Invisible Woman (Classic) Character Update
Comments
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Sounds great! I'm looking forward to it!! I'm curious if Blue will still allow you to lock your own tiles, especially if there are no enemy tiles available. I'm glad that her offensive capabilities have been improved.0
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Tromb2ch2 wrote:Will this be changed before her clash?0
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The only thing I am disappointed about is that Yellow was not changed to Purple to allow a Rainbow Fantastic Four team. I guess we're supposed to continue to allow Doom to grab purple and destroy the team . All the other Invisibility skills are Purple so the switch would have made sense. There is still no reason to pair any of the F4 teammates together unless Mr. Fantastic's potential buff gives better bonuses for pairing with F4 characters.
Overall, I cannot wait to try her after the good buffs so far to SL and Cho. I am curious if her Crash of the Titans match will change from QS to someone else.
I will miss when the AI used an IW TU to unleash bubbles that did nothing0 -
mpqr7 wrote:Sounds great! I'm looking forward to it!! I'm curious if Blue will still allow you to lock your own tiles, especially if there are no enemy tiles available. I'm glad that her offensive capabilities have been improved.
I think the biggest thing with her blue is if there are no special tiles you will get some strike tiles so it will always be able to fire unlike other powers.
Also her green will do damage no matter what. This is a huge improvement because she was so dependent on gathering enough blue to fire green to do anything. I will wait to see the final numbers to decide what would be the ideal build and weather she is worth championing. So far cho and starlord have been very good buffs so I am keeping my fingers crossed on this one.0 -
Suddenreal wrote:For PVP she'll remain low tier, I believe, but for PVE I think she'll rank a lot higher than she does now (especially against anything that throws out tiles like there's no tomorrow).
Dunno if that's definitely true. She seems like she's built to be a direct hard counter to those 8-10 cover OML/PHX teams out there. Definitely not top tier by any means, but she'll move away from the useless tier into the serviceable tier, I think.0 -
2 every season, so they'll be one more, right?0
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DFiPL wrote:fmftint wrote:The blue is now only situationally useful and unless not directly tied to locking special tiles offers no way to make your own strikes
Blue with tiles to lock = locks random tiles then creates strikes
or
blue with no tiles to lock = creates strikes
or
blue with no tiles to lock = no valid tiles, no strikes created
I'd guess that at rank 4 or 5, it'll lock any type of tile, including basic. And that's where the strikes will come from.
But if it's random, wouldn't allowing basic tiles at top level be a detriment?0 -
Mr_Sinister wrote:2 every season, so they'll be one more, right?0
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I've been debating champing her just so I could stop selling her covers. This might push me to do it.0
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Starsaber wrote:Mr_Sinister wrote:2 every season, so they'll be one more, right?
I could've sworn the original post said 2 every season. SS/Hulk, SL/Devil Dino...IW/"X"
I might be mistaken but I don't think so.0 -
Mr_Sinister wrote:Starsaber wrote:Mr_Sinister wrote:2 every season, so they'll be one more, right?
I could've sworn the original post said 2 every season. SS/Hulk, SL/Devil Dino...IW/"X"
I might be mistaken but I don't think so.
I was just coming here to ask this. I seem to remember them saying 2 per season also.0 -
GrumpySmurf1002 wrote:Suddenreal wrote:For PVP she'll remain low tier, I believe, but for PVE I think she'll rank a lot higher than she does now (especially against anything that throws out tiles like there's no tomorrow).
Dunno if that's definitely true. She seems like she's built to be a direct hard counter to those 8-10 cover OML/PHX teams out there. Definitely not top tier by any means, but she'll move away from the useless tier into the serviceable tier, I think.
For partners I can see her work well with Pro X now that she makes strike tiles for him to buff when invisible. My only concern is I don't think bubbles will cover up CD which was really useful in PVE.0 -
1 per season is good enough for me!! If they have time for two, then that's great. If not, then 1 is cool!
I'm much happier with the game now. They have done a lot of changes to create a more meaningful flow of ISO into the atmosphere, and those changes have helped make them money, so it's been beneficial to all of us.0 -
Will have to test it out but doesn't seem that much better than she is now. Had hope they would have been more creative with her re-work. Could be something like, she starts the match invisible especially since her name is "Invisible Woman". She stays invisible until her team is downed. Generates force bubble every turn, when there is 4 on the board they explode 3x3 dealing damage and generate ap.
It would have be good opportunity to introduce a new tile made specifically for the fantastic four members. Basically its imaginaut, while on the board it increases match damage for every member of the f4 on the team. Let them give Mr Fantastic a new (black tile) ability. When people rather use 3 star IM and SW over F4 members you know they really need the major rework help.0 -
sounds promising, would of like some board destruction coming from some of those burst force fields in her like destroy up to 3 basic (random 1-3, no damage but can start cascades) tiles surrounding the newly generated force bubbles to put in some work with the strike tiles0
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I never expected that my first max-covered (and barely-leveled) 4* would be getting any more attention after her first sub-par "update" ages ago. The recent positive-changes to Cho and Star-Lord have made me incredibly optimistic for the future of the game's character designs, and I have good (but tempered) hopes for Invisible Woman and all other updates to follow.
Thanks, devs! That is all.0 -
"prevents Invisible Woman from being targeted by match damage and powers"
Does this mean she cannot be hit by AOE?
None of the current "invisible" powers are this explicit about what invisibility does.LakeStone wrote:
Grant Invisibility - 7 AP
Creates an Invisibility tile that prevents Invisible Woman from being targeted by match damage and powers.
-Upgrades include creating Protect tiles and granting teammates invisibility for 2 turns.0 -
Peej13 wrote:"prevents Invisible Woman from being targeted by match damage and powers"
Does this mean she cannot be hit by AOE?
None of the current "invisible" powers are this explicit about what invisibility does.LakeStone wrote:
Grant Invisibility - 7 AP
Creates an Invisibility tile that prevents Invisible Woman from being targeted by match damage and powers.
-Upgrades include creating Protect tiles and granting teammates invisibility for 2 turns.
AoE powers are not targeted (with the additional targeted exceptions like Carnage and Star-Lord); from this, I assume AoE will still hit her as normal.0 -
Good point. I think you're right.0
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Glad to see this because you never forget your first....
I busted my **** finishing first in the PvE that introduced her. That was before we could see the powers on the reward page, it was a huge disappointment when I was first able to see her powers
At first it looks like a huge loss to not be able to target her blue but let's wait until we see the numbers...0
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