Poll: Emrakul's Corruption
Comments
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khurram wrote:majincob wrote:
He mentioned BtB. Probably just used cards that could easily cast off of it. Which is the most obvious and logical thing to do if you own BtB.
Also he did not post his final scores. Many people had perfect in those first 15 matches.
I updated the original screenshot with the final perfect score (another coalition mate got perfect in plat using the same decks).
And khurram is exactly correct, I just played cards that worked well with BtB. Behold the Broken is a good card.0 -
yunnnn wrote:
I updated the original screenshot with the final perfect score (another coalition mate got perfect in plat using the same decks).
And khurram is exactly correct, I just played cards that worked well with BtB. Behold the Broken is a good card.
Ah yes.... so you did. I did not notice.
Impressive.0 -
Abenjes wrote:but if you want us to play with eldrazi/werewolves please design better more playable creatures
The problem is that that's on the night side of the card - the day side is a Werewolf Horror (or similar) and as a result, only counts for one of the objectives. The idea behind the Terror in the Shadows event was the make players utilize the cards from SOI in interesting ways. This one is making us use... eldrazi from BfZ?
It just feels ... off. I think they had good intent but forgot the (bug? feature? quirk?) that transformed cards don't count as "played" cards for secondary types.0 -
octal9 wrote:Abenjes wrote:but if you want us to play with eldrazi/werewolves please design better more playable creatures
The problem is that that's on the night side of the card - the day side is a Werewolf Horror (or similar) and as a result, only counts for one of the objectives. The idea behind the Terror in the Shadows event was the make players utilize the cards from SOI in interesting ways. This one is making us use... eldrazi from BfZ?
It just feels ... off. I think they had good intent but forgot the (bug? feature? quirk?) that transformed cards don't count as "played" cards for secondary types.
This.
As to the event, I found it tedious, grindy, tiring and just... Ergh. I am dreading having to play it again, and dread is not an emotion any game should makes players feel. Avacyn, which I initially didn't think was a great event because of how long some of the encounters went for, is amazing in comparison because you can actually craft interesting decks to meet the objectives and push toward a win, whereas this event essentially comprises repeatedly denying yourself the win for, often, more than 15+ minutes ...
I like the suggestion of including a number of themed cards in your deck, to win, now that would be interesting because you'd still be pushing towards winning rather than practising this weird ascetic form of self-denial!0 -
shteev wrote:fox1342 wrote:Don't like it = don't play it. More space for those who do.
I do like all the events, especially PvE, I like the challenges of deck building (although a less fiddly editor would be good).
If you don't like the deck builder, don't use it. The fact is that you can play ANY level of the game with the default deck you are given when you buy a planeswalker... the desire to change your deck is a restriction you are placing on yourself. If you're making the game a more miserable experience through your own choices, that's nothing to do with the game itself.
Strangely enough that's precisely my point, and I listen to my own advice. Which means I sometimes play with sub-optimal decks in an event or QB, because I CBA to go and change them. My enjoyment for playing the game my way, for a few minutes of downtime in real life. You don't need to win every single ribbon. Honest. The world won't end if you miss a few.0 -
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so far my games today have gone. I kill their creature, I kill my creature, I kill their creature, I kill my creature. I cast BTB/Days undoing hoping to draw an eldrazi. I kill their creature, I kill my creature, I kill their creature, I kill my creature. AI cascades into Olivia and many many zombies, and I die, I scream at phone and curse D30
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Abenjes wrote:so far my games today have gone. I kill their creature, I kill my creature, I kill their creature, I kill my creature. I cast BTB/Days undoing hoping to draw an eldrazi. I kill their creature, I kill my creature, I kill their creature, I kill my creature. AI cascades into Olivia and many many zombies, and I die, I scream at phone and curse D3
Suggestion : play with some of the numerous Eldrazi that have defender so they kill your creatures for you. That leaves you with the crucial removal for Olivia.0 -
Ohboy wrote:Abenjes wrote:so far my games today have gone. I kill their creature, I kill my creature, I kill their creature, I kill my creature. I cast BTB/Days undoing hoping to draw an eldrazi. I kill their creature, I kill my creature, I kill their creature, I kill my creature. AI cascades into Olivia and many many zombies, and I die, I scream at phone and curse D3
Suggestion : play with some of the numerous Eldrazi that have defender so they kill your creatures for you. That leaves you with the crucial removal for Olivia.0 -
It would really help get the objectives if the cards that transformed into an objective actually counted as an objective.
Example: Any card that transforms into an eldrazi creature should count as an eldrazi. I'd be fine with it only counting if it actually transformed during the match.
I also agree with everyone that they should reduce the threshold required to meet an objective. Even a reduction from 8 to 6 eldrazi required makes a huge difference. I mean, the supports one is fairly easy since the Clues proc as a support, but otherwise it would be ridiculously tedious to get 8 supports down.
When all decent strategy gets thrown out the window just to meet objectives, you know that the system is broken.
(I don't really suffer the problem too much because I only try to get the progression rewards. But I do try and design decks to meet the objectives so I know what it takes to meet them.)0 -
Agree, **** was annoying, but at least that was a requirement of 2 for each objective.... 6 and 8 is just mind numbing and frustrating!0
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Now, I will say that I AM doing rather well in the event, but I still don't like the fact that it is placing artificial limitations and constraints on your deck, if you want to compete for the extra ribbons.
Going for the extra ribbons does take extra time and leads to greater probability of suffering from crash and causing extra server load (tracking more games at the same time, the games being more complex, etc, etc).
So, please DEVs get things together, listen to us and make the changes that need to be made.
I did like this event better when it was 1 day rather than 2.0 -
How is it for everyone the third time around? Constructing those decks still as much fun as it was the first time?0
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I think between the secondary objectives being a little too far to reach reasonably (consistently only casting 4 eldrazi with a deck that is all eldrazi, with scion token) and the node timers being hard to use effectively to either avoid cool down or at least time it reasonably when I can't have my phone in my face all day, EC could use some changes.
I like the PvP events, but this one needs some tweaks. I'd also like to see a better matching of deck scaling. (Don't throw my C/U deck up against an all Mythic deck)0 -
HomeRn wrote:Ohboy wrote:Abenjes wrote:so far my games today have gone. I kill their creature, I kill my creature, I kill their creature, I kill my creature. I cast BTB/Days undoing hoping to draw an eldrazi. I kill their creature, I kill my creature, I kill their creature, I kill my creature. AI cascades into Olivia and many many zombies, and I die, I scream at phone and curse D3
Suggestion : play with some of the numerous Eldrazi that have defender so they kill your creatures for you. That leaves you with the crucial removal for Olivia.
But you now have the removal saved up for Olivia. Was I not clear when I said "that leaves you with the crucial removal for Olivia"?0 -
It's very difficult to achieve both the Werewolf and Eldrazi conditions with Red/Green Node, without almost killing your opponent (those werewolves gets really big very fast) I end up killing the werewolves myslef or letting them purposely get killed by the opponent, which often times gets me killed! and then theres the Eldrazi which are not cheap to cast for Red decks (both for chandra and Nahiri) unless you have Koth (I don't have Koth),This Node is the most grindy and tiring of the three
Nissa is out of the question since you don't have much choice for creature removal (to remove both yours and your opponent) and the werewolves are have the highest cost.
Blue Node has it the easiest, especially with Kiora since she has access to spells that can stall the game and lots of spells and supports that can generate mana, and eldrazi tokens.
Black - with Liliana's Abilities Corrupt and Raise Dead lets you recast the vamps and Eldrazi over and over, but the setup is slow, I often have my HP reduced to less than half before completing the objectives
overall this event feels very grindy and frustrating since one mistake or cascade from your opponent can spell defeat as you try to balance out your creatures- trying not to kill your opponent and keeping up you defenses0 -
Heh. I don't have the super-quick-game-over-now cards (Olivia, BtB / FutF), and I found the games were pleasantly quick. With a correctly built deck, my blue Jace2 will naturally drop 2xDrowner and 15+ supports en route to winning. Kiora on green needed a little tweak - Sage of Hours got too big too quickly, so I went with the smaller cheaper werewolves that don't grow so fast. Enough draw spells and her 2nd ability meant I could get 6 werewolves and 2 Drowners down without needing to stall excessively.
Black was the hardest, but Blight Herder + Grip and/or Catacomb Sifter made the Eldazi objective achievable, again mostly without having to sit around durdling; just be slightly careful when to ultimate Nix and I can still win pretty quickly.
Of course, I've avoided going up to platinum, which is the best decision I ever made in this game.0
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