 3484 damage to enemies and 1115 damage to allies. Level 5: Stuns other characters for 2 turns, then deals 3484 damage to enemies and 864 damage to allies.At 450: Level 3: Deals 12881 damage to enemies and 4480 damage to allies. Level 4: Deals 14002 damage to enemies and 4480 damage to allies. Level 5: Stuns other characters for 2 turns, then deals 14002 damage to enemies and 3472 damage to allies.Infinite Power - 8 AP Invulnerable, immortal and nearly all-powerful, Thanos bends his foes to his will. Create a 3-turn Purple Countdown tile. While this tile is on the board, Thanos deals an extra 15% match damage and no tiles may be destroyed or changed except by Thanos (tiles may still be matched away).Level Upgrades Level 2: Match damage is increased by 45%. Level 3: Match damage is increased by 65%. Level 4: Creates a 4-turn Countdown tile. Level 5: Match damage is increased by 80%.At 450 these numbers are still the same.Come and Get Me! - 12 AP Thanos stands against the tide of his enemies before unleashing his wrath. Places a 4-turn Countdown tile that moves Thanos to the front at the end of the turn. When the Countdown tile goes off, deal 3455 damage to the enemy team.Level Upgrades Level 2: Places a 3-turn Countdown tile that deals 3650 damage to the enemy team. Level 3: 4124 damage to the enemy team. Level 4: 4570 damage to the enemy team. Level 5: 5043 damage to the enemy team.At 450: Level 3: 16577 damage to the enemy team. Level 4: 18369 damage to the enemy team. Level 5: 20273 damage to the enemy team.
Thanos (Modern) :thanos:3 Star Rarity (Rare)At 166: HP: 12325 Tile Damage: 11/13/12/70/61/79/41/3.5xCourt Death - 0 AP (PASSIVE) Thanos' desire to please his mistress Death makes him a terrifying threat and a volatile ally. When you down an enemy, deal 2313 damage to all of Thanos' enemies and 2433 to his allies.Level Upgrades Level 4: 2958 damage to enemies and 3042 damage to allies. Level 5: 4077 damage to enemies and 3650 damage to allies.Infinite Power - 8 AP Invulnerable, immortal and nearly all-powerful, Thanos bends his foes to his will. Create a 4-turn Purple Countdown tile. While this tile is on the board, Thanos deals an extra 175% match damage.Level Upgrades Level 4: Creates a 4-turn Countdown tile that increases match damage by 200%. Level 5: Creates a 5-turn Countdown tile that increases match damage by 260%.Come and Get Me! - 12 AP Thanos stands against the tide of his enemies before unleashing his wrath. Places a 3-turn Countdown tile that moves Thanos to the front at the end of the turn. When the Countdown tile goes off, deal 2573 damage to the enemy team.Level Upgrades Level 4: 3147 damage to the enemy team. Level 5: 4277 damage to the enemy team.
Polares wrote: 5 Thanos best build maybe 5/4/4 ? (2 turn stun looks like something nice to add, then 4 in purple is also a must, but 5 doesnt add that much, so 5/5/3 or 5/4/4 look like best builds). 3k self damage for a 5 is not that bad, specially when considering the 2 turn stun and 14k AoE. Purple is amazing when fired at the right time. Also amazing match damage and hitpoints, I still think he is probably strongest 5 of all, specially for PvP. 3 Thanos best build on the other hand looks like 5/3/5. Green looks like the strongest color. 4k AoE is not bad, but the other powers are quite meh. He is not 3 Strange good in any way.