Patch Notes - R110 (09/27/16)
Comments
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Sombra is going to come out in MPQ sooner than she will in Overwatch.0
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Dear MPQ gods / RNGesus, please let the R110 patch fix the lag. Unsure I can deal w/ the game in its current lag-tastic form for another 2 weeks, especially during the Anniversary, but especially especially when I'll be on my honeymoon and MPQ time will be very limited.0
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LordXberk wrote:Dear MPQ gods / RNGesus, please let the R110 patch fix the lag. Unsure I can deal w/ the game in its current lag-tastic form for another 2 weeks, especially during the Anniversary, but especially especially when I'll be on my honeymoon and MPQ time will be very limited.
Honeymoon? I say drop the phone and spend some quality time with your bride. Congratulations.0 -
Bossblack wrote:LordXberk wrote:Dear MPQ gods / RNGesus, please let the R110 patch fix the lag. Unsure I can deal w/ the game in its current lag-tastic form for another 2 weeks, especially during the Anniversary, but especially especially when I'll be on my honeymoon and MPQ time will be very limited.
Honeymoon? I say drop the phone and spend some quality time with your bride. Congratulations.
Thanks! And, I'm sure she'll be posting stuff to Instagram daily or getting a massage at the spa every couple of days, so I'll definitely have a bit of time. I won't commit to alliance minimums that week, though!0 -
LordXberk wrote:Dear MPQ gods / RNGesus, please let the R110 patch fix the lag. Unsure I can deal w/ the game in its current lag-tastic form for another 2 weeks, especially during the Anniversary, but especially especially when I'll be on my honeymoon and MPQ time will be very limited.
Congratulations!0 -
No R110 yet? I really want the fix!0
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LordXberk wrote:Polares wrote:No R110 yet? I really want the fix!
Are we sure it's out today? Been hearing rumors that it's maybe not dropping until tmw...
And, I was hopeful my last grind for the 4* Luke was gonna feel quick...
Well looks like it is not going to be released today
Common Devs we need this fix! Release the kraken! I mean the patch0 -
Bossblack wrote:LordXberk wrote:Dear MPQ gods / RNGesus, please let the R110 patch fix the lag. Unsure I can deal w/ the game in its current lag-tastic form for another 2 weeks, especially during the Anniversary, but especially especially when I'll be on my honeymoon and MPQ time will be very limited.
Honeymoon? I say drop the phone and spend some quality time with your bride. Congratulations.
Hey, the man's gotta poop sometime...
And congrats!0 -
Well the lag seems to be fixed however the save game via Facebook is still broken0
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So we're getting "Great Lakes Avengers: Heroic" for PvE, then?0
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I don't like Herioc events!0
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"David wrote:Moore"] Missions that have a maximum difficulty (like the 2-Star Required mission) no longer have different difficulties for different rosters of much different strengths.[/list]
I don't know about others, but my 2* essential went way up after the patch dropped. Previously they wouldn't pass 100. Now they started over level 100.0 -
DuckyV wrote:"David wrote:Moore"] Missions that have a maximum difficulty (like the 2-Star Required mission) no longer have different difficulties for different rosters of much different strengths.[/list]
I don't know about others, but my 2* essential went way up after the patch dropped. Previously they wouldn't pass 100. Now they started over level 100.
Yeah, my alliance noticed that as
The Defender <plink plink plink plink>
well. Sorry, been playing the new Luke Cage who seems to be pretty ni
The Defender <plink plink plink plink>
ce. Except for the animation for
The Defender <plink plink plink plink>
So glad the patch sped up Carnage's Alien Instincts for them to turn around and
The Defender <plink plink plink plink>
Tinykitty... Give us something just as bad or worse... But Lags
The Defender <plink plink plink plink>
Gone at least... Oh, look.. More goons with a low cost spammy
The Defender <plink plink plink plink>
ability....
But in all seriousness, I wish they'd make up their minds as far as whether they're going to cap the 2* essential like they said they would with the trivial nodes or not.0 -
I wish we could get rid of the 2* essential at this point.
Or, heck, have a featured character at every tier, and make the required character dependent on your CL:
CL 1-3: 1*, 2*, 3* essential
CL 4-7: 2*, 3*, 4* essential
CL 8-10: 3*, 4*, 5* essential0 -
jobob wrote:I wish we could get rid of the 2* essential at this point.
Or, heck, have a featured character at every tier, and make the required character dependent on your CL:
CL 1-3: 1*, 2*, 3* essential
CL 4-7: 2*, 3*, 4* essential
CL 8-10: 3*, 4*, 5* essential
Hmm.. I'm intrigued by this thought, but only if there were a non-RNG dependent method for receiving 5* covers.0 -
"David wrote:Moore"]MPQ R110
- Missions that have a maximum difficulty (like the 2-Star Required mission) no longer have different difficulties for different rosters of much different strengths.[/list]
The 2* essential difficulty for Juggernaut: Heroic is definitely broken. Since the retooling a couple of months ago, the difficulty of this node was perfectly fine; these missions typically started in the level 50-75 range for veteran players. But this time, the node has goons in the 150-200 level range. 2* storm doesn't have the hit points to survive a Tommy Gun at that level, especially given the limited character selection.0 -
UNC_Samurai wrote:"David wrote:Moore"]MPQ R110
- Missions that have a maximum difficulty (like the 2-Star Required mission) no longer have different difficulties for different rosters of much different strengths.[/list]
The 2* essential difficulty for Juggernaut: Heroic is definitely broken. Since the retooling a couple of months ago, the difficulty of this node was perfectly fine; these missions typically started in the level 50-75 range for veteran players. But this time, the node has goons in the 150-200 level range. 2* storm doesn't have the hit points to survive a Tommy Gun at that level, especially given the limited character selection.
It would help if the devs could explain this better/further.
In the current Jugs Heroic the levels for the 2* node and the 3 easy nodes have all doubled. I'm not sure about the other nodes but these are the most obvious.
Is it a bug? Or is it intended? If it is intended, why the sudden change?0 -
So I updated with the new patch this morning and from the black silhouette at the end of the load screen, I am going to go with Gwenpool.0
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“From an alternative universe”
Could also be Mutant X Havok...0
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