Holiday Showdown
Comments
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One word... Emrakul!0
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chispito wrote:I'm having the most difficulty with decks that have three or more forms of removal--so, anything with black in it. I'm not sure how you can deal with it short of resurrection (again, black) or hexproof. Maybe you can out draw such decks?
Im using a draw deck with Kiora withs 5 big creatures (Gaea, Emrakul, others), fevered vision, alhammarret archive, scour, animist awakening, gather the pack. Outdraw and stall (Emrakul)
For those curious, i got Emrakul and Woodland Bellower in the mythic packs this week.0 -
chispito wrote:I'm having the most difficulty with decks that have three or more forms of removal--so, anything with black in it. I'm not sure how you can deal with it short of resurrection (again, black) or hexproof. Maybe you can out draw such decks?
Haste works well too. I picked Arlinn, so in my case Village Messenger and Geier Reach Bandit are working overtime, especially since almost every match has been against Ob Nixilis. Going red also gives you Inner Struggle and Unlisenced Disintigration so you can do the same back.0 -
does ranking matter? i see opponents with a rank, but can't find mine.
and i've faced homerunderby's jace2 deck like 3 times... only one giving me trouble. (read as, they're my slowest win... )0 -
HomeRn wrote:I've been in a few battles so far this event, and it seems that the double mana only applies to the BASE mana rates from the gems on the board and not from PW bonuses; meaning a PW with a +3 bonus would get 9 mana, not 12.
Also, I've seen some rather scary decks in Platinum tier - if you run into Chaingun's Kiora in this event... make sure you add a LOT of hard removal - otherwise you are going to deal with a rather vicious surprise in the form of a massive Prized Amalgam (he was my last match right now - eventually had to deal with an 80/80 Amalgam, and somehow still managed to win)!
That's huge! I'd love to see your list and what you think Chaingun's list was.0 -
I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.0 -
James13 wrote:I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.
Wll ****. I got smoked twice by double deploys.....no one can survive that.0 -
James13 wrote:I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.
I suppose the complaint train is already heating up the boiler then. Why does D3 do this? Gluttons for punishment?0 -
James13 wrote:I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.
The event appears to run for 48 hours which would mean, by that math, that you could lose more matches.
There are 8 matches to start plus a refresh every 8 hours for a total of 15 match-ups, taking the last one away since it will refresh at the same time as the event ends. To get to 60 points you have to win 12 of those matches, so you can actually lose three matches and still get that last Kaladesh booster.0 -
wereotter wrote:James13 wrote:I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.
The event appears to run for 48 hours which would mean, by that math, that you could lose more matches.
There are 8 matches to start plus a refresh every 8 hours for a total of 15 match-ups, taking the last one away since it will refresh at the same time as the event ends. To get to 60 points you have to win 12 of those matches, so you can actually lose three matches and still get that last Kaladesh booster.
I think your math is off. 48 hour event means 6 refreshes (48 / 8 = 6) but then you have to also subtract the one that occurs at close time. So 5 refreshes before closing. So 13 matches total. Not 15.0 -
James13 wrote:wereotter wrote:James13 wrote:I'm not sure why the Progression margin on this is as tight as it is.
From my estimation, you can afford to only lose one match and still reach the last progression before the end. The 8 starting matches + 4 at 8 hours per charge are required to hit 60, which puts the last match at 32 hours after event start for a flawless run.
The event appears to run for 48 hours which would mean, by that math, that you could lose more matches.
There are 8 matches to start plus a refresh every 8 hours for a total of 15 match-ups, taking the last one away since it will refresh at the same time as the event ends. To get to 60 points you have to win 12 of those matches, so you can actually lose three matches and still get that last Kaladesh booster.
I think your math is off. 48 hour event means 6 refreshes (48 / 8 = 6) but then you have to also subtract the one that occurs at close time. So 5 refreshes before closing. So 13 matches total. Not 15.
oops, yes. I must have mistyped into the calculator when I was running it all and did it as 6 hour refreshes instead of 8. On that note.... they probably should have done it at 6 hours so that there's a little more leverage to getting the prize.0 -
DumasAG wrote:I suppose the complaint train is already heating up the boiler then. Why does D3 do this? Gluttons for punishment?0
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chispito wrote:I'm having the most difficulty with decks that have three or more forms of removal--so, anything with black in it. I'm not sure how you can deal with it short of resurrection (again, black) or hexproof. Maybe you can out draw such decks?
No such thing as running out of cards in PQ.
I recommend looking into supports that do damage. For example, Fevered Visions, Molten Nursery, Molten Vortex, Pyromancer's Assault, etc. They may be somewhat slow, but it's a solution. I've had a pair of 45-minute games against Ob Zombie decks that were won on the backs of FV and stolen creatures.0 -
Man you guys complain a lot. Don't loose two battles if you want the top reward.
There are plenty of other issues to complain about QC related.
Kevin0 -
RedLimit wrote:HomeRn wrote:I've been in a few battles so far this event, and it seems that the double mana only applies to the BASE mana rates from the gems on the board and not from PW bonuses; meaning a PW with a +3 bonus would get 9 mana, not 12.
Also, I've seen some rather scary decks in Platinum tier - if you run into Chaingun's Kiora in this event... make sure you add a LOT of hard removal - otherwise you are going to deal with a rather vicious surprise in the form of a massive Prized Amalgam (he was my last match right now - eventually had to deal with an 80/80 Amalgam, and somehow still managed to win)!
That's huge! I'd love to see your list and what you think Chaingun's list was.
Prized Amalgam is the only creature in the deck - more about why in just a second. Then there's also Angel's Tomb, which gives a creature +3/+3 and flying until the beginning of your next turn when it ETB; which procs for each copy of Prized Amalgam... Most importantly, is a very obscure card: Gather the Pack. Fetch the first creature in your library (2 if there are 8+ green gems on the board), then destroy the next 4 creatures in your library. Due to how Prized Amalgam behaves... playing one turns into playing 5+ copies because of Gather the Pack!0 -
orgazmo wrote:Man you guys complain a lot. Don't loose two battles if you want the top reward.
Anybody can easily a drop a game due to unlucky cascade. There is literally nothing you can do to prevent that loss. No matter how carefully and thoughtfully you constructed your deck. If there was more margin for error in the progression rewards then I could easily write that off as "Oh wow that was a cool deck and the AI got incredibly lucky. Maybe I'll try a deck like that next time. Onto the next match. No big deal." Instead because I've been denied the top reward (a booster pack with disappointingly low drop rates) I get upset, unleash a string of expletives, and stop playing and come to the forums to complain because I'm so frustrated.0 -
I'm getting utterly slaughtered in this event. I can't win a match!
I've tried 4 different Kiora decks and I just can't get a grip, especially versus Koth!0 -
I'm using Nahiri. I include Demolish, Smite the Monstrous, Haunted Cloak, and 7 powerful creatures (no chumpers). Then I just dump whatever I can on the field in sequence. Sometimes I bank one (like Tyrant / Avacyn / Emrakul). Seems to work. Don't even need card draw. I've used her second ability a few times just to get an extra card.0
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I have been using Dovin Baan (DB) and he has been a lot of fun. I ran undefeated in the event vs Nahiri, Koth and Sorin and Lili1 deck with my toughest match against a Kiora/Drowner/TSN/Waterveil deck.
I liked the event. Prizes were runes, crystals and packs. What's not to like?
I don't understand why all the whining!0 -
HomeRn wrote:Prized Amalgam is the only creature in the deck - more about why in just a second. Then there's also Angel's Tomb, which gives a creature +3/+3 and flying until the beginning of your next turn when it ETB; which procs for each copy of Prized Amalgam... Most importantly, is a very obscure card: Gather the Pack. Fetch the first creature in your library (2 if there are 8+ green gems on the board), then destroy the next 4 creatures in your library. Due to how Prized Amalgam behaves... playing one turns into playing 5+ copies because of Gather the Pack!
I used to run PA/Gather the Pack for a while, but then I got UHydra0
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