Patch Notes - R112 (10/26/16)
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
MPQ R112!
What’s New:
Strange things are coming to Marvel Puzzle Quest in a special new event!
What’s Changed:
General
Characters
- Spider-Woman (Jessica Drew)'s Seeking Redemption power no longer shows the animation after the player's turn.
- Powers that move tiles will now always move the correct amount of tiles.
- Powers that target random opponents will no longer target airborne characters.
- During a tile match cascade, Elektra's Shadow Step power will activate immediately when the trap tile is matched by the opponent (instead of at the end).
- Powers that target random characters no longer display "IMMUNE" on characters that cannot be stunned in battle.
Game Board
*Please Note: The dev team have removed the mission difficulty indicator because they believe it is "no longer an accurate representation of the difficulty. We would like feedback on what the difficulty feels like from players as we find a better way to display the difficulty of each mission."
What’s New:
Strange things are coming to Marvel Puzzle Quest in a special new event!
What’s Changed:
General
-
- Characters can be filtered by their rarity on the Roster Screen.
- The Difficulty Indicator has been removed from missions.
- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.
- 1-Stars can be gifted to Facebook friends again.
- Changed the sound that plays when gaining XP.
- Players who do not have a Versus name will now be able to gain XP for rostering new characters.
- A black screen is no longer seen after earning a character from a comic pack.
- Players without characters are not given the option to send characters as Team-Ups (This was causing a crash on some devices).
- The Promote to Champion button is now visible when viewing a character in the Training Screen (if they can be Championed).
- Fixed visual bug: The event progress bar for Deadpool’s Daily will now increase if players only complete the “That Guy from That Place” mission.
- Players no longer lose their Legendary Token when MPQ is removed from the device's memory after purchasing VIP.
- Fixed a rare edge case where players were unable to send Team-Ups to players.
- Fixed a rare edge case where players saw the incorrect event description.
- Fixed a rare edge case where the disconnect from Facebook button was displayed when you weren’t connected to Facebook.
- Fixed a rare edge case where Alliance functions were not available when joining an Alliance.
Characters
-
- Iron Man (Model 40)'s
- Spider-Woman (Jessica Drew)'s Seeking Redemption power no longer shows the animation after the player's turn.
- Powers that move tiles will now always move the correct amount of tiles.
- Powers that target random opponents will no longer target airborne characters.
- During a tile match cascade, Elektra's Shadow Step power will activate immediately when the trap tile is matched by the opponent (instead of at the end).
- Powers that target random characters no longer display "IMMUNE" on characters that cannot be stunned in battle.
Game Board
-
- Cascades no longer prevent some passive powers from activating.
- Tiles that cannot be matched are now taken into account when the game detects if there aren't any valid matches.
- Fixed a rare edge case where tile match cascades were not generating AP or dealing damage to the opponent.
- Fixed a rare edge case where battles sometimes restarted instead of completing.
*Please Note: The dev team have removed the mission difficulty indicator because they believe it is "no longer an accurate representation of the difficulty. We would like feedback on what the difficulty feels like from players as we find a better way to display the difficulty of each mission."
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Comments
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Looks like a good update, thanks for the option to sort characters!
Question though, when can we expect to see clearance levels 8-10? I was hoping with this update, but still no new info.0 -
There was a difficulty indicator??0
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Some kind of notification on the difference between missions would be helpful - I use the "trival" indicator as an easy to see what order I want to do nodes in. Removing it make it harder to figure out in the non-linear missions.
Even "easier" for the first 3 missions and the 2* (we can argue if that one is actually easier...) vs "challenging" for the rest of the missions would be helpful. A "final" mission for the mission with the CP would also be nice.0 -
The Dr. is coming!0
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waywreth wrote:Some kind of notification on the difference between missions would be helpful - I use the "trival" indicator as an easy to see what order I want to do nodes in. Removing it make it harder to figure out in the non-linear missions.
Even "easier" for the first 3 missions and the 2* (we can argue if that one is actually easier...) vs "challenging" for the rest of the missions would be helpful. A "final" mission for the mission with the CP would also be nice.
Excellent idea. Color-code what kind of scaling each fight has, and the player can generally figure out based on past experience how tough it will actually be in practice.0 -
- Characters can be filtered by their rarity on the Roster Screen.
Thank you for this! As someone that has a detailed spreadsheet on their roster (yeah, I'm that guy), this is a great change for me!0 -
"David wrote:Moore"]
Strange things are coming to Marvel Puzzle Quest in a special new event!
OMG I had no idea Stranger Things was also a Marvel Netflix exclusive! I never read the comic.. is the new character Eleven?! 4* that can communicate with alternate dimensions! I am so exitedYes this is a complete joke0 -
Thanks for the IM40 Recharge banner fix! That was driving me crazy...0
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xdogg wrote:The Dr. is coming!0
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"David wrote:Moore"]
What’s Changed:
General-
- Characters can be filtered by their rarity on the Roster Screen.
- The Difficulty Indicator has been removed from missions.
As someone else pointed out, the difficulty indicator was a way to tell the order of nodes (easy versus harder). There are some events where the two paths are separated, and the easy nodes have a line connecting them, while the harder nodes have a line connecting them. That would be a visual indicator of which is which that might be implementable across events.
Alternatively, tweak the node names with (#1), (#2), etc so that it's visually apparent which is the first, second, etc, fifth, sixth non-essential node in a sub. One-off nodes don't need tweaking that way, since once you fight 'em, they're orange-checked.- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.
oh thank Stan0 -
Pinko McFly wrote:xdogg wrote:The Dr. is coming!0
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Pinko McFly wrote:xdogg wrote:The Dr. is coming!
No, IDW has the current publishing rights.0 -
Pinko McFly wrote:xdogg wrote:The Dr. is coming!
For difficulty, just color code the nodes based on enemy level. New color after every 100 levels.0 -
spatenfloot wrote:
For difficulty, just color code the nodes based on enemy level. New color after every 100 levels.
If it were based solely on levels then what extra benefit would it add over the level numbers themselves? The old system *tried* to show difficulty relative to scaling. I'll echo what others have said and ask for at least a numbered order so you can follow the often contusing order of the nodes. Or have lines tracing them so there's a defined path like the Deadpool event has.0 -
Strange things are coming, obviously an anagram of "things are coming":
Ignoring Matches - Boss Rush never happened
Nesting Micro Hag - New wave nodes with The Brood
Ginger Macintosh - Someone Scottish, or maybe an Apple fanboi
Gnome Cigar Hints - Puck?
Gamer Coin Things - yet another in-game currency
Creating Moshing - It's Dazzler0 -
"David wrote:Moore"]- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.
So....how am I supposed to time the prize I want now??
I finally figured out the pattern and now you nerf it!? Typical.0 -
"Strange new things...."
Clearly that means a certain strange doctor.
Got it!
Dr. BONG!!!!0 -
Mr_Sinister wrote:"David wrote:Moore"]- When redeeming a Vault token, the icon on the Vault no longer cycles animations between available pulls.
So....how am I supposed to time the prize I want now??
I finally figured out the pattern and now you nerf it!? Typical.
Are you serious or joking? There was never any timing involved... the prize was the same, no matter when you tapped. It was just graphics, not functional.0 -
Taboo!
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"David wrote:Moore"]
What’s New:
Strange things are coming to Marvel Puzzle Quest in a special new event!
https://www.youtube.com/watch?v=6CnIcESafXU0
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