**** Medusa (Inhuman Queen) ****

Medusa (Inhuman Queen) :medusa:
4 Star Rarity (Legendary)
At Max Level: HP: 13995 85/74/11/65/12/13/4.0x
AP
(PASSIVE) No matter the situation, Queen Medusa protects and leads her people with unwavering loyalty and determination. Whenever an Attack, Protect or Strike tile is matched, if it was a friendly tile, give a burst of 190 health to the team. If it was an enemy tile, gain 1 AP in Purple, Blue or Green.
AP
(PASSIVE) Medusa sends her hair out to grab and whip opponents. Every turn, if one does not exist, create a 2-turn Countdown tile that deals 83 damage every turn. If this tile gets destroyed, create 2 strength 40 Attack tiles.
AP
Medusa’s hair wriggles its way through enemy defenses, causing chaos and confusion. Swaps 16 pairs of random tiles, stealing any swapped enemy strike tiles.
4 Star Rarity (Legendary)
At Max Level: HP: 13995 85/74/11/65/12/13/4.0x

(PASSIVE) No matter the situation, Queen Medusa protects and leads her people with unwavering loyalty and determination. Whenever an Attack, Protect or Strike tile is matched, if it was a friendly tile, give a burst of 190 health to the team. If it was an enemy tile, gain 1 AP in Purple, Blue or Green.
-
Level 2: Give a burst of 250 health.
Level 3: Give a burst of 297 health, or gain 2 AP in Purple, Blue or Green.
Level 4: Give a burst of 410 health.
Level 5: Give a burst of 662 health, or gain 3 AP in Purple, Blue or Green.
-
Level 3: Give a burst of 578 health or 2 AP in Purple, Blue, or Green.
Level 4: Give a burst of 798 health or 2 AP in Purple, Blue, or Green.
Level 5: Give a burst of 1298 health or 3 AP in Purple, Blue, or Green.

(PASSIVE) Medusa sends her hair out to grab and whip opponents. Every turn, if one does not exist, create a 2-turn Countdown tile that deals 83 damage every turn. If this tile gets destroyed, create 2 strength 40 Attack tiles.
-
Level 2: Creates a 2-turn Countdown tile that deals 120 damage every turn or becomes 2 strength 55 Attack tiles.
Level 3: Creates a 3-turn Countdown tile that deals 146 damage every turn or becomes 2 strength 73 Attack tiles.
Level 4: Creates a 3-turn Countdown tile that deals 211 damage every turn or becomes 2 strength 106 Attack tiles.
Level 5: Creates a 4-turn Countdown tile that deals 340 damage every turn or becomes 2 strength 171 Attack tiles.
-
Level 3: Creates a 3-turn Countdown tile that deals 284 damage every turn or becomes 2 strength 143 Attack tiles.
Level 4: Creates a 3-turn Countdown tile that deals 411 damage every turn or becomes 2 strength 206 Attack tiles.
Level 5: Creates a 4-turn Countdown tile that deals 664 damage every turn or becomes 2 strength 333 Attack tiles.

Medusa’s hair wriggles its way through enemy defenses, causing chaos and confusion. Swaps 16 pairs of random tiles, stealing any swapped enemy strike tiles.
-
Level 2: Can steal protect tiles as well.
Level 3: Also improves stolen tiles by 132.
Level 4: Can also steal Attack tiles.
Level 5: Improves stolen tiles by 221.
-
Level 3: Swaps 16 pairs of random tiles, stealing any swapped enemy Strike or Protect tiles, improving them by 258.
Level 4: Swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect or Attack tiles, improving them by 258.
Level 5: Swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect or Attack tiles, improving them by 431.
0
Comments
Is this when either team makes a match?
Seems clear 5/5/3 but you have to bring your own tile maker. Playing against a strike/protect/attack maker then 3/5/5 is the better option and opens up your team possibilities a lot.
Scaled to 270 IF's attack tile is approximately strength 607, so that's already "lower" although Medusa may experience some downtime depending on the order in which the tiles countdown and are created (think Scarlet Witch vs Wasp; I'd guess its more likely the former).
However, Medusa can't get 'stuck' with a weaker attack tile on the board, which can happen to Iron Fist with varying degrees of ease depending on your team, and additionally, you only have to match away the CD once and the auto-damage starts to get out of hand pretty quickly. And apparently you can even leave it for the AI to match for you...
Oh, one more question: If you make a match that includes both a friendly A/P/S tile and an enemy A/P/S tile, do you get both effects? And what determines the colour of the AP you gain for enemy tiles? Is it random, or linked to the type of tile (or something else)?
Burst of health is not true healing. I admire your optimism, but I wouldn't count on ever again seeing a character that true heals others.
Her yellow isn't quite as nasty, but still a pain to deal with. It's KK yellow except more potent and it's going to trigger more often, even with minimal friendly special tiles. The AP gain is just icing on the cake. My question is whether or not the color of AP gained is random or if it corresponds to the type of tile matched. I'm leaning towards the latter, because she herself generates attack tiles, and if the order matches then attack corresponds with purple, which would fuel her only active power.
Her purple is arguably the "weakest" of the three, but still strong. 16 seems to be the sweet spot for swapping and tile destruction to generate the most cascades, and on top of that it has the potential to steal. Either of the Cages, IF, OML, PHX, and plenty of other special tile generators are going to hate seeing her. Especially if attack tiles do in fact correspond with purple AP.
5/5/3 will likely be the standard but I can see arguments for 3/5/5, especially if paired with Carnage. The two of them together look particularly aggravating, but honestly she's the premier 4* support and will play well with pretty much anyone.
Guessing she'll be the new chase 4* now that a good chunk of players have covered Peggy.
Good question, I'll try and find out!
I was wrong, it actually works if the opponent matches too
edited
This is consistent with, say, Miles. Miles gets one "web tile benefit" per match, regardless of the number of tiles included.
The fact that she gets her benefit if either team makes a match is... pretty good. She's definitely looking like the premier anti-special tile character.
Toss in someone with a decent Blue/Yellow/Black and you've got a full rainbow. Go for just a Blue user in a pinch... like Doc Ock? Oh, well that's just insane.
I'm a sucker for a trickster supporting character like this, so I'm really looking forward to adding her to my roster
Oh good catch! Can we get confirmation of this behaviour? I reckon quickest way of checking would be using Quake's blue or Gwenpool's sploits to destroy the tile.