Mass Exodus
Comments
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bken1234 wrote:Mainloop25 wrote:Ohboy wrote:
So the complaint isn't about the last node recharge but about the length of the event?
In that case, I agree. Reducing the number of games drastically has caused more problems than it solved.
But that's what the community wanted isn't it?
I'm totally ok with the length of the event being so short, but only because I don't really like it.
@mainloop did you like old NOP -- were you ok with it being longer?
Yes. Longer? I dunno, I liked having more nodes to play.0 -
Mainloop25 wrote:Yes. Longer? I dunno, I liked having more nodes to play.
Agreed. I like having more nodes to play, especially on lazy weekends around the house. It's not fun clearing all your nodes and then having to wait at least 7 hours for another go. On the other hand, when I'm out and about I appreciate not feeling rushed to clear nodes. It's definitely a balancing act. A good compromise could be going back to the 4 hour refresh, but allowing each node to hold more charges. That could be the best of both worlds.0 -
trashbear wrote:Mainloop25 wrote:Yes. Longer? I dunno, I liked having more nodes to play.
Agreed. I like having more nodes to play, especially on lazy weekends around the house. It's not fun clearing all your nodes and then having to wait at least 7 hours for another go. On the other hand, when I'm out and about I appreciate not feeling rushed to clear nodes. It's definitely a balancing act. A good compromise could be going back to the 4 hour refresh, but allowing each node to hold more charges. That could be the best of both worlds.
And since tie breaking is done by who comes first, they can just give the nodes the ability to hold unlimited charges, so that you don't lose any if you don't have time to play.0 -
AngelForge wrote:trashbear wrote:Mainloop25 wrote:Yes. Longer? I dunno, I liked having more nodes to play.
Agreed. I like having more nodes to play, especially on lazy weekends around the house. It's not fun clearing all your nodes and then having to wait at least 7 hours for another go. On the other hand, when I'm out and about I appreciate not feeling rushed to clear nodes. It's definitely a balancing act. A good compromise could be going back to the 4 hour refresh, but allowing each node to hold more charges. That could be the best of both worlds.
And since tie breaking is done by who comes first, they can just give the nodes the ability to hold unlimited charges, so that you don't lose any if you don't have time to play.
Then that would have the same effect as letting everyone start with all the possible charges.
They don't do that because they don't want players to just log in once a day.0 -
Ohboy wrote:AngelForge wrote:trashbear wrote:Mainloop25 wrote:Yes. Longer? I dunno, I liked having more nodes to play.
Agreed. I like having more nodes to play, especially on lazy weekends around the house. It's not fun clearing all your nodes and then having to wait at least 7 hours for another go. On the other hand, when I'm out and about I appreciate not feeling rushed to clear nodes. It's definitely a balancing act. A good compromise could be going back to the 4 hour refresh, but allowing each node to hold more charges. That could be the best of both worlds.
And since tie breaking is done by who comes first, they can just give the nodes the ability to hold unlimited charges, so that you don't lose any if you don't have time to play.
Then that would have the same effect as letting everyone start with all the possible charges.
They don't do that because they don't want players to just log in once a day.
Do you believe so, or was that stated somewhere?
If they want more log ins they should give out a free booster more often than 8 hours!
(The drop rate of these is so miserable that it won't hurt them)
Jokes aside, I would really like to see fully charged nodes and rotating start time (otherwise I'm screwed or get up at 01:00 ^^). It would really help all the casual players, I think.0
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