Patch Notes - R112 (10/26/16)

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited October 2016 in MPQ General Discussion
MPQ R112!

What’s New:

Strange things are coming to Marvel Puzzle Quest in a special new event!

What’s Changed:

General
    - Characters can be filtered by their rarity on the Roster Screen. - The Difficulty Indicator has been removed from missions. - When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls. - 1-Stars can be gifted to Facebook friends again. - Changed the sound that plays when gaining XP. - Players who do not have a Versus name will now be able to gain XP for rostering new characters. - A black screen is no longer seen after earning a character from a comic pack. - Players without characters are not given the option to send characters as Team-Ups (This was causing a crash on some devices). - The Promote to Champion button is now visible when viewing a character in the Training Screen (if they can be Championed). - Fixed visual bug: The event progress bar for Deadpool’s Daily will now increase if players only complete the “That Guy from That Place” mission. - Players no longer lose their Legendary Token when MPQ is removed from the device's memory after purchasing VIP. - Fixed a rare edge case where players were unable to send Team-Ups to players. - Fixed a rare edge case where players saw the incorrect event description. - Fixed a rare edge case where the disconnect from Facebook button was displayed when you weren’t connected to Facebook. - Fixed a rare edge case where Alliance functions were not available when joining an Alliance.

Characters
    - Iron Man (Model 40)'s
Recharge power only displays a banner the first time in a turn.
- Spider-Woman (Jessica Drew)'s Seeking Redemption power no longer shows the animation after the player's turn.
- Powers that move tiles will now always move the correct amount of tiles.
- Powers that target random opponents will no longer target airborne characters.
- During a tile match cascade, Elektra's Shadow Step power will activate immediately when the trap tile is matched by the opponent (instead of at the end).
- Powers that target random characters no longer display "IMMUNE" on characters that cannot be stunned in battle.

Game Board
    - Cascades no longer prevent some passive powers from activating. - Tiles that cannot be matched are now taken into account when the game detects if there aren't any valid matches. - Fixed a rare edge case where tile match cascades were not generating AP or dealing damage to the opponent. - Fixed a rare edge case where battles sometimes restarted instead of completing.

*Please Note: The dev team have removed the mission difficulty indicator because they believe it is "no longer an accurate representation of the difficulty. We would like feedback on what the difficulty feels like from players as we find a better way to display the difficulty of each mission."
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Comments

  • Stony
    Stony Posts: 175 Tile Toppler
    Looks like a good update, thanks for the option to sort characters!

    Question though, when can we expect to see clearance levels 8-10? I was hoping with this update, but still no new info.
  • Eichen
    Eichen Posts: 176 Tile Toppler
    There was a difficulty indicator??
  • waywreth
    waywreth Posts: 303 Mover and Shaker
    Some kind of notification on the difference between missions would be helpful - I use the "trival" indicator as an easy to see what order I want to do nodes in. Removing it make it harder to figure out in the non-linear missions.

    Even "easier" for the first 3 missions and the 2* (we can argue if that one is actually easier...) vs "challenging" for the rest of the missions would be helpful. A "final" mission for the mission with the CP would also be nice.
  • xdogg
    xdogg Posts: 334 Mover and Shaker
    The Dr. is coming!
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    waywreth wrote:
    Some kind of notification on the difference between missions would be helpful - I use the "trival" indicator as an easy to see what order I want to do nodes in. Removing it make it harder to figure out in the non-linear missions.

    Even "easier" for the first 3 missions and the 2* (we can argue if that one is actually easier...) vs "challenging" for the rest of the missions would be helpful. A "final" mission for the mission with the CP would also be nice.

    Excellent idea. Color-code what kind of scaling each fight has, and the player can generally figure out based on past experience how tough it will actually be in practice.
  • TheDrStrange
    TheDrStrange Posts: 89 Match Maker
    - Characters can be filtered by their rarity on the Roster Screen.

    Thank you for this! As someone that has a detailed spreadsheet on their roster (yeah, I'm that guy), this is a great change for me!
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    edited October 2016
    "David wrote:
    Moore"]

    Strange things are coming to Marvel Puzzle Quest in a special new event!

    OMG I had no idea Stranger Things was also a Marvel Netflix exclusive! I never read the comic.. is the new character Eleven?! 4* that can communicate with alternate dimensions! I am so exited icon_e_biggrin.gif

    Stranger-things-cover.jpg
    Yes this is a complete joke icon_lol.gif
  • CNash
    CNash Posts: 952 Critical Contributor
    Thanks for the IM40 Recharge banner fix! That was driving me crazy...
  • Pinko_McFly
    Pinko_McFly Posts: 282 Mover and Shaker
    xdogg wrote:
    The Dr. is coming!
    Dr. Who?
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    "David wrote:
    Moore"]

    What’s Changed:

    General
      - Characters can be filtered by their rarity on the Roster Screen. - The Difficulty Indicator has been removed from missions.

    As someone else pointed out, the difficulty indicator was a way to tell the order of nodes (easy versus harder). There are some events where the two paths are separated, and the easy nodes have a line connecting them, while the harder nodes have a line connecting them. That would be a visual indicator of which is which that might be implementable across events.

    Alternatively, tweak the node names with (#1), (#2), etc so that it's visually apparent which is the first, second, etc, fifth, sixth non-essential node in a sub. One-off nodes don't need tweaking that way, since once you fight 'em, they're orange-checked.
    - When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.

    oh thank Stan
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    xdogg wrote:
    The Dr. is coming!
    Dr. Who?
    He's on First.
  • UNC_Samurai
    UNC_Samurai Posts: 402 Mover and Shaker
    xdogg wrote:
    The Dr. is coming!
    Dr. Who?

    No, IDW has the current publishing rights.
  • spatenfloot
    spatenfloot Posts: 665 Critical Contributor
    xdogg wrote:
    The Dr. is coming!
    Dr. Who?
    We already have Starlord.

    For difficulty, just color code the nodes based on enemy level. New color after every 100 levels.
  • broll
    broll Posts: 4,732 Chairperson of the Boards

    For difficulty, just color code the nodes based on enemy level. New color after every 100 levels.

    If it were based solely on levels then what extra benefit would it add over the level numbers themselves? The old system *tried* to show difficulty relative to scaling. I'll echo what others have said and ask for at least a numbered order so you can follow the often contusing order of the nodes. Or have lines tracing them so there's a defined path like the Deadpool event has.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Strange things are coming, obviously an anagram of "things are coming":

    Ignoring Matches - Boss Rush never happened
    Nesting Micro Hag - New wave nodes with The Brood
    Ginger Macintosh - Someone Scottish, or maybe an Apple fanboi
    Gnome Cigar Hints - Puck?
    Gamer Coin Things - yet another in-game currency
    Creating Moshing - It's Dazzler
  • Mr_Sinister
    Mr_Sinister Posts: 356 Mover and Shaker
    "David wrote:
    Moore"]- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.


    So....how am I supposed to time the prize I want now??

    I finally figured out the pattern and now you nerf it!? Typical.
  • CyberVenom2001
    CyberVenom2001 Posts: 203 Tile Toppler
    "Strange new things...."

    Clearly that means a certain strange doctor.

    Got it!

    Dr. BONG!!!!
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    "David wrote:
    Moore"]- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.


    So....how am I supposed to time the prize I want now??

    I finally figured out the pattern and now you nerf it!? Typical.

    Are you serious or joking? There was never any timing involved... the prize was the same, no matter when you tapped. It was just graphics, not functional.
  • TazFTW
    TazFTW Posts: 695 Critical Contributor
    Taboo!

    9W2DcO1.jpg
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    "David wrote:
    Moore"]
    What’s New:

    Strange things are coming to Marvel Puzzle Quest in a special new event!
    It's Buzz Lightyear!
    https://www.youtube.com/watch?v=6CnIcESafXU