Gwenpool 'sploits codes
Comments
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Using the loaner with 4 covers, I notices a few things.
- Corner destruction returns 5 AP.
- All of the 'real' abilities deal damage.
- The joke abilities randomly switch between Struggle, Pink, and 1337.0 -
Anyone else disappointed that Big Head Mode only seems to make Gwen's head big? I was looking forward to a hydrocephalic Prof. X.0
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Ozark Boatswain wrote:Using the loaner with 4 covers, I notices a few things.
- Corner destruction returns 5 AP.
- All of the 'real' abilities deal damage.
- The joke abilities randomly switch between Struggle, Pink, and 1337.
How much damage?
Do all joke abilities switch randomly or just some. Codes weren't checked multiple times. Also, the one leaked in the community video specifically called out big head mode, so I'd be surprised if it did anything else.0 -
At 4 covers, level 191, row destruction does 2555. Corner destruction does 1343. Remove protects does 309 with none on this board.
Big Head Mode doesn't alternate.0 -
1 cover, level 70, destroy random tiles (349) deals roughly (i'll try to figure it out exactly by paying attention to which tiles are destroyed) 1100 damage. EDIT: Whoops, that's when she's powered up to 140.
At 1 cover, Remove Protect Tiles (and presumably all the remove special tiles codes, again I'll check and get back to you) only removes 2 tiles.0 -
joke codes appear to give random joke effects.0
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From @Caprila on reddit. 478 destroys Strike tiles (I tested it). This is at 1 cover, level 70. It destroys up to 2 strike tiles and does 185 damage. (Remove Attack tiles also does 185... Unsurprisingly.)
Probably should update the OP with some of the stuff discovered in the thread (e.g. damage, AP return on bad codes, etc).0 -
OP updated with the new code and some of the gleaned facts. As more info comes in I will update the main post further.0
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Is this character worth getting?0
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richterbelmont10 wrote:Is this character worth getting?0
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Quebbster wrote:richterbelmont10 wrote:Is this character worth getting?0
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richterbelmont10 wrote:Quebbster wrote:richterbelmont10 wrote:Is this character worth getting?
Chekov's Gun is pretty sweet though.0 -
There should have been one that said NUDE CODE!, then flashed the shirtless Howard the Duck picture.0
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I think I'm going to feel like I'm cheating every time I use this ability. For me, that is the opposite of fun.0
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2
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Nice reference!
Seems like a missed opportunity not to make the codes a bit more standard, pattern-wise, just to be easier to remember. Like how the corner-destroying ones are almost similar to one another... If they all followed the "lower-right" pattern you wouldn't have to look them up to make sure you've got 'em right...
The whitespace on Destroy Column 4 looks like a 4. I can remember that.0 -
Hadronic wrote:
How do I read this chart?0 -
Cousin Simpson wrote:
How do I read this chart?
The first row & first column are "guides", and are used by the green codes to tell you what row or column will be destroyed by a green code.
Left-most Column (green codes): These codes will destroy the corresponding row (ignore the blank square at the top left). First code == first row destroyed, etc.
Top-most Row (green codes): These codes will destroy the corresponding column (again ignore the blank square).
Red Codes: Will destroy the corresponding corner tile on the board. (top-left red code will destroy the top left tile on the board, bottom-right for bottom-right, etc).
Yellow codes: Destroy a random row, column, corner, or tiles in general. Should be self-explanatory
Orange codes: Destroy the corresponding special tile type. Should also be self-explanatory.0 -
Row 7 is incorrect, it is 981. The pictogram going around is correct.0
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Cloudblueyes wrote:Row 7 is incorrect, it is 981. The pictogram going around is correct.
Order does not matter and we chose the format of sorting the codes in monotonically increasing order, hence our display is 189.0
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