Tromb2ch2 wrote: Will this be changed before her clash?
mpqr7 wrote: Sounds great! I'm looking forward to it!! I'm curious if Blue will still allow you to lock your own tiles, especially if there are no enemy tiles available. I'm glad that her offensive capabilities have been improved.
Suddenreal wrote: For PVP she'll remain low tier, I believe, but for PVE I think she'll rank a lot higher than she does now (especially against anything that throws out tiles like there's no tomorrow).
DFiPL wrote: fmftint wrote: The blue is now only situationally useful and unless not directly tied to locking special tiles offers no way to make your own strikes Blue with tiles to lock = locks random tiles then creates strikes or blue with no tiles to lock = creates strikes or blue with no tiles to lock = no valid tiles, no strikes created I'd guess that at rank 4 or 5, it'll lock any type of tile, including basic. And that's where the strikes will come from.
fmftint wrote: The blue is now only situationally useful and unless not directly tied to locking special tiles offers no way to make your own strikes Blue with tiles to lock = locks random tiles then creates strikes or blue with no tiles to lock = creates strikes or blue with no tiles to lock = no valid tiles, no strikes created
Mr_Sinister wrote: 2 every season, so they'll be one more, right?
Starsaber wrote: Mr_Sinister wrote: 2 every season, so they'll be one more, right? They never said there'd be the same amount of changes each season
Mr_Sinister wrote: Starsaber wrote: Mr_Sinister wrote: 2 every season, so they'll be one more, right? They never said there'd be the same amount of changes each season I could've sworn the original post said 2 every season. SS/Hulk, SL/Devil Dino...IW/"X" I might be mistaken but I don't think so.
GrumpySmurf1002 wrote: Suddenreal wrote: For PVP she'll remain low tier, I believe, but for PVE I think she'll rank a lot higher than she does now (especially against anything that throws out tiles like there's no tomorrow). Dunno if that's definitely true. She seems like she's built to be a direct hard counter to those 8-10 cover OML/PHX teams out there. Definitely not top tier by any means, but she'll move away from the useless tier into the serviceable tier, I think.
LakeStone wrote: Grant Invisibility - 7 AP Creates an Invisibility tile that prevents Invisible Woman from being targeted by match damage and powers. -Upgrades include creating Protect tiles and granting teammates invisibility for 2 turns.
Peej13 wrote: "prevents Invisible Woman from being targeted by match damage and powers"Does this mean she cannot be hit by AOE? None of the current "invisible" powers are this explicit about what invisibility does. LakeStone wrote: Grant Invisibility - 7 AP Creates an Invisibility tile that prevents Invisible Woman from being targeted by match damage and powers. -Upgrades include creating Protect tiles and granting teammates invisibility for 2 turns.