carrion pigeons wrote: I doubt they'll be buffing any 5*s. Cap might suck, but until the tier is more developed (and some actual Team Cap 5*s happen) it's impossible to really judge how viable he'll be going forward.
alphabeta wrote: carrion pigeons wrote: I doubt they'll be buffing any 5*s. Cap might suck, but until the tier is more developed (and some actual Team Cap 5*s happen) it's impossible to really judge how viable he'll be going forward. Silver Surfer was in the first round of buffs under the new approach so I'm not following your logic that they won't be buffing in the 5* tier when the only evidence we have directly contradicts that and suggest they are very happy to buff in the 5* tier.
bbigler wrote: Here are my recommendations (I would rather improve bad characters than nerf good ones): Invisible Woman - change Blue power to Stun and Special Tile removal; make Green hit hard and destroy all purple tiles
Elektra - increase Shadow Step damage by 50%
The Hood - increase health by 25%
snlf25 wrote: We know they are coming for Iceman, OML and Rhulk it's just a matter of when. What I'd like to see them do is give Human Torch a boost and promote him from 3* to 4*. Psylocke, Punisher, Mr. Fantastic are all pretty terrible. Elektra has her uses but nobody really likes or uses her outside of required instances. Sentry is utter trash and I think Wasp is probably pretty bad though mine is poop house so maybe she gets a ton better when covered and leveled. The dreaded X-Force Wolvie that they gelded could use a retouch. Power creep has left him in the dust but he is decent when boosted. I know I'm always happy to see him in PvP because I chew him up pretty easily when he is on defense.
zodiac339 wrote: bbigler wrote: Here are my recommendations (I would rather improve bad characters than nerf good ones): Invisible Woman - change Blue power to Stun and Special Tile removal; make Green hit hard and destroy all purple tiles The green is the real problem. Over-costed for its conditional damage effect. Very over-costed for the effect when conditions aren't met. Damage doesn't necessarily have to change, but the cost does. Elektra - increase Shadow Step damage by 50% Purple is too limited by tile type and needs the change more than black does. The Hood - increase health by 25% NO! You do not want Hood to be harder to kill!
Jarvind wrote: I don't think Reed deserves all the h8. No, he's not a damage powerhouse, but he is actually not half bad as a support characte.
STOPTHIS wrote: Changes I'd like to see: 3* Spider-Man - It's almost inexcusable that Marvel's flagship character is so damn useless. I love JHawkInc's suggestion that his purple should do something when an opponent makes a match. Maybe a protect tile when the AI matches and a strike tile when you do. Next, drop the weak team healing and give him a good damaging yellow. I think it should function like the opposite of 4* Venom's yellow. It hits hard, but removes special tiles. 3* Punisher - The tier's power creep really weakened him, but with some simple fixes he'd be fine. His green is great, but it needs to be targetable. I shouldn't have to worry about taking out the strike tiles I already created. His black needs a big damage boost while removing the countdown, but not the attack tiles. Decent AoE and creates 2 or 3 attack tiles. Then his green and black work off each other better. His red is fine as is. Psylocke - She's pretty fun, but she's weak and has one of the most useless powers in the game. Buff her red and black by quite a bit and they'd be fine as they're designed. Her blue needs an overhaul though. I'd like to see her use a skill that wasn't in the game when she was created, an invisible tile. She's supposed to be a ninja anyway. Either make her blue create an invisible title and that while this title is out she steals 1 random AP a turn. Colossus - Man, I don't know. I've never once gotten excited to use him and often forget he's around. His red needs a huge buff and maybe a stun. And maybe give his black the ability to select which power gets used at the cost of an extra turn airborne. Or his yellow having a passive similar to the Thing's yellow when no yellow countdown is on the board. I really have no idea. I think the devs hit the right traits with the character, but none seem to work well or stand out.